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* * Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares2008-06-211-0/+45
| | | | | | | | World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.
* Implemented plugin support for ClientStack, with LindenUDP as the default ↵Johan Berntsson2008-06-205-6/+99
| | | | plugin. This makes it easy for developers to experiment with alternative communication protocols
* Mantis#1543. Thank you kindly, Jonc for a patch that:Charles Krinke2008-06-191-0/+13
| | | | | | Implements terrain bake from Region/Estate dialog and respects estate settings during terraforming
* * Refactors call to OutPacket out of AssetCache and into LLClientViewTeravus Ovares2008-06-181-0/+76
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* * minor: A few miscellaneous doc comments before I break and start on ↵Justin Clarke Casey2008-06-141-1/+1
| | | | something else
* * Enables maptile display in grid mode for simulators that are not on the ↵Teravus Ovares2008-06-141-0/+1
| | | | | | | | | same instance. * Only generates a new maptile after a refresh interval * Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary. * Updates RegionInfo, so backup your /bin/Region/*.xml files.
* * Split the World Map code into a module.Teravus Ovares2008-06-121-11/+36
| | | | | * Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
* *Parcel Prim Count Maximums moved to their own functions so modules can ↵mingchen2008-06-111-9/+3
| | | | override the default method of calculating how many prims a parcel can have.
* Update svn properties. Formatting cleanup.Jeff Ames2008-06-101-4/+4
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* * This wraps the autopilot request to the client's sit response. An ↵Teravus Ovares2008-06-061-4/+55
| | | | | | | interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen.
* Minor formatting cleanup.Jeff Ames2008-06-061-3/+3
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* Mantis#1455. Thank you kindly, Mikem for a patch that addressesCharles Krinke2008-06-051-1/+0
| | | | | the client thread terminating when creating a new script.
* * minor: Yet another minor logging message tweak following on from the last ↵Justin Clarke Casey2008-06-051-1/+1
| | | | commit
* * minor: Increase verbosity of "new user request denied" incoming session ↵Justin Clarke Casey2008-06-051-1/+4
| | | | warning for debugging purposes
* * If a client thread crashes, make an attempt to notify the client and clean ↵Justin Clarke Casey2008-06-051-4/+58
| | | | up the resources
* * Start writing out assets metadata file for archiverJustin Clarke Casey2008-06-041-1/+1
| | | | | | * Ignoring it on reload as of yet
* change clientCircuits_reverse to a synchronized hash table. ThisSean Dague2008-06-041-35/+45
| | | | | | | removes a lock on every SendPacketTo call, which was shown to have good performance benefits by the IBM China Research Lab.
* * Start recording abnormal client thread terminationsJustin Clarke Casey2008-06-041-0/+4
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* * If a ThreadAbortException reaches AuthUser() then let it pass through ↵Justin Clarke Casey2008-06-041-0/+4
| | | | | | | | | unmolested * These are only thrown on client shutdown anyway * This stops the console (harmlessly) spewing stack traces when a client logs off
* * minor: Remove my own stupidity in the last doc comment - it wouldn't ↵Justin Clarke Casey2008-06-031-3/+1
| | | | | | | | actually be all that tricky to try better clean up on a client thread crash. Haven't actually implemented this, though
* * minor: Change comment on last commit. My English - not so good.Justin Clarke Casey2008-06-031-3/+4
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* * Stop the crash to bash of the entire region server when a client thread ↵Justin Clarke Casey2008-06-031-22/+36
| | | | fails by catching the exception in AuthUser() instead of letting it propogate out of the thread
* temporarily disable the last bit of code as it prevents startup on Sean Dague2008-06-031-1/+2
| | | | | | mono. Need to sort that out with DJ shortly.
* From: Dong Jun Lan <landj@cn.ibm.com>Sean Dague2008-06-031-0/+6
| | | | | | | Set udp flags correctly to prevent "Socket forcibly closed by host" errors.
