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path: root/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs (follow)
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* * Diuerse beavtificatemslbsa712007-11-011-5/+2
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* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-301-3/+21
| | | | InevntoryServer
* * Optimized usingslbsa712007-10-301-12/+5
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-2/+2
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
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* getting all our line endings consistant againSean Dague2007-10-051-52/+52
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* == The "right name and place" commit ==lbsa712007-10-051-1/+1
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-58/+11
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-11/+58
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Removed some more fields from CommunicationsLocallbsa712007-09-241-1/+1
| | | | | | * added OnLoginToRegion to CommunicationsLocal
* * So, ok, maybe a bit harsh to explode on grid inventory calls.lbsa712007-09-241-7/+7
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* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-241-38/+52
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* fixing me some line endingsSean Dague2007-09-171-38/+38
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* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-161-0/+5
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-141-0/+5
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
* More inventory work, should be able to now create new inventory folders and ↵MW2007-08-141-0/+28
them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all.