| Commit message (Collapse) | Author | Age | Files | Lines |
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everything-inventory in CommsManager, which wasn't actively used anymore.
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Change all uses of the HttpServer properties to use the new singleton
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IGridServices, erroneously. Not sure when this is used, but now it is implemented in the new model of service connectors. Hopefully it works.
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LICENSE.txt.
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log when the sims have prims from foreign users.
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needed to be able to 'NAT-wrap' the login sequence.
* If you have something using XmlRpc that isn't in core, change your method signature from:
(XmlRpcRequest request)
to:
(XmlRpcRequest request, IPEndPoint remoteClient)
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the remoteRegionInfoCache as caching region data like that stops a dynamic grid (where regions could change port or host at any time, useful for load balancing among other things) from working.
The bool is currently hardcoded to be true (to use the cache). So need to hook this up to a config option later.
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This is to handle the changes in the v1.23 viewer
of LL regarding the adult rating. With this patch
a region can be changed to the adult rating from
LL viewer v1.23 and above.
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* Database and the OGS1 plugins are not interested and hence ignore these calls
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cached)
* Plugin not yet used
* Existing functionality should not be affected in any way
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service initialization into CommsManager
* What is really needed is a plugin and interface request system as being done for region modules
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components
* Make OGS1UserServices inherit from UserManagerBase
* This allows grid mode regions to use the same user data plugin infrastructure as grid servers and standalone OpenSims
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OGS1SecureInventoryServer (mantis #3483). The provided patch was slightly modified to narrow the locking scope to smaller portions of the functions. Applied the same locking to HGInventoryService, which suffered from the same race condition.
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* Moved the constants out into a separate DefaultConfig
* Pulled configMember up
* Some minor CCC
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when we're looking up the profile...
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* Introduced preprocess step in FetchAsset (Might revert this later)
* Some minor CCC
* Added actual implementation of GetUserProfile( uri ) and the corresponding handler to OGS1.
* Introduced non-functioning GetUserUri( userProfile) awaiting user server wireup (this might move elsewhere)
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provide additional information the HG needs.
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MySQL only, stubs for the others. This allows updating the cache with a single
item from the database.
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provided us with the data, so let's use it for now. Hopefully
fixes Mantis #3297.
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* Sometimes, null is a valid return value to indicate 'none found'. doh.
* Sometimes, the Grid server does not send simURI - this you need to reconstruct yourself. Euw.
(I believe) this solves mantis issue #3287
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RegionProfileData and RegionInfo
* Created ToRegionInfo method, still not using it pending peer review.
* This is a preparatory commit for a subsequent login service refactoring.
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0.6.3.* to better track down dll ref and overwrite problems.
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versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all.
There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
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the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead.
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user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical).
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log in sims that have objects belonging to foreign users.
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* Rogue change affected grid only
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These changes replace all direct references to the AssetCache with
IAssetCache. There is no change to functionality. Everything works as
before.
This is laying the groundwork for making it possible to register
alternative asset caching mechanisms without disrupting other parts of
OpenSim or their dependencies upon AssetCache functionality.
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