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* Added MoveItems, which is most useful upon viewer-delete inventory ↵Diva Canto2009-08-191-6/+13
| | | | operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently).
* A better purge of trash folder.Diva Canto2009-08-191-10/+15
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* jhurliman's patch in http://opensimulator.org/mantis/view.php?id=4024Diva Canto2009-08-181-2/+2
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* Added new OpenSim.ini setting: "client_throttle_max_bps" which overrides ↵dahlia2009-08-182-16/+31
| | | | user's viewer network throttle settings
* Did I say that i don't like git? Remove some stuff that shouldn't haveMelanie2009-08-171-55/+22
| | | | gone in.
* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-08-172-22/+56
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| * Add System.Xml reference to the console projectMelanie2009-08-171-22/+55
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| * Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-08-161-0/+25
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| * | * ShortVersion, another attempt at fixing the test thread death that ↵Teravus Ovares (Dan Olivares)2009-08-161-0/+1
| | | | | | | | | | | | | | | | | | randomly occurs. * LongVersion nIni may be causing the test thread death. Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users. It might be because when it's in pause mode, something else reads from the nini config passed? If it is, it might not be fixable.. however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time.
* | | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into ↵Diva Canto2009-08-161-0/+25
|\ \ \ | | |/ | |/| | | | inventory-connector
| * | Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ↵Adam Johnson2009-08-161-0/+25
| |/ | | | | | | Handler - ref mantis #4010
* | Added GetAssetPermissions. Few last bugs nixed. This is ready for testing.Diva Canto2009-08-131-8/+7
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* | Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' ↵Diva Canto2009-08-131-1/+1
| | | | | | | | starting to get on my nerves.
* | Inventory redirects from CachedUserInfo to InventoryService COMPLETE!Diva Canto2009-08-131-14/+3
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* Apply http://opensimulator.org/mantis/view.php?id=1448Justin Clark-Casey (justincc)2009-08-111-0/+1
| | | | | | Store and retrieve user profile url at runtime Not yet persisted Thanks Fly-Man
* Removed IAssetCache.Diva Canto2009-08-104-18/+9
| | | | WARNING: PLEASE MAKE SURE TO USE THIS NEW bin/OpenSim.addin.xml
* * More tweaking of the various services to work with nonstandard region ↵Teravus Ovares (Dan Olivares)2009-08-081-2/+35
| | | | sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it.
* * Remove some mono compiler warningsJustin Clark-Casey2009-08-051-2/+2
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* trying to fix rare timer related exception.dr scofield (aka dirk husemann)2009-08-041-12/+12
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* * An attempt to fix mantis #3953Teravus Ovares2009-07-291-1/+5
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* Add the missing block to the alert messageMelanie Thielker2009-07-281-0/+2
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* Add the new StatusData block to the other two searchh packetsMelanie Thielker2009-07-281-0/+10
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* Fix a null data block in DirClassifiedReply packet, preventing a sessionMelanie Thielker2009-07-281-0/+4
| | | | | | | crash in search. Fixes Mantis #3952
* This does NOT address the issue in mantis #3940, but it may avoid the ↵diva2009-07-271-0/+1
| | | | exception reported there by WiLLuMPJuH Huisman pertaining to TeleportFailedPacket.
* * Fix Groups Module Null Reference when you were not a member of any group.Teravus Ovares2009-07-251-1/+2
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* Correct an issue in group packet sending that causes a nullref withMelanie Thielker2009-07-251-0/+1
| | | | | | libomv-0.7.
* * Updates libOMV to version 0.7.0Teravus Ovares2009-07-253-26/+36
| | | | | | | | * Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
* * Remove a noisy debug console message that was used for testing the camera ↵Teravus Ovares2009-07-191-1/+1
| | | | constraints. Ooops.
* * Created a way that the OpenSimulator scene can ask the physics scene to do ↵Teravus Ovares2009-07-191-0/+11
| | | | | | | | | a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
* fixed the bug where changing the rotation of a selection of prims in a ↵MW2009-07-171-9/+13
| | | | | | | | | linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects). This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
* Changed the DeRezObject event so it passes a list<uint> of localIDs in one ↵MW2009-07-121-2/+6
| | | | event trigger rather than triggering the event once for every localid in the derez packet.