* * This should fix presence issues.Teravus Ovares2008-06-031-0/+2
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* * It's probably safe to remove the 'Warning Duplicate packet detected Packet ↵Teravus Ovares2008-06-031-1/+1
| | | | Dropping.' message
* * Fix build break by eliminating remaining IScenePermissions references - ↵Justin Clarke Casey2008-06-011-2/+2
| | | | | | | | must remember to nant clean * Hook all server startups into base opensim server startup method
* * Move log version printing up into BaseOpenSimServerJustin Clarke Casey2008-06-011-1/+3
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* * Make version information common to all serversJustin Clarke Casey2008-05-311-1/+1
| | | | | | * Now all servers respond to the "show version" command on the console
* Mantis#1422. Thank you kindly, Xantor for a patch that :Charles Krinke2008-05-301-5/+16
| | | | | | | | | - volume doesn't change with a new llLoopSound(same sound, new volume); - SendFullUpdateToClients sends 0's in all sound related fields when there's no sound on the prim, thereby improving the amount of data being sent out on these prims (fixes zeropack) - Removed some code duplication between llStartSound, llLoopSound and llParticleSystem() calls
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-301-176/+134
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* Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke2008-05-281-5/+13
| | | | | | | | | llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
* * Implements duplicate packet tracking. This virtually eliminates object ↵Teravus Ovares2008-05-281-1/+64
| | | | | | | duplication causing 2-3 duplicates depending on the UDP connection quality. This also eliminates duplicated chat, etc. * It's verbose currently since this is new. You'll see: [CLIENT]: Warning Duplicate packet detected X Dropping. After this is sufficiently tested we'll remove that m_log.info line.
* Thank you kindly, Melanie for a patch for script resetCharles Krinke2008-05-261-0/+10
| | | | | that creates the event handler chain ready to hook by script engines
* * Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey2008-05-261-1/+1
| | | | | | | | prims * no user functionality yet
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-252-16/+13
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* * A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares2008-05-251-0/+7
| | | | | | | however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.
* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-251-0/+56
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* * Temporary fix for mantis 1374Justin Clarke Casey2008-05-241-1/+11
| | | | | | * If the agent throttle byte array is unexpectedly empty, then log a warning and drop the packet
* This enables return from the parcel object owner display.Teravus Ovares2008-05-241-0/+25
| | | | | There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
* * Implements selected object return.Teravus Ovares2008-05-241-0/+1
| | | | | * If user is in the same sim with you, they'll get an inventory update, if not.... oh well, they'll have to clear their cache potentially before they'll see it.
* IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in Dr Scofield2008-05-231-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | finding out which region a new avatar was logging in to; the same problem occurred when the client/avatar logged out. the reason was mani-fold: - Scene.AddNewClient(...) would call SubscribeToClientEvents(client) which would subscribe to all client events and then call TriggerOnNewClient(...) BEFORE the ScenePresence object had even been created and added. i've moved the TriggerOnNewClient() call to the end of Scene.AddNewClient() - Scene.AddNewClient(...) is called with child == true; a later call to ScenePresence.MakeRootAgent() will turn child to false. When OnNewClient is triggered, child is still true, causing IRCBridgeModule's FindClientRegion to ignore the ScenePresence of the new avatar. i've changed IRCBridgeModule to still use OnNewClient and also OnLogout and OnConnectionClosed but only to signal that the avatar has logged on (logged off respectively). to track whether an avatar has actually entered a region i've added EventManager.OnMakeRootAgent (complementing OnMakeChildAgent). also, i've cleaned up the internal IRCModule code a bit. currently it still uses IClientAPI.SendChatMessage() which replicates the code in ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
* Thank you kindly, Melanie, for:Charles Krinke2008-05-231-2/+22
| | | | | | | Nothing huge, but the new button code for producing a new script does well, but the script will not allow for name change once created. It reverts back to new script.
* change to how initial terrain data is sent. Instead of sending the 64 ↵MW2008-05-221-10/+46
| | | | | | | packets in rapid fire as quickly as possible. The terrain data sending is now done in a threadpool worker thread over ~10 seconds with a thread.sleep between each packet sending. this hasn't been tested thoroughly, so it might not actually help with the atom bomb terrain (missing patches) but its a simple thing to revert if it makes things worse for anyone. 10 seconds is roughly the time between the region handshake completing and you being in world where you can see your avatar. So normally the terrain still should have loaded by time you get in the region, although it is possible that sometimes you might see the very end of the terrain load just after you arrive.
* * Limiting the Quaternion reset to x=y=z=w=0Teravus Ovares2008-05-221-4/+4
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* * Refactor: Move enhancement of version string with operating system ↵Justin Clarke Casey2008-05-221-2/+1
| | | | | | | | information from Scene to OpenSimMain * This also means the operating system info will show up in the region console (and hence the logs)
* IZ QUATERNION NORMALIZE TO 0? NOWAI! KTHXBYETeravus Ovares2008-05-211-0/+10
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* Add copyright notices.Jeff Ames2008-05-201-0/+27
| | | | | Fix spelling typo (Thanks ChrisDown for pointing this out)
* * minor: Just a few documentation odds and endsJustin Clarke Casey2008-05-181-3/+0
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* * Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares2008-05-181-1/+54
| | | | half tiny amount implemented.