| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
|
|
|
|
|
|
|
|
| |
standalone. It wouldn't let you in even if your destination region is online with a 'region x not found' message.
* The purpose of the check was to ensure that your home region was sent to your client properly when you connected. However, the desired result is that if the home region is down, but the destination region is online, the user should still get in.
* Changes: if the home region isn't available, set the message to the client so that the home region is the destination region.
|
|
|
|
|
|
| |
LocalLoginService does not send the last position coords in
the login response. This patch fixes the issue.
|
|
|
|
| |
GetInventorySkeleton
|
|
|
|
| |
than inter grid
|
|
|
|
|
|
| |
* more to follow
|
|
|
|
|
|
|
|
|
|
| |
The Login service should now read/create new inventory on the inventory server that is set in a users profile.
Also added "Add-InventoryHost" console command to add a support for a new server to a region.
So it would be good if someone could test this. Set up the grid as normal, but then also run extra inventory server on a different computer (well actually it just has to be on a different network hostname, so one using "http://localhost:8004" and one using "http://127.0.0.1:8005" should work) then you need to manually edit the user profile database to set the new servers url in a user's "userInventoryURI" field.
Then on a region server, use the Add-InventoryHost to add the new server url (always include the full url, including http, but don't add a final /)
Login with that account and see if the inventory works.
Of course these needs to be made more user friendly.
|
|
|
|
|
|
|
|
|
|
| |
* commented out [Obsolete(....)] attributes where no replacement feature
was available: if we want to attribute code that we think needs to be
reworked, we should define a new attribute and use that instead
(together with a little tool to retrieve all the attributed code then)
* commenting out unused variables
|
| |
|
|
|
|
| |
with namespaces.
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
the patch below adds support for start_location = uri:region&x&y&z to
OpenSim which allows us to provide -url secondlife:///region/X/Y/Z to
the SecondLife client during start up --- which will take you directly
to region "region" at position X, Y, Z.
also, i did increase the default Z value from 70 to 128 as we otherwise
have the problem that on some regions we'd end up inside a mountain
instead of on top of it.
|
|
|
|
| |
(this took a while to run).
|
| |
|
|
|
|
|
|
|
| |
grief than expected, as monodevelop doesn't like to refactor
properties of properties.
|
| |
|
|
|
|
|
|
|
| |
actually a little more work than I expected given the copious
use of out params.
|
|
|
|
|
|
|
|
| |
* wrap attributes in properties
* clean up names a little bit
* clean up name styles
|
|
|
|
|
|
|
|
| |
create new inventory folders
* This mirrors the grid behaviour
|
|
|
|
| |
implemented anyway.
|
|
|
|
|
|
|
|
|
| |
than just the root child folders
* This may resolve some current problems with non root child folders on standalone installations.
* A fix for the same problem in grid mode will come soon.
|
|
|
|
|
|
|
| |
* Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho
* Add some comments
|
| |
|
|
|
|
|
|
| |
* Leaving quite a few debug messages in for now to help deal with bugs arising
|
|
|
|
|
|
|
|
|
|
|
| |
* This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default
(9000) port.
* If you are running a region server, this may only work properly once your grid server upgrades to this revision
* PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision. However if it does, the instability will persist until
the grid and region (and possibly all the region's neighbours) have upgraded to this revision.
* This revision also adds extra login related messages, both for success and failure conditions
|
|
|
|
| |
commented out) to find out what CAPS is doing
|
| |
|
|
|
|
|
|
|
| |
location box and go to that region if it's there. If no close match was found, it sends you home. This is tested on mySQL. There's untested code on grids that are based on sqlite and MSSQL. The SQL statements *should* be right, but your results may very.
* Ex, if you want to go to Wright Plaza, you simply need to type Wright Plaza in the start location in the client when you log-in.
|
| |
|
| |
|
|
|
|
|
| |
* Server now listens to the client's start location request for 'home' or 'last' and sends the user to the home location or the last location.
|
|
|
|
|
|
|
|
| |
appropriate names consisten with their use.
All done with all 94 handlers from handler001
through handler094. Hopefully we can move
forward without numbered handlers.
|
|
|
|
| |
to avoid race conditions.
|
| |
|
|
|
|
| |
so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!)
|
|
|
|
|
|
| |
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
|
|
|
|
|
|
| |
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
|
| |
|
|
|
|
|
|
|
|
| |
* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
|
|
|
|
|
| |
* Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
|
|
|
|
|
|
|
|
| |
simulator. It saves.
* You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet.
* I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
|
|
|
|
|
|
|
|
| |
inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently
showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
|
|
|
|
|
|
|
| |
* shortened references
* Removed redundant 'this'
* Normalized EOF
|
|
|
|
| |
Works with LibSL rev>1532
|
|
|
|
| |
the current NullReferenceException based one
|
| |
|
|
|
|
|
|
|
| |
code to LoginResponse).
And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up)
|
|
|
|
|
|
| |
* Shortened type references
* Removed redundant 'this' qualifier
|
|
|
|
|
|
|
| |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
|
| |
|
|
|
|
| |
position (position inside the region) rather than it always being hardcoded to 128,128. Note: This bug fix is just to allow this to be set. Its not actually used yet (so users will still always start at 128,128).
|