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My fork of OpenSim for IG and MG, called SledjChisl.
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Communications
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OGS1
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OGS1InventoryService.cs
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2007-12-02
Attempt to fix mantis issue #82, taking prims into inventory and then rezzing...
MW
1
-0
/
+1
2007-12-02
Some refactoring , mainly on Inventory code.
MW
1
-1
/
+1
2007-12-01
Initial working Grid Inventory server. Only been tested on a very small grid,...
MW
1
-14
/
+96
2007-11-01
* Diuerse beavtificatems
lbsa71
1
-5
/
+2
2007-10-30
Step one on the long march towards grid based inventory. Introduction of an I...
Tleiades Hax
1
-3
/
+21
2007-10-30
* Optimized usings
lbsa71
1
-12
/
+5
2007-10-29
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...
MW
1
-1
/
+1
2007-10-26
* Added prototypical AvatarFactory module interface to load avatar parameters
lbsa71
1
-2
/
+2
2007-10-15
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
lbsa71
1
-0
/
+28
2007-10-05
getting all our line endings consistant again
Sean Dague
1
-52
/
+52
2007-10-05
== The "right name and place" commit ==
lbsa71
1
-1
/
+1
2007-09-27
Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tlei...
lbsa71
1
-58
/
+11
2007-09-27
* Tleiades grid mode inventory (#444) - thanx Tleiades!
lbsa71
1
-11
/
+58
2007-09-24
* Removed some more fields from CommunicationsLocal
lbsa71
1
-1
/
+1
2007-09-24
* So, ok, maybe a bit harsh to explode on grid inventory calls.
lbsa71
1
-7
/
+7
2007-09-24
* Started major restructusing of comms to prepare for better grid and region ...
lbsa71
1
-38
/
+52
2007-09-17
fixing me some line endings
Sean Dague
1
-38
/
+38
2007-08-16
Taking Prims (SceneObjectGroups) in and out of inventory should now work and ...
MW
1
-0
/
+5
2007-08-14
Start of inventory items, when you upload a texture the data will now be stor...
MW
1
-0
/
+5
2007-08-14
More inventory work, should be able to now create new inventory folders and t...
MW
1
-0
/
+28