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path: root/OpenSim/Region/Communications/Local/CommunicationsLocal.cs (follow)
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* * Optimized usingslbsa712007-12-271-1/+1
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* * Changed namespacelbsa712007-11-191-1/+0
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* * Optimized usingslbsa712007-10-301-11/+9
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-2/+9
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* * minor refactoringlbsa712007-10-051-7/+2
| | | | | * using base type IUserService
* Some tiny refactoringMW2007-10-051-1/+2
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* more refactoringMW2007-10-031-23/+3
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* Some continuation of lbsa71's refactoring of the CommunicationsManager.MW2007-10-031-60/+4
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* * Moved setup of LocalInventoryService and LocalUserServices to the app layerlbsa712007-10-021-6/+2
| | | | | | | * Killed off 'parent' relation from LocalUserServices to CommunicationsLocal * Deleted obsolete project InventoryServiceBase * Deleted superfluous createCol function
* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-1/+1
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-1/+1
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Removed some more fields from CommunicationsLocallbsa712007-09-241-26/+9
| | | | | | * added OnLoginToRegion to CommunicationsLocal
* * So, ok, maybe a bit harsh to explode on grid inventory calls.lbsa712007-09-241-2/+0
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* * Now there's only one UserServicelbsa712007-09-241-4/+4
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* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-241-20/+18
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* * Trying to streamline CommunicationsManagerlbsa712007-09-241-4/+4
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* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-1/+1
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* *** CHANGED CONFIG BEHAVIOUR ***lbsa712007-09-241-16/+10
| | | | | | * Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied * UserServices and InventoryPlugin will only load if supplied with filename
* * Renamed methods on IUserDatalbsa712007-09-241-2/+8
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* * Renamed stuff on UserManagerBase to get implicit implementation of ↵lbsa712007-09-241-1/+1
| | | | IUserServices (instead of stubs)
* * minor refactoringslbsa712007-09-111-18/+29
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* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* As part of our "we aim to please" commitment, have added the ability to ↵MW2007-08-281-10/+23
| | | | create a user in one command line: "create user firstname secondname passwrd regionX regionY". This allows the use of the "command-script" feature. So to add a bunch of new accounts, just create a text file, and add a line as above for each account. Then in the opensim console, type: "command-script filename".
* Start of trying to make Region/Scene more modular. MW2007-08-281-2/+2
| | | | | | | | | Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
* Set some default values for "create user" in case anyone just pressing ↵MW2007-08-241-4/+4
| | | | return as the answer to some of the settings.
* Instant Messages between users in the same region should actually now work.MW2007-08-201-1/+1
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* Can now set the plugins for standalone mode's Inventory database (default ↵MW2007-08-161-4/+29
| | | | sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that).
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-151-0/+4
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* Start of Inventory service, currently only (partially) functional in ↵MW2007-08-141-1/+16
| | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
* Separated Login Service from usermanager, which helps to clean up the code a ↵MW2007-08-131-6/+8
| | | | bit and also should help to integrate the inventory server (when it is wrote/finished).
* The Welcome message /message of the day shown in the client during login, ↵MW2007-08-131-2/+2
| | | | can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).
* Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so ↵MW2007-08-111-1/+1
| | | | that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.
* Made account Authentication optional in "sandbox/standalone" mode. Just ↵MW2007-08-111-2/+30
| | | | change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-2/+3
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* changed to native line ending encodingSean Dague2007-07-161-55/+55
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* Next time maybe I should check it still compiles before committing.MW2007-07-121-0/+1
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* Gird mode in sugilite should now work in so far as you should be able to ↵MW2007-07-101-2/+3
| | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-8/+1
| | | | | * added some licensing info
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-1/+1
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* *Master User is now set upmingchen2007-06-281-1/+1
| | | | | | *Added support for getting user profile information from remote grid server (untested) *Updated prebuild.xml
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-281-1/+0
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* should now work.MW2007-06-281-1/+1
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* *Added some missing files I forgot to add...OpenSim.sln should compile nowmingchen2007-06-271-0/+61