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* Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker2008-11-191-2/+2
| | | | | | libOMV.
* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-191-2/+2
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* * Added and removed debug information relating to client connectionsAdam Frisby2008-11-182-1/+5
| | | | | | * Minor client fixes * Added the ability for a client to login without a UserProfile, allowing certain alternate clients to connect to the region.
* Make newly created prims be the correct groupMelanie Thielker2008-11-171-1/+1
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* * Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey2008-11-171-2/+2
| | | | | | | | * Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
* Change some comments that have been supersededMelanie Thielker2008-11-171-10/+1
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* * Remove the TransferRequest and hip debugging console output that crept in ↵Justin Clarke Casey2008-11-171-1/+1
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* Remove a redundant parameterMelanie Thielker2008-11-161-2/+2
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* Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker2008-11-161-7/+13
| | | | | | fromAgentSession field.
* Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker2008-11-161-1/+2
| | | | | | | | the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598)
* * Move test scene construction infrastructure methods to a separate class ↵Justin Clarke Casey2008-11-142-2/+2
| | | | for future common use
* Add group permissions to agent inventory.Melanie Thielker2008-11-141-8/+6
| | | | | | | | | | Contains a migration. May contain nuts. Please back up your inventory data store. This revision changes the interface version!! No older regions can connect to these new UGAIM, and the new regions can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss Currently persisted on MySQL only.
* * Implements terrain raw upload. You can now upload your .raw terrain files ↵Teravus Ovares2008-11-141-2/+29
| | | | | | | using the Estate Tools. * Could this be extended in the future to support .oar uploads too? Only time will tell!
* More groups plumbingMelanie Thielker2008-11-141-0/+98
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* * Stop locking the scene presences dictionary for the entire agent crossing ↵Justin Clarke Casey2008-11-121-2/+0
| | | | | | | | | part of the login sequence * This may alleviate a little the freezing experienced by existing avatars when a new client logs in * Race condition risks look minimal since one wouldn't expect another thread to start fiddling with that presence
* Prevent pieces from other people's HUDs from displaying at the center ofMelanie Thielker2008-11-111-2/+7
| | | | | | every user's HUD
* * Minor typing fixes in AssetCache - now uses base types for nearly everything.Adam Frisby2008-11-111-81/+51
| | | | | | * Code Cleanliness Fixes in LLClientView * Using field instead of local variable for handlerUpdatePrimGroupRotation (if you notice any new oddities with prim group rotation after this patch, please mantis)
* If the proxy is on, we need to ignore the extra 6 bytes in the packet.Mike Mazur2008-11-111-0/+1
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* Allow gods to terraform without limits. Respect the Allow Others ToMelanie Thielker2008-11-111-1/+1
| | | | | | Terraform flag in land.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-111-1/+1
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* * Commit allows downloading of the .raw terrain from the estate tools.Teravus Ovares2008-11-101-5/+33
| | | | | | | * Implements the SendInitiateDownload method in IClientAPI * Uses the ITerrainModule Interface to write a terrain file to disk then uses a FileStream to read the binary file from the disk and put it in a byte array. and save to the xFer list. * It then tells the client to download the file and the client initiates an Xfer request.
* The region proxy for the load balancer module works again. The incoming ↵Johan Berntsson2008-11-101-10/+20
| | | | proxy messages were not properly decoded.
* Prevent updates about other people's HUD objects being sentMelanie Thielker2008-11-091-0/+3
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* * Enabled GTCache for AssetCache Adam Frisby2008-11-092-12/+22
| | | | | | * Items will now be locally cached for only 24 hours from last access. (Rather than until restart) * Caveat: Implementing the new caching mechanism means statistics gathering on AssetCache is no longer functional. (Justin - you might want to take a look and see if you can somehow get that back and running if you still need it)
* Update svn properties. Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-092-2/+2
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* Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker2008-11-091-3/+9
| | | | | | | It is required by group IM and also for a proper implementation of item give, group notice attachments and offline IM.
* * Quick test for Dahlia, returns Packet Processing Loop to Infinite Loop.Adam Frisby2008-11-081-1/+1
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* * Fixed issue where incorrect braces nesting resulted in a section of ↵Adam Frisby2008-11-081-24/+22
| | | | | | | PacketQueue getting disabled. * This means the recent memory fix should now be working correctly - so the current largest memory leak should be fixed. AssetCache still needs to be addressed however.
* * Fixed a major memory leak in packet processing - PacketQueue.Close is ↵Adam Frisby2008-11-082-27/+55
| | | | | | | never called, causing the PacketQueue for dead clients to be preserved (including it's contents). * This patch is highly experimental and may cause clients to not be able to connect, if this is the case, it will be rolled back in approximately 5 minutes.
