Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * This concludes the packet migrations from the big nasty switch into packet ↵ | Teravus Ovares (Dan Olivares) | 2009-11-23 | 1 | -20/+1537 | |
| | | | | handler delegates. | |||||
* | * Moved 60 more packet handlers to Packet Handler Delegates. | Teravus Ovares (Dan Olivares) | 2009-11-23 | 1 | -21/+2055 | |
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* | * Moved 40 more Packet handlers to the PacketDelegate and out of the 5000 ↵ | Teravus Ovares (Dan Olivares) | 2009-11-23 | 1 | -6/+1104 | |
| | | | | line switch. | |||||
* | Formatting cleanup. | Jeff Ames | 2009-11-23 | 1 | -19/+17 | |
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* | * Switched over 15 more packet types from the 5000 line switch to the Packet ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -6/+293 | |
| | | | | handler delegate | |||||
* | * Moved 13 more packet type handlers to PacketHandler Delegates.. and out ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -6/+373 | |
| | | | | of of that giant 5000 line switch, ProcessInPacket. | |||||
* | * Comment out some example code for later. | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -2/+2 | |
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* | * Move a few of the ProcessInPacket switch case blocks into packet handler ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -6/+103 | |
| | | | | delegates | |||||
* | * This fixes landing on Prim and removes the hack from yesterday. Landing ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -3/+3 | |
| | | | | on prim should work fine again. | |||||
* | * Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵ | John Hurliman | 2009-11-09 | 1 | -3/+3 | |
| | | | | | | AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces) | |||||
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2009-11-09 | 3 | -11/+127 | |
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| * | remove the debug stuff | Melanie | 2009-11-08 | 1 | -1/+0 | |
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| * | test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWY | Melanie | 2009-11-08 | 1 | -0/+1 | |
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| * | * Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per ↵ | John Hurliman | 2009-11-05 | 1 | -7/+11 | |
| | | | | | | | | | | | | packet. This is a limitation of LLUDP, nothing we can really do about it * Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs) | |||||
| * | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 2009-11-05 | 1 | -4/+1 | |
| | | | | | | | | unknown asset type, and log an error if it ever does happen | |||||
| * | Applying #4332, optional packet statistics logging | John Hurliman | 2009-11-05 | 2 | -0/+115 | |
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* | | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -2/+2 | |
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* | Patch by revolution, thank you. Mantis #1789 . Implement friends permissions. | Melanie | 2009-11-05 | 1 | -1/+21 | |
| | | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet. | |||||
* | Separate folder and item limit for UDP inventory packets. Folder limit is | Melanie | 2009-11-04 | 1 | -4/+5 | |
| | | | | | now 6, as before, item limit is 5. This should avoid most, if not all, oversized packets. | |||||
* | Refine oversized packet handling as per jhurliman. Reallocate the buffer to | Melanie | 2009-11-04 | 1 | -4/+7 | |
| | | | | actual packet size only for oversized packets. | |||||
* | Add some length to the backet buffer for packet sending so oversize | Melanie | 2009-11-04 | 1 | -1/+1 | |
| | | | | inventory packets don't make us barf | |||||
* | Add an overload to OutPacket as per jhurliman. Switch hacky workaround | Melanie | 2009-11-04 | 1 | -5/+15 | |
| | | | | for InventoryDescendents to the proper way | |||||
* | Bounce the pacjet items limit back up to 6 | Melanie | 2009-11-04 | 1 | -1/+1 | |
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* | Prevent autosplitting of inventory descendents packets. Also reduces the | Melanie | 2009-11-04 | 1 | -1/+4 | |
| | | | | number of items per packet to 5 to prevent asserts | |||||
* | Correctly set the totall number of descendents in inventory retrieval | Melanie | 2009-11-04 | 1 | -3/+4 | |
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* | Backport the fixes to WebFetchInventoryDescendents to the UDP | Melanie | 2009-11-04 | 1 | -152/+94 | |
| | | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory. | |||||
* | Make the default and max RTO configurable int he linden client stack | Melanie | 2009-10-30 | 2 | -5/+19 | |
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* | Convert the AvatarGroupsReply message to the event queue. | Melanie | 2009-10-30 | 1 | -26/+39 | |
