| Commit message (Collapse) | Author | Files | Lines |
|
login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
|
|
should make sure the wiki is updated.
|
|
|
|
in on grid mode
*Note: Grid Mode now works in sugilite, but is still unstable
**Known bug in which the grid server crashes after being relaunched from a previously create configuration
**Crashing of the viewer crashes the OpenSim server which then crashes the grid server -- needs better handling of exceptions
**Multiple sims is still untested, but should connect correctly. Moving between the sims may be a different story
|
|
*The XML issue is now fixed (yay lbsa71) -- but I am still getting a "login packet never received", but that is probably an issue on my end, and not it the code
|
|
*Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login
*Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message
|
|
* Sugilite grid server now works with older regions properly (using it on deepgrid for testing)
* Sugilite user server still broken with sugilite region server
* Reduced the number of compiler warnings to zero
Region Servers:
* Added debug information to OGS1 Comms to help debug user server connectivity issues.
|
|
used" properties (which I presume will be filled in over time)
|
|
better NetworkServersInfo class
*Got the GridServer in OGS1 to go through with registering the region, but the actual storage of the region isnt working right now.
**After this is fixed, grid mode should work!
|
|
XmlRpcSimulatorLoginMethod
*Attempt to fix the "sim not found" issue by adding sim if...well...not found (OGS1)
|
|
* added some licensing info
|
|
*OGS1 doesnt crash on startup anymore
|
|
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
|
|
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
|
|
* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
* handle is calculated
* it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
|
|
|
|
sandbox mode
|
|
|
|
in sandbox mode)
*Various small renamings
|
|
|
|
-- its sandbox mode counterpart
|
|
*Added support for getting user profile information from remote grid server (untested)
*Updated prebuild.xml
|
|
*Added base support for setting up a master user
|
|
|
|
|
|
|
|
*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
|
|
|