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2010-04-19Make the "notecard saved" text appear in the saver rather than the notecard ↵Justin Clark-Casey (justincc)1-0/+3
owner, if the notecard is saved by a permitted group member This means moving the alert up to a place where the IClientAPI is available. One can also argue that such client messages shouldn't be sent directly from the scene data model
2010-03-08Add config option for switching between CSJ2K and BuggyJPEG.Melanie1-3/+9
2010-03-07* Added code to support either CSJ2K or OpenJPEG texture decoding. Currently ↵John Hurliman1-20/+33
hardcoded to CSJ2K (so no functional change) but this could easily be switched to a config option
2010-02-22Changed asset CreatorID to a stringJohn Hurliman2-2/+2
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2-2/+2
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-02-12minor: remove completely commented out and unused classJustin Clark-Casey (justincc)1-226/+0
2010-02-12Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2-3/+8
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie6-126/+47
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-23Updates all IRegionModules to the new style region modules.Revolution6-47/+126
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-15Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵Diva Canto1-1188/+0
objects too.
2010-01-15* General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto1-0/+1188
the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto3-3/+3
2010-01-10* OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto1-2/+2
* HG is seriously broken here * Compiles. Untested.
2009-11-09minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-2/+2
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2-8/+4
unknown asset type, and log an error if it ever does happen
2009-10-26Thank you, RemedyTomm, for an update to your previous patch. Garbage-collectMelanie1-2/+21
the transfers that never happen.
2009-10-26Thank you, RemedyTomm, for a patch to handle Xfer requests being droppedMelanie1-2/+24
before the file data to be transfered is ready.
2009-10-20Reverting the deletion of files related to texture sending until we figure ↵John Hurliman4-0/+866
out exactly what is and isn't needed
2009-10-20* Removing cruft left over from the conversion to the new texture sending ↵John Hurliman5-1046/+0
and UDP code * Changing the cache modules to only initialize the caches if they are actually enabled. Should save a bit of resources from unused cache systems
2009-10-02* Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman1-2/+2
Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-01* Rewrote LLImageManager to use a real priority queue and hold minimal stateJohn Hurliman1-1/+0
* Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself)
2009-09-30Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman1-528/+160
LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-30Revert "Attempting to improve the robustness of texture decoding by always ↵Melanie1-68/+168
ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug" This reverts commit 22cc31135e2989df28e0756eb3b03f85530d5555.
2009-09-30Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman1-168/+68
LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
2009-10-01Formatting cleanup.Jeff Ames4-8/+8
2009-08-29Add a slow cache cleaner thread. By default, the thread starts a cleanupMelanie1-7/+47
sweep every 10 minutes. If any texture data is older than 12 hours, it is regenerated and the memory cache is refreshed. After each decode, the thread delays for 5 seconds.
2009-08-29the beginning of some changes to the decode cache to address concerns aboutMelanie1-9/+30
system load. This commit effectively disables expiration.
2009-08-29Make the j2kDecodeCache expire after 50 minutes (configurable). Alse allowsMelanie1-4/+24
setting the path for it. This commit introduces NEW DEFAULT BEHAVIOR. To retain the old behavior (eternal cache) you will need to change your OpenSim.ini and set the timeout to 0.
2009-08-13Added GetAssetPermissions. Few last bugs nixed. This is ready for testing.Diva Canto1-2/+6
2009-08-13Inventory redirects from CachedUserInfo to InventoryService COMPLETE!Diva Canto1-1/+3
2009-08-12Redirected all calls to CachedUserProfile methods to the inventory service. ↵Diva Canto2-58/+40
Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.
2009-08-11Fixes a race condition in EQ processing that was making EQs pop up again ↵Diva Canto1-1/+1
upon client close. Commented remote call on GetSystemFolders again, so that it's not live yet.
2009-08-10Replace the Replaceable modules nameMelanie1-1/+1
2009-08-05remove some more mono compiler warningsJustin Clark-Casey1-6/+6
2009-08-05* Remove some mono compiler warningsJustin Clark-Casey1-15/+14
2009-07-30* Remove and comment out old and unneeded parts of the old TextureDownload ↵Teravus Ovares2-48/+39
and UserTextureDownloadService modules. * These have been mostly replaced by the PriorityQueue sender in LLClientView (it was still using threads and poll processing!) * Thread Reduction! * Might have been sending more image packets then necessary previously, texture times 2. We'll see if this reduces the texture packet load.
2009-07-25* Updates libOMV to version 0.7.0Teravus Ovares1-1/+2
* Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-10Committing the interface change and the addition to the modules to getMelanie Thielker1-0/+5
the ball rolling on replacable modules. No user functionality yet
2009-07-10Remove all references to HttpServer from CommsManager (all incarnations)Melanie Thielker1-2/+2
Change all uses of the HttpServer properties to use the new singleton
2009-06-18* Corrected CAPS namespacesArthur Valadares1-1/+1
* "luke, use the sed"
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames12-12/+12
LICENSE.txt.
2009-05-25converting CapabilitiesModule to new region module schemeDr Scofield1-5/+22
2009-05-22cleaning out warnings.Dr Scofield1-3/+3
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
2009-05-22dropping sex from SceneBanner...Dr Scofield1-1/+1
2009-05-20Thank you, StrawberryFride, for a patch to fix SceneBan behavior.Melanie Thielker1-19/+23
Applied with changes (commented the logging entirely, since Linux defaults to debug level) Fixes Mantis #3689
2009-05-20Add copyright headers, formatting cleanup.Jeff Ames2-6/+60
2009-05-19Add initializing m_scene if it's not null. Marking MyScene as [Obsolete]Melanie Thielker1-0/+7
because it will be removed soonish. This is NOT the way to go. Thanks, mpallari, for pointing this out. Fixes Mantis #3684
2009-05-18Remove the old asset cache and local services and the configurations for themMelanie Thielker1-18/+0
2009-05-17Update svn properties.Jeff Ames2-133/+133
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva4-9/+15
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now