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* | Add a using for OSD to the client view | Melanie | 2009-10-30 | 1 | -0/+1 | |
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* | Fixed a regression in SendAvatarGroupsReply() | John Hurliman | 2009-10-30 | 1 | -2/+2 | |
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* | * Disables automatic packet splitting on AvatarGroupsReply packets. This ↵ | John Hurliman | 2009-10-30 | 2 | -14/+16 | |
| | | | | | | packet is a mess and shouldn't be used at all (in favor of the event queue message) * Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title | |||||
* | * Fix for a potential race condition in ScenePresence.AbsolutePosition | John Hurliman | 2009-10-30 | 1 | -2/+0 | |
| | | | | | | | * Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit | |||||
* | * Moving parcel media and avatar update packets from the unthrottled ↵ | John Hurliman | 2009-10-30 | 4 | -22/+25 | |
| | | | | | | | category to task * Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth * Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets | |||||
* | * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll | John Hurliman | 2009-10-30 | 2 | -10/+10 | |
| | | | | * Prints a warning for any future packet splitting failures | |||||
* | * Commented out two noisy debug lines in the LLUDP server | John Hurliman | 2009-10-29 | 1 | -2/+2 | |
| | | | | * Misc. cleanup in ScenePresence.HandleAgentUpdate() | |||||
* | Always send a time dilation of 1.0 while we debug rubberbanding issues | John Hurliman | 2009-10-28 | 1 | -101/+0 | |
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* | Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test | John Hurliman | 2009-10-28 | 1 | -1/+1 | |
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* | Modified visibilities of properties and methods. This is so that SL client ↵ | Mikko Pallari | 2009-10-28 | 2 | -12/+12 | |
| | | | | based clients can use UDP server that is inherited from LLUDPServer. | |||||
* | Experimental test to rate limit the incoming packet handler and try to ↵ | John Hurliman | 2009-10-27 | 1 | -0/+8 | |
| | | | | always leave a worker thread available for other tasks | |||||
* | * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) ↵ | John Hurliman | 2009-10-27 | 2 | -4/+6 | |
| | | | | | | to use a non-blocking parallel method when operating in async mode * Minor code readability cleanup | |||||
* | * Double the priority on avatar bake texture requests to get avatars rezzing ↵ | John Hurliman | 2009-10-26 | 1 | -4/+14 | |
| | | | | | | in faster than the surrounding scene * Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets | |||||
* | Removing the ClientManager reference from IScene and hiding it entirely ↵ | John Hurliman | 2009-10-26 | 1 | -7/+7 | |
| | | | | inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on | |||||
* | * Switched all operations on the list of clients that could be either sync ↵ | John Hurliman | 2009-10-26 | 1 | -2/+2 | |
| | | | | | | | | or async to use Scene.ForEachClient() instead of referencing ClientManager directly * Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async * Changed Scene.ForEachClient to respect use_async_when_possible * Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva | |||||
* | ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a ↵ | Dan Lake | 2009-10-26 | 1 | -0/+4 | |
| | | | | list of their prims in the region and none exist. Instead of leaving pack.Data null, this patch sets a new DataBlock[0]; | |||||
* | Changed UseCircuitCode handling to be synchronous or asynchronous depending ↵ | John Hurliman | 2009-10-26 | 1 | -10/+21 | |
| | | | | on the async_packet_handling config option, and added a debug log message when a UseCircuitCode packet is handled | |||||
* | Removed an unnecessary lock in LLUDPClient.UpdateRTO() and ↵ | John Hurliman | 2009-10-26 | 1 | -30/+21 | |
| | | | | LLUDPClient.BackoffRTO() | |||||
* | Changing Scene.ForEachClient to use the synchronous for loop instead of ↵ | John Hurliman | 2009-10-25 | 2 | -16/+42 | |
| | | | | | | | | | | Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape | |||||
* | * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ↵ | John Hurliman | 2009-10-23 | 1 | -1/+5 | |
| | | | | | | | handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system * Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler * Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section | |||||
* | Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been ↵ | John Hurliman | 2009-10-23 | 2 | -13/+28 | |
| | | | | removed and several new parameters have been added to [ClientStack.LindenUDP] | |||||
* | Uncommented the resend log line so the previous commit can be seen in action | John Hurliman | 2009-10-23 | 1 | -1/+1 | |
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