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2007-12-02Attempt to fix mantis issue #82, taking prims into inventory and then ↵MW1-0/+1
rezzing them in another region.
2007-12-02Some refactoring , mainly on Inventory code. MW1-1/+1
2007-12-01Initial working Grid Inventory server. Only been tested on a very small ↵MW2-15/+98
grid, so likely to have problems on a larger grid with more people? To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
2007-11-29*Added more information about the sim that you're connecting to in remoting ↵Teravus Ovares1-5/+15
during the sim, regionup message. *Added the main cause for the remoting error to the console display. *This will make it easier to debug future remoting issues.
2007-11-29* Fixed about 7 issues with restarting sims and resolved interRegion comms ↵Teravus Ovares2-88/+105
issues. This includes the issue that MW described this morning. There's a lot of little nit picky changes that make a world of difference.
2007-11-28* Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares2-26/+22
to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
2007-11-27Fixed an event in the events chain in inter-region communications.Teravus Ovares1-47/+136
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
2007-11-26* Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares2-1/+115
working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
2007-11-25fixed order of map block requests to grid server. flipped map texture, as it ↵Brian McBee1-0/+15
was upside down.
2007-11-24Make remoting errors because of missing adjacent regions a little more user ↵Brian McBee1-20/+36
and console friendly
2007-11-21* Did some initial work for prim crossing. Just glue so far.Teravus Ovares2-0/+212
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
2007-11-19* Changed namespacelbsa711-1/+0
2007-11-18Prevent the region crash in gridmode on bringing up the mapDalien Talbot1-5/+13
2007-11-16More cleaning up when deleting regions from a instance. NOTE: ↵MW1-0/+5
IGridServices.DeregisterRegion() method needs implementing for grid mode.
2007-11-13* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares1-0/+8
manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-04Some more refactoringMW1-0/+5
2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen1-0/+10
standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-01* Diuerse beavtificatemslbsa712-6/+3
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2-5/+23
InevntoryServer
2007-10-30* Optimized usingslbsa716-111/+130
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW5-6/+6
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-26Added method to create default config file in region server(OpenSim) ↵Tleiades Hax1-2/+2
following along the same priciples as in the other servers.
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa712-3/+3
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-22* Made EstateSetting static since there's only one instance, and we only ↵lbsa711-26/+36
need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-21* Disabled TCP Remoting Channel Security for InterRegion communication, as ↵Adam Frisby1-1/+1
it appears we are not implementing this correctly. (need to set up certificates first) * Documented ACL class
2007-10-18Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax1-20/+34
Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa715-0/+140
2007-10-05getting all our line endings consistant againSean Dague1-52/+52
2007-10-05* So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa711-14/+14
of things. Reverting 2056.
2007-10-05* UserProfileData meets code conventionslbsa711-14/+14
2007-10-05== The "right name and place" commit ==lbsa712-2/+2
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-10-05* Moved IUserService to OpenSim.Framework.Interfaceslbsa711-1/+1
2007-10-05* Renamed IUserServices to IUserServicelbsa711-1/+1
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa713-77/+14
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa713-14/+77
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-25* Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa711-65/+29
intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-24* Removed some more fields from CommunicationsLocallbsa712-11/+13
* added OnLoginToRegion to CommunicationsLocal
2007-09-24* So, ok, maybe a bit harsh to explode on grid inventory calls.lbsa711-7/+7
2007-09-24* Started major restructusing of comms to prepare for better grid and region ↵lbsa713-41/+60
functionality * Working towards one shared set of services * Killed off two projects with very little functionality
2007-09-24* Trying to streamline CommunicationsManagerlbsa711-8/+4
2007-09-24* reorder and renamelbsa711-2/+2
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa712-3/+3
2007-09-17fixing me some line endingsSean Dague1-38/+38
2007-08-16Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW1-0/+5
if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
2007-08-15* Permissions! - You can now only perform certain functions (such as editing ↵Adam Frisby1-0/+10
other peoples objects) if you have permission to do so. * Moved OnPermissionError to EventManager - now triggers a standard blue alert. * Terraforming now requires permission via the permissions manager. [Defaults to admin-only] * Permissions manager is now substantiated in Scene * Buttload of new permissions added. * Estate manager operations now require various levels of permission to operate * OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks. * Added new "permissions true" / "permissions false" console command to enable or disable permissions.
2007-08-14Start of inventory items, when you upload a texture the data will now be ↵MW1-0/+5
stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
2007-08-14More inventory work, should be able to now create new inventory folders and ↵MW2-1/+34
them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all.
2007-08-08OGS1GridServices.csBrian McBee1-0/+8
Sims should crash less in gridmode just because their neighboring regions aren't available.
2007-08-01Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW1-1/+0
/Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
2007-07-31clear userAgent state on client shutdown, which fixes the issueSean Dague1-0/+5
where you could only login once with a given id in standalone mode.