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2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-5/+4
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-02-17- remove the Metadata property from AssetBase and return all previousMike Mazur1-10/+10
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
2009-02-12* optimized usings.lbsa711-3/+4
2009-02-09starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield1-1/+1
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-04- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur1-13/+13
- trim trailing whitespace
2008-11-24Some refactoring from about a week ago that I forgot to commit, of ↵MW1-21/+111
AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
2008-09-26* refactor: split out AssetXferUploaderJustin Clarke Casey1-284/+0
2008-09-26* Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey1-15/+37
system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-17/+17
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-07-02* Drop InvType from the assets table since it is no longer usedJustin Clarke Casey1-3/+0
* Migration should be automatic on sqlite and mysql * Migration is not automatic on mssql, you will need to drop the invType column manually * Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
2008-05-21Clean out some crufty in AvatarFactoryModule Sean Dague1-0/+2
Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.
2008-05-17Formatting cleanup.Jeff Ames1-1/+1
2008-05-16* Applying patch in mantis 0001293: [PATCH] Fix a bug that corrupts uploaded ↵Teravus Ovares1-3/+4
assets on disk write from Melane. Thanks Melanie!
2008-05-16Formatting cleanup.Jeff Ames1-4/+4
2008-05-10Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares1-19/+8
2008-05-10* Experiment in Zerocoding.Teravus Ovares1-0/+3
2008-05-03* Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey1-1/+1
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey1-1/+1
* Remove old framework asset transactions files which were region modularized
2008-05-01* Rolled back a few changes.Adam Frisby1-10/+10
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-10/+10
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-411/+411
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-39/+44
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-408/+407
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-04-30* Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵Teravus Ovares1-0/+3
Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box.
2008-04-07Refactor InventoryItemBase to do the following:Sean Dague1-18/+18
* wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-03* Removed and sorted using clauses in a number of files.Adam Frisby1-2/+0
* Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
2008-02-20Fixed big bug in AgentAssetTransactions, now don't seem to be getting any ↵MW1-4/+4
AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.)
2008-02-17Added copyright notices.Jeff Ames1-3/+29
2008-02-16Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of ↵MW1-190/+17
CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. But its one more thing out of the CommsManager. One day we will kill the CommsManager!
2008-02-13Clean up more unnecessary String.Format callsJeff Ames1-4/+3
2008-02-13Commenting and a spelling correctionJustin Clarke Casey1-2/+2
2008-02-13* Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey1-0/+47
* Push asset update (invoked when clothing is altered) down into AgentAssetTransactions from Scene.Inventory.cs to join others * I've tested that clothing creation and update still works, but please let me know if it suddently breaks for you. * Add/correct comments
2008-02-12* Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and ↵Justin Clarke Casey1-2/+5
align classes with file names * Small amount of ndoc * This will probably require a prebuild and nant clean
2008-02-11Re-enabled Inventory creation of body partsMW1-2/+4
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames1-1/+1
2008-02-09* Change logger to handle [<entry>] where <entry> contains non alphabetic ↵Justin Clarke Casey1-5/+5
characters * Change logger to not print extra line if [<entry>] <text> like string is not logged * Remove more of my previous chatty debugging statements
2008-02-08* Stop asset transactions hanging around after they've completedJustin Clarke Casey1-9/+61
* Still not enough to solve the memory leak, though hopefully this is another step on the path * All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future
2008-02-08Still chasing logout memory leak. Putting in small changes and temporary ↵Justin Clarke Casey1-5/+12
light verbosity to this end
2008-02-04* Default inventory permissions patch (#444), courtesy of alex_carnell -- ↵Adam Frisby1-0/+1
thanks!
2008-01-15* Mother of all commits:Adam Frisby1-11/+11
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-09dump_assets_to_file=true will now cause the asset to go into a UserAssets ↵Brian McBee1-3/+16
subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!)
2007-12-27* Optimized usingslbsa711-2/+4
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-20Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames1-2/+2
Works with LibSL rev>1532
2007-12-10more work on texture downloading.MW1-61/+66
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-12-03This is a simple patch which just renames an IClientAPI method toSean Dague1-1/+1
SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM)
2007-12-02Very partial Avatar Appearance (ie, clothes/body parts) "storage". In ↵MW1-1/+1
standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist. Just need to store this data out to a database.
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares1-3/+3
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.