* * Added IClientChat to IClientCoreAdam Frisby2008-11-081-16/+3
| | | | | | * Updated LLClientView * Removed defunct SendChatMessage(bytes[]...) method, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide
* * Added IClientIM to IClientCore interfacesAdam Frisby2008-11-081-13/+18
| | | | | | * Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.*
* * Made ClientLoop non-infinite, ClientLoop will now disengage when the ↵Adam Frisby2008-11-081-30/+19
| | | | | | | | | | client has logged out. * Cleaned up a section of LLClientView * Removed unused 'using' from HTTPServer * Please test this patch.
* * Implementing first of the 0.6 IClientAPI ChangesAdam Frisby2008-11-081-12/+39
| | | | | | * Introducing IClientCore - this will be the key replacement for IClientAPI in the long run, it has a very minimal set of methods designed to allow you to access specialist API's. * See https://lists.berlios.de/pipermail/opensim-dev/2008-September/003049.html for the early discussion on this.
* * Apply http://opensimulator.org/mantis/view.php?id=2582Justin Clarke Casey2008-11-071-1/+6
| | | | | | | * Send prim flags as booleans from LLClientView rather than in the native LL array * Thanks idb
* Attachments, attachments, and, did I say attachments?Melanie Thielker2008-11-071-1/+1
| | | | | | Too many fixes to list.
* * Fix half of the issue behind the long standing 'UseCircuitCode' packet ↵Teravus Ovares2008-11-071-0/+2
| | | | | | | spam from libOMV clients. AckPacket.Header.Sequence was 0. This caused LibOMV to ignore it. * There's another patch over at http://jira.openmv.org/browse/LIBOMV-415 to fix the 'resend forever' issue.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-061-1/+1
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* * minor: remove some mono compiler warningsJustin Clarke Casey2008-11-061-1/+0
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* * refactor: Split BeginRecieve() into BeginReceive() and BeginRobustReceive()Justin Clarke Casey2008-11-062-11/+19
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* * Stop passing along epSender explicitly where we are really using the ↵Justin Clarke Casey2008-11-061-5/+5
| | | | constantly reused ep sender field
* * test: Add assert checking that the circuit which trigger the socket ↵Justin Clarke Casey2008-11-062-1/+4
| | | | exception has been closed
* * Test to ensure that the udp server stays active after receiving a ↵Justin Clarke Casey2008-11-063-16/+50
| | | | SocketException on BeginReceive
* * refactor: factor out test packet send method in client stack unit testsJustin Clarke Casey2008-11-062-10/+66
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* * Fix capitalization typoes in packet throttle that happened to be the name ↵Justin Clarke Casey2008-11-051-2/+2
| | | | | | | | | of existing fields * This should (hopefully) allow TestClient and stuff built on top of it to work again * Will probably come back later and change variable names to stop this happening again
* * Properly use the default value if the LindenUDP.ClientStack section exists ↵Justin Clarke Casey2008-11-052-6/+5
| | | | | | | | | by the client throttle setting does not * Old behaviour was to throw an exception on startup * Print out client stack setting temporarly for debug purposes
* * Set default client throttle multiplier to 2 (old value was effectively 8). ↵Justin Clarke Casey2008-11-053-6/+8
| | | | | | | | | | | See OpenSim.ini.example for details as to what this means * Really this should be 1, but I think that this would be too slow compared to a Second Life server until we improve our ability to send textures of variable quality * This may improve one aspect of sim performance where there are many avatars. However, there are still other performance problems that are unrelated to this change * Value may be further tuned * Removed temporary decals since the multipler setting will stick around now
* Moved a couple of more configuration fields to ConfigSettingsMW2008-11-051-5/+3
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* * Expose a client_throttle_multiplier setting in OpenSim.ini. This ↵Justin Clarke Casey2008-11-034-20/+36
| | | | | | | | | | | | multiplier is applied to all the client throttle settings received by the client * This should probably be 1, but currently by default it is 8, to reflect what was being eon3 in OpenSim before this revision. So if the client requested a maximum throttle of 1500 kilobits per second, we would actually send out 1500 kilobytes per second * Adjusting this multiplier down towards 1 may improve your OpenSim experience, though in other situations it may degrade (e.g. if you're using a standalone over high bandwidth links) * This is currently a user setting because adjusting it down may currently reveal other OpenSim bugs.
* * Pull client throttle multipler setting out of config source. Not an ↵Justin Clarke Casey2008-11-032-1/+16
| | | | adjustable setting yet (and then only for debug purposes)
* * minor: don't need to null check config source in clientstack settings ↵Justin Clarke Casey2008-11-031-1/+0
| | | | since this is always non null