| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
|
|
|
|
|
|
|
| |
This patch adds the option of adding the email when you create
a new user. This works in Gridmode as none Gridmode. This
option is also added to RemoteAdminPlugin. With a new handler
you can create a user with a email.
|
|
|
|
|
|
|
| |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
|
|
|
|
| |
than inter grid
|
|
|
|
|
|
| |
* more to follow
|
|
|
|
|
|
|
|
|
|
| |
* commented out [Obsolete(....)] attributes where no replacement feature
was available: if we want to attribute code that we think needs to be
reworked, we should define a new attribute and use that instead
(together with a little tool to retrieve all the attributed code then)
* commenting out unused variables
|
| |
|
|
|
|
| |
with namespaces.
|
|
|
|
| |
(this took a while to run).
|
| |
|
|
|
|
|
|
|
| |
actually a little more work than I expected given the copious
use of out params.
|
| |
|
|
|
|
|
|
| |
* Tell the log whether the sim is started in standalone or grid mode
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild
|
|
|
|
|
|
|
| |
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
|
|
|
|
|
|
|
| |
* shortened references
* Removed redundant 'this'
* Normalized EOF
|
|
|
|
| |
standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
|
|
|
|
|
|
| |
* Shortened type references
* Removed redundant 'this' qualifier
|
|
|
|
|
|
|
| |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
|
| |
|
|
|
|
|
|
|
|
|
| |
* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
|
| |
|
|
|
|
|
|
|
| |
* Killed off 'parent' relation from LocalUserServices to CommunicationsLocal
* Deleted obsolete project InventoryServiceBase
* Deleted superfluous createCol function
|
|
|
|
| |
Tleiades patch 444 and 445.
|
|
|
|
|
|
|
| |
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
|
|
|
|
|
|
|
|
| |
functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
|
| |
|
| |
|
|
|
|
| |
IUserServices (instead of stubs)
|
|
|
|
| |
(Note you will need to delete userprofile.yap for this to take effect.)
|
|
|
|
| |
bit and also should help to integrate the inventory server (when it is wrote/finished).
|
|
|
|
| |
can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).
|
|
|
|
| |
change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
|
|
|
|
|
|
|
|
|
|
|
| |
* NetworkServersInfo settable without config file
* DefaultHomeLoc throws if getted before setted
* Removed nonsensical sandbox distinction
* Refactored default config file creation
* Some more small refactorings on shapes
|
|
|
|
|
|
|
|
| |
/Part2).
Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
|
| |
|
|
|
|
|
| |
* added some licensing info
|
|
|
|
| |
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
|
|
|
|
|
|
| |
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
* handle is calculated
* it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
|
|
|
|
| |
sandbox mode
|
| |
|
|
|
|
|
| |
*Added base support for setting up a master user
|
|
|