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* fixed order of map block requests to grid server. flipped map texture, as it ↵Brian McBee2007-11-251-0/+15
| | | | was upside down.
* Make remoting errors because of missing adjacent regions a little more user ↵Brian McBee2007-11-241-20/+36
| | | | and console friendly
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-212-0/+212
| | | | | * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
* * Changed namespacelbsa712007-11-191-1/+0
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* Prevent the region crash in gridmode on bringing up the mapDalien Talbot2007-11-181-5/+13
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* More cleaning up when deleting regions from a instance. NOTE: ↵MW2007-11-161-0/+5
| | | | IGridServices.DeregisterRegion() method needs implementing for grid mode.
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-131-0/+8
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
* Some more refactoringMW2007-11-041-0/+5
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* *Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen2007-11-031-0/+10
| | | | standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
* * Diuerse beavtificatemslbsa712007-11-012-6/+3
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* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-302-5/+23
| | | | InevntoryServer
* * Optimized usingslbsa712007-10-306-111/+130
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-295-6/+6
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Added method to create default config file in region server(OpenSim) ↵Tleiades Hax2007-10-261-2/+2
| | | | following along the same priciples as in the other servers.
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-262-3/+3
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* * Made EstateSetting static since there's only one instance, and we only ↵lbsa712007-10-221-26/+36
| | | | | | | need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
* * Disabled TCP Remoting Channel Security for InterRegion communication, as ↵Adam Frisby2007-10-211-1/+1
| | | | | | | it appears we are not implementing this correctly. (need to set up certificates first) * Documented ACL class
* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-181-20/+34
| | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-155-0/+140
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* getting all our line endings consistant againSean Dague2007-10-051-52/+52
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* * So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa712007-10-051-14/+14
| | | | of things. Reverting 2056.
* * UserProfileData meets code conventionslbsa712007-10-051-14/+14
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* == The "right name and place" commit ==lbsa712007-10-052-2/+2
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* * Moved IUserService to OpenSim.Framework.Interfaceslbsa712007-10-051-1/+1
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* * Renamed IUserServices to IUserServicelbsa712007-10-051-1/+1
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-273-77/+14
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-273-14/+77
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa712007-09-251-65/+29
| | | | | | | intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
* * Removed some more fields from CommunicationsLocallbsa712007-09-242-11/+13
| | | | | | * added OnLoginToRegion to CommunicationsLocal
* * So, ok, maybe a bit harsh to explode on grid inventory calls.lbsa712007-09-241-7/+7
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* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-243-41/+60
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* * Trying to streamline CommunicationsManagerlbsa712007-09-241-8/+4
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* * reorder and renamelbsa712007-09-241-2/+2
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* * Encapsulated all CommunicationsManager serviceslbsa712007-09-242-3/+3
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* fixing me some line endingsSean Dague2007-09-171-38/+38
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* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-161-0/+5
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* * Permissions! - You can now only perform certain functions (such as editing ↵Adam Frisby2007-08-151-0/+10
| | | | | | | | | | | | | other peoples objects) if you have permission to do so. * Moved OnPermissionError to EventManager - now triggers a standard blue alert. * Terraforming now requires permission via the permissions manager. [Defaults to admin-only] * Permissions manager is now substantiated in Scene * Buttload of new permissions added. * Estate manager operations now require various levels of permission to operate * OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks. * Added new "permissions true" / "permissions false" console command to enable or disable permissions.
* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-141-0/+5
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
* More inventory work, should be able to now create new inventory folders and ↵MW2007-08-142-1/+34
| | | | | | | them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all.
* OGS1GridServices.csBrian McBee2007-08-081-0/+8
| | | | | Sims should crash less in gridmode just because their neighboring regions aren't available.
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW2007-08-011-1/+0
| | | | | | | | /Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
* clear userAgent state on client shutdown, which fixes the issueSean Dague2007-07-311-0/+5
| | | | | | where you could only login once with a given id in standalone mode.
* * Fixed a bug where the simulator could crash if the userserver was ↵Adam Frisby2007-07-301-8/+8
| | | | particularly busy.
* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-223-11/+22
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* Attempt to fix the bug/crash that MetaLeo just reported.MW2007-07-201-1/+1
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* * Removing more compiler warningsAdam Frisby2007-07-191-1/+1
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* few small changesMW2007-07-182-6/+0
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* * One hopefully-final attempt at fixing this remoting issue.Adam Frisby2007-07-181-48/+64
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* * Once more into the breach!Adam Frisby2007-07-181-0/+2
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* * and again...Adam Frisby2007-07-181-2/+2
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