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path: root/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs (follow)
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* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-1/+1
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* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+1
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* Merge branch 'master' into presence-refactorMelanie2010-02-151-1/+2
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| * Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-121-1/+2
| | | | | | | | | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+1
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* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-4/+1
| | | | unknown asset type, and log an error if it ever does happen
* Redirected all calls to CachedUserProfile methods to the inventory service. ↵Diva Canto2009-08-121-29/+22
| | | | Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-2/+2
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* * Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey2009-04-081-2/+1
| | | | | | | | | as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
* * Appearance patches suite: These patches are applied to allow libomv bots ↵Sean Dague2009-03-251-1/+3
| | | | | | | | | | | | to wear outfits in the future. This functionality will be upstreamed later. ** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas ** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run ** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads ** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better. *** TODO: Set better VisualParams value then 150 to everything
* Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker2009-02-191-4/+4
| | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-171-13/+13
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* * optimized usings.lbsa712009-02-121-2/+0
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* starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield2009-02-091-0/+267
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules