| Commit message (Collapse) | Author | Age | Files | Lines |
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standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
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InevntoryServer
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* Shortened type references
* Removed redundant 'this' qualifier
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Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
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following along the same priciples as in the other servers.
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* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
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need to create it once
* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
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position (position inside the region) rather than it always being hardcoded to 128,128. Note: This bug fix is just to allow this to be set. Its not actually used yet (so users will still always start at 128,128).
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it appears we are not implementing this correctly. (need to set up certificates first)
* Documented ACL class
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Rookiie and nebadon for laying all the ground work)
Fixed a bug, preventing standalone mode to report neighboring sims correctly
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Bugs 449, 454, 408, 244, 197
implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread.
Improved logging of errors, removed catch all in try catch
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of things. Reverting 2056.
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* using base type IUserService
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* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
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* Killed off 'parent' relation from LocalUserServices to CommunicationsLocal
* Deleted obsolete project InventoryServiceBase
* Deleted superfluous createCol function
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Tleiades patch 444 and 445.
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* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
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intra-instance requests to
* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
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* added OnLoginToRegion to CommunicationsLocal
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functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
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* Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied
* UserServices and InventoryPlugin will only load if supplied with filename
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IUserServices (instead of stubs)
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create a user in one command line: "create user firstname secondname passwrd regionX regionY". This allows the use of the "command-script" feature. So to add a bunch of new accounts, just create a text file, and add a line as above for each account. Then in the opensim console, type: "command-script filename".
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Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule.
Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular.
Stopped Child agents showing up as part of the "show users" command.
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return as the answer to some of the settings.
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Authentication is turned off.
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(Note you will need to delete userprofile.yap for this to take effect.)
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if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
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sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that).
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