| Commit message (Collapse) | Author | Age | Files | Lines |
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almost every inventory method
* This allows lots of redundant inventory methods with only slightly different names to be eliminated.
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with namespaces.
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Thanks A_Biondi and Melanie!
* This builds but might not work. JustinCC will examine.. it may work out of the box.
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the patch below adds support for start_location = uri:region&x&y&z to
OpenSim which allows us to provide -url secondlife:///region/X/Y/Z to
the SecondLife client during start up --- which will take you directly
to region "region" at position X, Y, Z.
also, i did increase the default Z value from 70 to 128 as we otherwise
have the problem that on some regions we'd end up inside a mountain
instead of on top of it.
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* On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items
* An implementation for grid mode will follow.
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(this took a while to run).
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before the region had completely received the inventory for the user.
* A much larger race condition where the inventory request could be made before the region gets any data at all will also be fixed in the near future.
* This change also fixes a regression from two patches ago where items stopped appearing in standalone inventory
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at once, rather than each individual
* This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.
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grief than expected, as monodevelop doesn't like to refactor
properties of properties.
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actually a little more work than I expected given the copious
use of out params.
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* wrap attributes in properties
* clean up names a little bit
* clean up name styles
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create new inventory folders
* This mirrors the grid behaviour
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* This update breaks inter-region communications, sorry.
* You will need to run prebuild.
Next, the good;
* This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa. So Linux Simulators and Windows simulators are 100% compatible again.
* This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border. If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost.
That being said, it's best to update all your simulators to this revision at once.
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implemented anyway.
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than just the root child folders
* This may resolve some current problems with non root child folders on standalone installations.
* A fix for the same problem in grid mode will come soon.
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* Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho
* Add some comments
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* Leaving quite a few debug messages in for now to help deal with bugs arising
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* This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default
(9000) port.
* If you are running a region server, this may only work properly once your grid server upgrades to this revision
* PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision. However if it does, the instability will persist until
the grid and region (and possibly all the region's neighbours) have upgraded to this revision.
* This revision also adds extra login related messages, both for success and failure conditions
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commented out) to find out what CAPS is doing
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location box and go to that region if it's there. If no close match was found, it sends you home. This is tested on mySQL. There's untested code on grids that are based on sqlite and MSSQL. The SQL statements *should* be right, but your results may very.
* Ex, if you want to go to Wright Plaza, you simply need to type Wright Plaza in the start location in the client when you log-in.
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* Server now listens to the client's start location request for 'home' or 'last' and sends the user to the home location or the last location.
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* Tell the log whether the sim is started in standalone or grid mode
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from standalone services
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appropriate names consisten with their use.
All done with all 94 handlers from handler001
through handler094. Hopefully we can move
forward without numbered handlers.
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to avoid race conditions.
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so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!)
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* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
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inventory Database interfaces. This could be useful for adding a item to a users inventory from say a web front end application or some other third party application. [note the method is only currently implemented in the sqlite provider]
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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IInventoryServices so that a check can be done to see if a inventory set exists for a certain user.
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* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild
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* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
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I blame all bugs on the age of my brain cells.
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* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
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