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path: root/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs (unfollow)
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2009-08-05remove some more mono compiler warningsJustin Clark-Casey1-6/+6
2009-08-05* Remove some mono compiler warningsJustin Clark-Casey1-15/+14
2009-07-30* Remove and comment out old and unneeded parts of the old TextureDownload ↵Teravus Ovares1-41/+33
and UserTextureDownloadService modules. * These have been mostly replaced by the PriorityQueue sender in LLClientView (it was still using threads and poll processing!) * Thread Reduction! * Might have been sending more image packets then necessary previously, texture times 2. We'll see if this reduces the texture packet load.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-1/+8
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-04-03* refactor: Call StatsReporter methods directly rather than through Scene ↵Justin Clarke Casey1-1/+1
(as WebStatsModule was doing) * Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks
2009-02-16* refactor: remove AssetCache field hanging off SceneJustin Clarke Casey1-1/+1
* This is always available at Scene.CommsManager.AssetCache
2009-02-12* optimized usings.lbsa711-1/+1
2009-02-09starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield1-1/+1
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-01-10Revert progressive texture patch from r8001 until issues can be addressedDahlia Trimble1-15/+16
2009-01-10Thanks jhurliman for a patch that implements progressive texture downloading ↵Dahlia Trimble1-5/+4
- Mantis #2655
2009-01-08* Establish placeholder for future TextureSender testsJustin Clarke Casey1-1/+0
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker1-4/+5
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-17Fix a few small issues with the progressive texture-download:Homer Horwitz1-5/+4
- The initial priority wasn't passed in, so a discardLevel of -1 in the first request automatically cancelled texture-download. - One-packet textures weren't handled, as CurrentPacket starts at 1 and StopPacket == 0 in that case. - Increased MAX_ALLOWED_TEXTURE_REQUESTS to 15; incremental texture downloads will cause more requests.
2008-10-29* Check in (disabled) results of not persisting avatar textures but rather ↵Justin Clarke Casey1-6/+8
sending ImageNotFound to clients if avatar textures are missing * Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
2008-09-26* Patch from JHurlimanTeravus Ovares1-2/+3
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-7/+7
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-18Formatting cleanup.Jeff Ames1-4/+4
2008-05-16* Eliminate occurences of "Got a texture uuid ... with no sender object to ↵Justin Clarke Casey1-2/+16
handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out
2008-05-16Formatting cleanup.Jeff Ames1-9/+9
2008-05-14* Start recording as a statistic the number of times we start blocking ↵Justin Clarke Casey1-2/+4
repetitive client requests for the same missing texture * This is to maintain some visibility on the problem, since I removed the intentionally irritating log messages for this
2008-05-09* Removing console notifications of missing texture request sending (which ↵Justin Clarke Casey1-4/+4
ironically, was disabled, though it wasn't making much difference). * These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-248/+248
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-44/+41
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-250/+252
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-04-23* Get rid of missing texture notification drop messages for now - obscuring ↵Justin Clarke Casey1-3/+7
too many other debug messages.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-7/+4
(this took a while to run).
2008-04-03* Minor: fix doc glitchJustin Clarke Casey1-1/+1
2008-04-03* Adding request time limiting strategy for texture requests, though this ↵Justin Clarke Casey1-4/+12
isn't useable yet
2008-03-29* Minor log message fix per mantis 829Justin Clarke Casey1-1/+1
2008-03-24* Refactor: Genericise request limit strategies and move to ↵Justin Clarke Casey1-60/+30
OpenSim.Framework.Communications.Limit
2008-03-22* Downgrade 'texture not found' message to DEBUG and stop putting out ↵Justin Clarke Casey1-7/+7
'already dispatched' message completely temporarily * I believe that if the Linden client has not started to receive a texture after 15 seconds, it re-requests it. * My hypothesis is that the texture packets are often still in the texture queue (esp. if the client has just cleared its cache), so another load of packets get added... * If this is the cause, resolution is going to be rather complicated.
2008-03-22* Reducing spam on console so we only notify once if we're dropping repeated ↵Justin Clarke Casey1-22/+29
requests for missing textures * Also minor logic change so that we actually do retry missing texture requests (we weren't before)
2008-03-22* Minor log message changeJustin Clarke Casey1-1/+1
2008-03-21* Small adjust to last commit's logging so we only print out one warning ↵Justin Clarke Casey1-3/+6
when we start dropping requests
2008-03-21* If a client session requests the same texture more than n times (currently ↵Justin Clarke Casey1-11/+19
n=5), we now drop the subsequent requests * This may improve region memory usage * This is a short-term response to a problem whereby some clients keep requesting the same texture even after we've sent it * This treats the symptom rather than the cause. * n can be adjusted by changing the constant at the top of UserTextureDownloadService if necessary
2008-03-19* Print a warning every 20 times a client requests a texture that it should ↵Justin Clarke Casey1-23/+43
already have received * The warning will be [USER TEXTURE DOWNLOAD SERVICE]: Received {0} requests for already dispatched texture {1} from client {2} This is to see whether the texture packet queue memory leak is caused by clients continually re-requesting textures they should already have
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-17* Move missing texture request forward so that we don't actually ask the ↵Justin Clarke Casey1-21/+26
AssetCache for it if we know it's missing.
2008-03-17* Reduce the annoyingness of clients that continually request unfound ↵Justin Clarke Casey1-6/+34
textures (probably for some good reason) by dropping all subsequent requests after the first reply. * Print out a console message every 20 tries rather than every single one. * This weakens the problem but does not eliminate it
2008-03-12* Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey1-2/+2
* Reduce 'asset not found' console debug spam
2008-02-25* Start sending "ImageNotFound" packet back to the client if we can't find ↵Justin Clarke Casey1-14/+21
an image * This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak * If a texture is not found then the "Image not found" texture will now be displayed clientside * If it works, this should resolve mantis 676 * Non texture image requests do not receive this packet yet * This will require a prebuild
2008-02-25* Resolve Mantis 667 by not passing on textures with no actual data onto ↵Justin Clarke Casey1-1/+4
TextureSender
2008-02-25* Caught HttpListenerException and swallowed if with outputlbsa711-13/+13
* Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity
2008-02-22* Downgrade texture exception to a warning.Justin Clarke Casey1-4/+5
2008-02-21Remove a couple compiler warnings.Jeff Ames1-2/+2
2008-02-20* Only count download requests for assets which are not already waiting for ↵Justin Clarke Casey1-10/+9
data from the asset server * This should stop the constant increase in the download requests statistics * If you see stat numbers for download requests which are far from what you'd expect, please report
2008-02-20Minor cleanup.Jeff Ames1-2/+2
2008-02-20* Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey1-5/+19
* This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets