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* Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ↵Justin Clark-Casey (justincc)2011-12-051-3/+3
| | | | | | | | of OSHttpRequest/OSHttpResponse. This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation. This is also required to write regression tests that involve the HTTP layer. If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
* refactor: Separate the upload baked texture handler out from BunchOfCapsJustin Clark-Casey (justincc)2011-12-012-122/+113
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* On "show caps", stop excluding the seed cap but do exclude it elsewhereJustin Clark-Casey (justincc)2011-11-291-1/+2
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* Improve some of the debug help messagesJustin Clark-Casey (justincc)2011-11-291-0/+1
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* Correct mistake in "debug eq" helpJustin Clark-Casey (justincc)2011-11-291-1/+1
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* Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().Justin Clark-Casey (justincc)2011-11-261-1/+0
| | | | This has been handled by WebFetchInvDescHandler.Fetch() for some time.
* Use the same web fetch handler for every request from every avatar, since it ↵Justin Clark-Casey (justincc)2011-11-261-3/+11
| | | | contains no instance code
* Fix config so that you can have both WebFetchInventoryDescendents and ↵Justin Clark-Casey (justincc)2011-11-251-1/+2
| | | | FetchInvnetoryDescendents2 caps active at once
* Resolve error where an unknown asset type would cause the fetch inventory ↵Justin Clark-Casey (justincc)2011-11-251-4/+1
| | | | | | descendents cap to fail. Introduced just a few commits ago in 0688861
* Implement the FetchInventoryDescendents2 capability using the same code as ↵Justin Clark-Casey (justincc)2011-11-251-17/+38
| | | | | | WebFetchInventoryDescendents. Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
* Fix WebFetchInventoryDescendents cap to use ↵Justin Clark-Casey (justincc)2011-11-251-0/+2
| | | | | | Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings These cover a wider range of types.
* When setting packet level logging via "debug packet", apply to all clients, ↵Justin Clark-Casey (justincc)2011-11-241-7/+11
| | | | | | not just root ones. Also adds scene name and client type (root|child) to logged information.
* comment out a noisy log line I accidentally left in from the last commitJustin Clark-Casey (justincc)2011-11-241-1/+1
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* Stop passing a request handler to the initial caps.RegisterHandler in ↵Justin Clark-Casey (justincc)2011-11-241-157/+162
| | | | | | EventQueueGetModule since this is immediatley replaced by a poll server handler. This allows us to comment out a bunch of code and simplify the codebase and readability.
* Add a "debug eq" console command for debugging.Justin Clark-Casey (justincc)2011-11-241-6/+79
| | | | This will log outgoing event queue message names if turned on.
* If a friends identifier which is too short is given to ↵Justin Clark-Casey (justincc)2011-11-141-0/+2
| | | | | | HGFriendsModule.GetOnlineFriends() then spit out a warning rather than failing on the String.Substring(). This is to progress http://opensimulator.org/mantis/view.php?id=5789
* Restore sending of OutPacket() for object kills removed in commit c7dd7b1.Justin Clark-Casey (justincc)2011-11-111-26/+20
| | | | | | | | | | OutPacket() must be called within the m_killRecord lock. Otherwise the following event sequence is possible 1) LLClientView.ProcessEntityUpdates() passes the kill record check for a particular part suspends before OutPacket() 2) Another thread calls LLClientView.SendKillObject() to delete the same part and modifies the kill record 3) The same thread places the kill packet on the Task queue. 4) The earlier thread resumes and places the update packet on the Task queue after the kill packet. This results in a ghost part in the sim that only goes away after client relog. This commit also removes the unnecessary m_entityUpdates.SyncRoot locking in SendKillObject.
* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-21/+32
| | | | packet per prim. More to come as we change to make use of this.
* Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-3/+4
| | | | | | | | | | | | | | | | | UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on SOP consistently now. Also started working toward eliminating those calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule from outside SOP in favor of just setting properties on SOP and let SOP decide if an update should be scheduled. This consolidates the update policy within SOP and the client rather than everywhere that makes changes to SOP. Some places forget to call update while others call it multiple times, "just to be sure". UpdateFlag and Schedule*Update will both be made private shortly. UpdateFlag is intended to be transient and internal to SOP so it has been removed from XML serializer for SOPs.
* Removed redundant SceneContents property from Scene. It's the same as ↵Dan Lake2011-11-011-1/+1
| | | | SceneGraph property.
* Stop setting _position as well as m_taint_position in ODECharacter.PositionJustin Clark-Casey (justincc)2011-10-291-2/+2
| | | | | setting position at the same time as taint appears to undermine the whole purpose of taint testing doesn't reveal any obvious regressions in doing this
* Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly ↵Justin Clark-Casey (justincc)2011-10-271-1/+3
| | | | | | passed a null node reference. Addresses worst aspect of http://opensimulator.org/mantis/view.php?id=5752
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)2011-10-251-0/+1
| | | | | | | | | of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
* Fix bugs in EventQueueGetModule.ClientClosed() and ↵Justin Clark-Casey (justincc)2011-10-242-4/+22
| | | | | | BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler Actually doing the tear down appear to have no ill effects with region crossing and teleport.
* separate out future common setup code from EventQueueTests.AddForClient()Justin Clark-Casey (justincc)2011-10-241-8/+14
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* Add new EventQueueTests with basic test to check that adding a client ↵Justin Clark-Casey (justincc)2011-10-242-1/+72
| | | | registers an http poll
* refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter ↵Justin Clark-Casey (justincc)2011-10-171-15/+10
| | | | without a getter
* Add avatar names to debug packet outputJustin Clark-Casey (justincc)2011-10-171-2/+2
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* refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵Justin Clark-Casey (justincc)2011-10-141-1/+1
| | | | sends entity updates (including presence ones), not just prims.
* More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)2011-10-131-0/+6
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* Get rid of some traces of the old pre-ROBUST grid architecture configJustin Clark-Casey (justincc)2011-10-121-1/+1
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* Bring LindenUDP.Tests back from the dead. No tests are running.Justin Clark-Casey (justincc)2011-10-125-343/+282
| | | | Code drift means that most of this stuff doesn't compile but the structure is still useful.
* minor: insert some commented out log lines which are a blunt but useful ↵Justin Clark-Casey (justincc)2011-10-123-3/+12
| | | | instrument to see packet expiry and received acks
* Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollectionJustin Clark-Casey (justincc)2011-10-123-17/+39
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-031-3/+4
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| * Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake2011-10-031-3/+4
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* | Remove vestigal RegionStatus.SlaveScene.Justin Clark-Casey (justincc)2011-10-031-15/+7
|/ | | | This appears to be code clutter since the code that uses this has long gone.
* Improve locking when access queue in EventQueueGetModuleJustin Clark-Casey (justincc)2011-09-241-14/+17
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* Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-3/+3
| | | | This is moved into ScenePresence for now as a general facility
* refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to ↵Justin Clark-Casey (justincc)2011-09-151-2/+2
| | | | | | reflect what it actually does This also makes it consistent with some other methods that send data to the client.
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-2/+0
| | | | It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-5/+2
| | | | | The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent.
* Fix a bug where the non-root parts of rezzed objects that had previously ↵Justin Clark-Casey (justincc)2011-08-311-1/+12
| | | | | | | | | been attachments were sending their old attachment values to the client. The root part state is the canonical value, so always send that instead. Sending conflicting attachments states for non-root parts of a rezzed object is enough to crash the client. Fixes http://opensimulator.org/mantis/view.php?id=5664. Many thanks to mewtwo0641 for some fantastic qa work on this one.
* Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)2011-08-301-1/+0
| | | | | Assets have to be marked non-local as well as non-temporary to persist. This is now done. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid ↵Justin Clark-Casey (justincc)2011-08-272-4/+8
| | | | pointless duplication of identical values
* Remove forcing of phantom on ground attached objects - attachments can be ↵Justin Clark-Casey (justincc)2011-08-241-2/+2
| | | | | | both non-phantom and flagged as physical. As per Melanie
* minor: comment out simulator features log lineJustin Clark-Casey (justincc)2011-08-221-1/+1
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* Add ISimulatorFeaturesModule so that other modules can register features in ↵Justin Clark-Casey (justincc)2011-08-221-36/+86
| | | | addition to the hardcoded ones.
* Don't try to save changed attachment states when an NPC with attachments is ↵Justin Clark-Casey (justincc)2011-08-181-1/+1
| | | | | | | removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-08-162-5/+6
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