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path: root/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs (follow)
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* * Start passing around a region server's http port in RegionInfo.Justin Clarke Casey2008-03-231-2/+26
| | | | | | | | | | | * This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default (9000) port. * If you are running a region server, this may only work properly once your grid server upgrades to this revision * PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision. However if it does, the instability will persist until the grid and region (and possibly all the region's neighbours) have upgraded to this revision. * This revision also adds extra login related messages, both for success and failure conditions
* * Catch the occasional resolution exception that comes out of ↵Justin Clarke Casey2008-03-221-5/+1
| | | | SceneCommunicationService.EnableChildAgents so we can see what hostname is failing
* * If a client session requests the same texture more than n times (currently ↵Justin Clarke Casey2008-03-211-5/+1
| | | | | | | | | | | | n=5), we now drop the subsequent requests * This may improve region memory usage * This is a short-term response to a problem whereby some clients keep requesting the same texture even after we've sent it * This treats the symptom rather than the cause. * n can be adjusted by changing the constant at the top of UserTextureDownloadService if necessary
* Formatting cleanup.Jeff Ames2008-03-181-21/+21
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* Formatting cleanup. Minor refactoring.Jeff Ames2008-03-181-103/+87
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* * Added the ability to type the partial name of a region in the start ↵Teravus Ovares2008-03-181-0/+53
| | | | | | | location box and go to that region if it's there. If no close match was found, it sends you home. This is tested on mySQL. There's untested code on grids that are based on sqlite and MSSQL. The SQL statements *should* be right, but your results may very. * Ex, if you want to go to Wright Plaza, you simply need to type Wright Plaza in the start location in the client when you log-in.
* Formatting cleanup.Jeff Ames2008-03-181-28/+26
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* Replaced some Console.WriteLine calls with writes to log.Jeff Ames2008-03-171-8/+8
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* * Remove uninformative exception traces from remoting errorsJustin Clarke Casey2008-03-171-79/+77
| | | | | | * Indulge in my fetish for console message conformity
* * Since remoting exceptions occur quite often in some cases (e.g. when a ↵Justin Clarke Casey2008-03-121-31/+65
| | | | | | | | neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console. * It doesn't appear that the remoting stack trace yields any useful information anyway
* Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson2008-03-041-2/+26
| | | | support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
* * Removed a bunch of compiler warnings.Adam Frisby2008-03-031-1/+0
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* Minor cleanup.Jeff Ames2008-02-201-15/+10
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* * Output XmlRpc error message if user server gets a fault response from the ↵Justin Clarke Casey2008-02-181-1/+3
| | | | | | | | | region server on login * This will make it more obvious if one accidentally starts one's region server in standalone rather than grid mode but then tries to login to a grid (as I am wont to do) * We are now sending back a fault code (-32601) if no xmlrpc method is found rather than an ordinary message
* * Make RegionProfileData.RequestSimProfileData staticJustin Clarke Casey2008-02-181-1/+1
| | | | | | * Minor documentation bits
* Fixed ScriptEngine config in OpenSim.ini.example that was out of place.Tedd Hansen2008-02-161-2/+11
| | | | | | | Added some info to failure on GridServices listening port so people can see what actually went wrong. Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common. + some accumulated patches
* * Bigisn ODE Stability update 2Teravus Ovares2008-02-141-1/+1
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* * Bigish ODE stability Update. Run PrebuildTeravus Ovares2008-02-131-58/+73
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* * um, Prim crossings? Experimental.Teravus Ovares2008-02-111-15/+36
| | | | | * Backup your database just in case.
* * Adding console spam to help track 'The Steve Bug'.Adam Frisby2008-02-081-1/+4
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* * Added the ability to start and stop all scripts in the simulator using the ↵Teravus Ovares2008-02-061-1/+1
| | | | debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools.
* * Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares2008-02-061-1/+1
| | | | | | | * Added Script Performance to report the number of functions run per second to Sim Stats. * Removed a few warnings (@.@ up to 50 now)
* Converted logging to use log4net.Jeff Ames2008-02-051-103/+105
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Thank you very much daTwitch for your first contribution to the C# simulator.Charles Krinke2008-02-021-1/+16
| | | | | | This is the beginnings of support for storage of region owner in the MySQLManager table and the use of "owner_uuid".
* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-221-65/+133
| | | | | | | ** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
* * Added an army of exception handlers to the InterRegion logoff messageTeravus Ovares2008-01-211-1/+44
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* * Shutting down child agents properly in neighbor regions.Teravus Ovares2008-01-211-2/+62
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* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-201-0/+3
| | | | | | | * Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
* Graceful failure of teleport to unavailable regions might actually work now.Brian McBee2008-01-201-8/+6
| | | | | I blame all bugs on the age of my brain cells.
* Check if remote simulator is up before attempting teleport. Teleport to a ↵Brian McBee2008-01-201-19/+58
| | | | remote region should now fail gracefully if remote simulator is down.
* * Mother of all commits:Adam Frisby2008-01-151-2/+2
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * In the interests of making life difficult for everyone, the Grid Server ↵Adam Frisby2008-01-121-0/+1
| | | | now actually checks your authentication keys rather than ignoring them.
* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-051-2/+2
| | | | | Some debug info for startup added to find bugs. ++
* Added errorhandler+tip that grid server might not be running on grid ↵Tedd Hansen2008-01-051-4/+12
| | | | registration failure on opensim startup.
* * Optimized usingslbsa712007-12-271-95/+124
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Revert most of the regionName message stuff.Charles Krinke2007-12-241-6/+0
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* Go back to displaying the X,Y and not the regionName until Charles Krinke2007-12-241-2/+8
| | | | | | SearializableRegionInfo is a bit more understood. This is only a mainlog message.
* Add regionName to OGS1 regionUp report.Charles Krinke2007-12-241-1/+2
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* * Added a configuration parameter on the Grid Server to disallow forceful ↵Teravus Ovares2007-12-201-1/+26
| | | | | | | banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-201-3/+3
| | | | Works with LibSL rev>1532
* * Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares2007-12-101-3/+4
| | | | | | | | | * Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
* * Added some inter-region comms glue for allowing sims to chat amongst ↵Teravus Ovares2007-12-091-0/+86
| | | | | | | themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
* * All remoting calls are now using Serializable valuesTeravus Ovares2007-12-071-3/+3
| | | | | | * There's still goofyness though, because other regions are denying child agent avatar. * Still more debugging required.
* * Serialized data properly for the InterRegionSingleton InformRegionChild methodTeravus Ovares2007-12-071-1/+1
| | | | | * This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking.
* removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2007-12-061-3/+3
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* * Fixed a whole bunch of console messages.Adam Frisby2007-12-041-1/+1
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* * Removed 12 compiler warnings.Adam Frisby2007-12-041-3/+1
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* *Added more information about the sim that you're connecting to in remoting ↵Teravus Ovares2007-11-291-5/+15
| | | | | | | | during the sim, regionup message. *Added the main cause for the remoting error to the console display. *This will make it easier to debug future remoting issues.
* * Fixed about 7 issues with restarting sims and resolved interRegion comms ↵Teravus Ovares2007-11-291-83/+100
| | | | | | | issues. This includes the issue that MW described this morning. There's a lot of little nit picky changes that make a world of difference.
* * Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares2007-11-281-22/+16
| | | | | | | to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.