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on-/offline updates, calling cards for friends.
This adds methods in the DB layer and changes the MessagingServer, so a full
update (incl. UGAIM) is necessary to get it working. Older regions shouldn't
break, nor should older UGAIM break newer regions, but friends/presence will
only work with all concerned parts (UGAIM, source region and destination
region) at this revision (or later).
I added the DB code for MSSQL, too, but couldn't test that.
BEWARE: May contain bugs.
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UpdateUserProfile
* the methods were identical except that the Properties one did a check for the user profile beforehand. However, every caller was doing this already anyway.
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* Grid user server implementation to follow shortly
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* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At
this point, region servers that haven't upgraded past this revision may run into problems
* This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong.
* Many thanks to tyre for this patch.
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* These are different types then the OMV types because changing them causes just about all grid comms to break. If these were the libOMV types, then libOMV couldn't change them ever again after that.. or we'd have a breakage whenever they changed them.
* This might introduce a map issue. Still checking it out.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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Attachments now save to MySQL. No reattach on login yet.
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This will have no effect unless both the UGAI and the region are
this revision or later
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Thank you, HomerHorwitz, for a patch that corrects and improves TP
to landmark and home position handling.
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Increase GetUserProfile timeout from 6 to 30 seconds. Because
the worker thread fo the XMLRPC data pump sits on a lock
while the system starts, regions with upwards of 6000 prims
throw and exception when that thread gets blocked for more
than 6 seconds, due to this timeout, and won't start.
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UserManager.UpdateUserProfile(UserProfileData).
Adding UpdateUserProfile(UserProfileData) to IUserService interface.
Adding RemoteAdminPlugin.XmlRpcUpdateUserAccountMethod(...) to provide
a remote update capability.
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Fixes IAvatarService for grid and standalone modes
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throws any exception, we will carry on with the default appearance rather than terminating the client login
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related.
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* User tries to log-in but is already logged in. Userserver will send message to simulator user was in to log the user out there.
* From the UserServer, admin types 'logoff-user firstname lastname message'.
* Some regions may not get the message because they're not updated yet.
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help with the timeouts.
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safety
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back end.
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everyone hates OGS1
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AvatarAppearance instead.
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but the set all compiles together fine, and it provides people
an idea of where we are heading.
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with namespaces.
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(this took a while to run).
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* Implements 'Teleport Home'
* User Server has to be updated for it to save your home in grid mode
* home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float. Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now. Eventually it needs to be a float, but lets release another incremental version before doing that.
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you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message.
* This is until Grid Comms matures a bit more on this.
* This should also work in Standalone as it uses the IUserData interface.
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actually a little more work than I expected given the copious
use of out params.
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(user server timeout)
* Increasing GetUserProfile requests only to 6 seconds from 3
* Not completely sure what effect this will have, though probably not much
* At some point one will have to accept that if the grid servers are taking many many seconds to respond, running using that grid will not be viable.
* Perhaps there should be a big warning up front if grid request times are slower than n seconds.
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was trying to look up
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* Fixed a few bugs in the patch that are sim crashers.
* There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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user logs off
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* Added a Logout message with a name on the console
* Added a *fixme* message to figure out why the current agent session is null
* After updating you may notice that there's a login <user> and also a logout<user>
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* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
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* Updates OSG1UserServices
* Friends list is now persistent in grid mode.
* You can add, new friends and remove them
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