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2007-12-01Initial working Grid Inventory server. Only been tested on a very small ↵MW1-2/+2
grid, so likely to have problems on a larger grid with more people? To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
2007-11-30* Made RegionUp virtuallbsa711-1/+1
2007-11-29* Fixed about 7 issues with restarting sims and resolved interRegion comms ↵Teravus Ovares1-14/+15
issues. This includes the issue that MW described this morning. There's a lot of little nit picky changes that make a world of difference.
2007-11-28* Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares1-3/+8
to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
2007-11-27Fixed an event in the events chain in inter-region communications.Teravus Ovares1-3/+55
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
2007-11-26* Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares1-1/+18
working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
2007-11-21* Did some initial work for prim crossing. Just glue so far.Teravus Ovares1-0/+44
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
2007-11-19* Changed namespacelbsa711-1/+0
2007-11-16More cleaning up when deleting regions from a instance. NOTE: ↵MW1-2/+15
IGridServices.DeregisterRegion() method needs implementing for grid mode.
2007-11-13Some work on being able to set/send a users Buddylist info. (added handling ↵MW1-0/+4
code to LoginResponse). And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up)
2007-11-05Started to cleanup/close down childagent connections when a user teleports. ↵MW1-1/+1
As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
2007-11-04Some more refactoringMW1-0/+8
2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen1-0/+10
standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-01* Diuerse beavtificatemslbsa711-1/+1
2007-10-30* Optimized usingslbsa716-95/+97
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW5-8/+6
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa712-7/+14
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-22* Made EstateSetting static since there's only one instance, and we only ↵lbsa711-2/+3
need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-22nice catch by chi11ken that I was setting the wrong propertySean Dague1-1/+1
2007-10-22Bug fix, so that local loginserver (in standalone mode) can set a start ↵MW2-7/+9
position (position inside the region) rather than it always being hardcoded to 128,128. Note: This bug fix is just to allow this to be set. Its not actually used yet (so users will still always start at 128,128).
2007-10-21Fixed a bug causing a crash during clientlog on in Windows (Thanks to ↵Tleiades Hax1-1/+2
Rookiie and nebadon for laying all the ground work) Fixed a bug, preventing standalone mode to report neighboring sims correctly
2007-10-18Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2-8/+9
Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa713-1/+85
2007-10-05getting all our line endings consistant againSean Dague2-240/+240
2007-10-05* So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa711-8/+8
of things. Reverting 2056.
2007-10-05* minor refactoringlbsa711-7/+2
* using base type IUserService
2007-10-05Some tiny refactoringMW2-1/+3
2007-10-05* UserProfileData meets code conventionslbsa711-8/+8
2007-10-05== The "right name and place" commit ==lbsa713-3/+1
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-10-03more refactoringMW2-23/+4
2007-10-03Some continuation of lbsa71's refactoring of the CommunicationsManager.MW1-60/+4
2007-10-02* Moved setup of LocalInventoryService and LocalUserServices to the app layerlbsa712-13/+9
* Killed off 'parent' relation from LocalUserServices to CommunicationsLocal * Deleted obsolete project InventoryServiceBase * Deleted superfluous createCol function
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa714-8/+53
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa714-53/+8
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-25* Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa711-17/+62
intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-24* Removed some more fields from CommunicationsLocallbsa713-197/+183
* added OnLoginToRegion to CommunicationsLocal
2007-09-24* So, ok, maybe a bit harsh to explode on grid inventory calls.lbsa711-2/+0
2007-09-24* Now there's only one UserServicelbsa711-4/+4
2007-09-24* Started major restructusing of comms to prepare for better grid and region ↵lbsa714-99/+92
functionality * Working towards one shared set of services * Killed off two projects with very little functionality
2007-09-24* Trying to streamline CommunicationsManagerlbsa711-4/+4
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-1/+1
2007-09-24*** CHANGED CONFIG BEHAVIOUR ***lbsa711-16/+10
* Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied * UserServices and InventoryPlugin will only load if supplied with filename
2007-09-24* Renamed methods on IUserDatalbsa712-13/+16
2007-09-24* minor renameslbsa711-10/+10
2007-09-24* Renamed stuff on UserManagerBase to get implicit implementation of ↵lbsa713-24/+10
IUserServices (instead of stubs)
2007-09-17fixing me some line endingsSean Dague2-238/+238
2007-09-11* minor refactoringslbsa711-18/+29
2007-09-10mass update of urls in source code to new websiteSean Dague2-2/+2
2007-08-28As part of our "we aim to please" commitment, have added the ability to ↵MW1-10/+23
create a user in one command line: "create user firstname secondname passwrd regionX regionY". This allows the use of the "command-script" feature. So to add a bunch of new accounts, just create a text file, and add a line as above for each account. Then in the opensim console, type: "command-script filename".
2007-08-28Start of trying to make Region/Scene more modular. MW1-2/+2
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.