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path: root/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs (follow)
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* starting to put appearance into grid comms. now I know why Sean Dague2008-05-161-1/+34
| | | | | | everyone hates OGS1
* Formatting cleanup.Jeff Ames2008-05-161-21/+21
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* remove my UserAppearance object, switch all code to useSean Dague2008-05-151-3/+3
| | | | | | AvatarAppearance instead.
* added in IUserService functions. These don't do anything yet,Sean Dague2008-05-011-0/+28
| | | | | | | but the set all compiles together fine, and it provides people an idea of where we are heading.
* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-011-0/+1
| | | | with namespaces.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-3/+4
| | | | (this took a while to run).
* * Implements 'Set Home to Here' Teravus Ovares2008-04-171-0/+10
| | | | | | | * Implements 'Teleport Home' * User Server has to be updated for it to save your home in grid mode * home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float. Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now. Eventually it needs to be a float, but lets release another incremental version before doing that.
* * With Grid Comms up in the air.. I decided have the friends module update ↵Teravus Ovares2008-04-101-1/+1
| | | | | | | | you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message. * This is until Grid Comms matures a bit more on this. * This should also work in Standalone as it uses the IUserData interface.
* further renaming of properties for claritySean Dague2008-04-101-12/+12
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* moved fields to properties for UserDataProfile, which wasSean Dague2008-04-101-20/+20
| | | | | | | actually a little more work than I expected given the copious use of out params.
* * Tweaking master uuid exception to make it clearer what just went wrong ↵Justin Clarke Casey2008-03-261-10/+40
| | | | | | | | | | | (user server timeout) * Increasing GetUserProfile requests only to 6 seconds from 3 * Not completely sure what effect this will have, though probably not much * At some point one will have to accept that if the grid servers are taking many many seconds to respond, running using that grid will not be viable. * Perhaps there should be a big warning up front if grid request times are slower than n seconds.
* * Make master UUID exception a bit more useful by telling us which uuid it ↵Justin Clarke Casey2008-03-221-1/+3
| | | | was trying to look up
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* * More almost completely unproductive log message fiddlingJustin Clarke Casey2008-03-171-2/+2
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* * Fixed about Text in the profile in grid mode.Teravus Ovares2008-03-031-0/+1
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* * Applying Ahzz's profile patch. Thanks Ahzz! Teravus Ovares2008-03-031-0/+42
| | | | | | * Fixed a few bugs in the patch that are sim crashers. * There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* Converted logging to use log4net.Jeff Ames2008-02-051-30/+30
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Fixed a crash if the server is unable to connect to the UserServer when a ↵Teravus Ovares2008-01-291-1/+9
| | | | user logs off
* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-201-1/+25
| | | | | | | * Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
* * Mother of all commits:Adam Frisby2008-01-151-2/+2
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * Updates UserServer Teravus Ovares2008-01-021-1/+174
| | | | | | | | * Updates OSG1UserServices * Friends list is now persistent in grid mode. * You can add, new friends and remove them
* * You can add and remove a friend in standalone now within the same ↵Teravus Ovares2008-01-011-0/+43
| | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
* * Optimized usingslbsa712007-12-271-13/+16
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-201-1/+1
| | | | Works with LibSL rev>1532
* keeping opensim safe for children -- made some namespace references less ↵Jeff Ames2007-12-041-6/+4
| | | | explicit
* * Avatar picker works in grid mode now.Teravus Ovares2007-12-041-1/+47
| | | | | | * To test, click the communicate button, then click the 'add' button and type a name. You will get a list of closely matching avatar names. * Before this'll work on your sim in grid mode, the UGA needs to be updated. If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
* * Fixed a whole bunch of console messages.Adam Frisby2007-12-041-1/+1
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* * Removed 12 compiler warnings.Adam Frisby2007-12-041-1/+0
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* Initial working Grid Inventory server. Only been tested on a very small ↵MW2007-12-011-1/+2
| | | | | | | grid, so likely to have problems on a larger grid with more people? To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
* * Changed namespacelbsa712007-11-191-1/+0
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* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-131-0/+8
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
* *Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen2007-11-031-0/+10
| | | | standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
* * Optimized usingslbsa712007-10-301-24/+39
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
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* * So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa712007-10-051-14/+14
| | | | of things. Reverting 2056.
* * UserProfileData meets code conventionslbsa712007-10-051-14/+14
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* == The "right name and place" commit ==lbsa712007-10-051-1/+1
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* * Moved IUserService to OpenSim.Framework.Interfaceslbsa712007-10-051-1/+1
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* * Renamed IUserServices to IUserServicelbsa712007-10-051-1/+1
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* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-241-0/+5
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* * reorder and renamelbsa712007-09-241-2/+2
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* clear userAgent state on client shutdown, which fixes the issueSean Dague2007-07-311-0/+5
| | | | | | where you could only login once with a given id in standalone mode.
* * Fixed a bug where the simulator could crash if the userserver was ↵Adam Frisby2007-07-301-8/+8
| | | | particularly busy.
* few small changesMW2007-07-181-1/+0
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* changed to native line ending encodingSean Dague2007-07-161-101/+101
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* *Fixed master avatar requesting when in grid mode.mingchen2007-07-151-5/+1
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* Gird mode in sugilite should now work in so far as you should be able to ↵MW2007-07-101-1/+0
| | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
* *Fixed several bugs that crashed the viewer and opensim server when logging ↵mingchen2007-07-061-2/+3
| | | | | | | | | | in on grid mode *Note: Grid Mode now works in sugilite, but is still unstable **Known bug in which the grid server crashes after being relaunched from a previously create configuration **Crashing of the viewer crashes the OpenSim server which then crashes the grid server -- needs better handling of exceptions **Multiple sims is still untested, but should connect correctly. Moving between the sims may be a different story