* Formatting cleanup.Jeff Ames2009-07-011-6/+6
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* Restore the functionality that was removed in r9928. This lets the loadMelanie Thielker2009-07-012-50/+50
| | | | | | | | | balancer plugin work again. Create a new method, GetClientEP, to retrieve only the EndPoint for script usage. Marked the purpose of the method in IClientAPI.cs with a warning. Also restored the corresponding SetClientInfo functionality.
* * C# compiler is not smart enough to understand ClientLoop is under very ↵Arthur Valadares2009-06-291-26/+25
| | | | | | | heavy usage and inline DebugPacket, so DebugPacket is run as a method, causing Packet to be constantly pushed and popped uselessly, if you are not debugging packets. This showed some really big difference in a mock test, let's see how it behaves here.
* * Changing List to Dictionary in PacketQueue.Dequeue for great justice (and ↵Arthur Valadares2009-06-291-8/+18
| | | | performance)
* Update svn properties, add copyright header, formatting cleanup.Jeff Ames2009-06-291-2/+2
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* moving the m_PendingAcksMap.Remove() out of the foreach and clearingDr Scofield2009-06-251-1/+1
| | | | | | it instead after the foreach as we are going through the whole m_PendingAcks list anyhow
* have to clear m_PendingAcks not m_PendingAcksMapDr Scofield2009-06-251-1/+1
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* hmph: missing '{'/'}', thx to nebadon for reporting it and rob smartDr Scofield2009-06-251-3/+10
| | | | | for spotting it!
* fixing windows specific compile error.Dr Scofield2009-06-251-32/+32
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* cosmetic changeDr Scofield2009-06-251-2/+1
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* streamlining m_NeedAck logicDr Scofield2009-06-251-31/+29
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* streamling m_PendingAcks logic to get rid of gratuitous List<...>Dr Scofield2009-06-251-20/+20
| | | | | instantiations and object copies.
* commenting out expensive bits (who in the world even uses SetClientInfo()?)Dr Scofield2009-06-251-29/+29
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* changing DropSend()'s foreach loop so that it does not copy theDr Scofield2009-06-251-5/+11
| | | | | LLQueItem m_NeedAck queue each time.
* commenting out rather expensive bits of GetClientInfo() --- the onlyDr Scofield2009-06-251-13/+20
| | | | | | | | bit of GetClientInfo that is actually used seems to be userEP as part of the OSSL osGetAgentIP() script function. Now commented are the parts where we serialize and copy out the *entire* packet queue of the client (locking the packet handler in the process).
* more efficient way of checking for already seen packets:Dr Scofield2009-06-251-29/+47
| | | | | | | | | | | - uses Environment.TickCount for all timestamps (instead of more costly Util.UnixTimeSinceEpoch() - takes care of Environment.TickCount overflow (which will happens after 24.8 days of system uptime) - avoids instantiating List copies for each check - gets rid of one lock() invocation - moves calculation of loop invariant variable out of the loop itself
* adding logging statement for receive buffer sizeDr Scofield2009-06-251-0/+2
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* - adds the possibility of setting the socket receive buffer sizeDr Scofield2009-06-251-35/+51
| | | | | | | | | | | | option for LLUDPServer. On windows .NET the default socket receive buffer size is 8192 bytes, on recent linux systems it's about 111K. both value can be a bit small for an OpenSim instance serving many clients. The socket receive buffer size can be configured via an OpenSim.ini config option - adds a general catch clause to LLUDPServer.OnReceivedData() to prevent it submerging when an unexpected Exception occurs.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-253-75/+166
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change moves texture send processing out of the main packet processing loop and moves it to a timer based processing cycle. Texture packets are sent to the client consistently over time. The timer is discontinued whenever there are no textures to transmit. The behavior of the texture sending mechanism is controlled by three variables in the LLCLient section of the config file: [1] TextureRequestRate (mS) determines how many times per second texture send processing will occur. The default is 100mS. [2] TextureSendLimit determines how many different textures will be considered on each cycle. Textures are selected by priority. The old mechanism specified a value of 10 for this parameter and this is the default [3] TextureDataLimit determines how many packets will be sent for each of the selected textures. The old mechanism specified a value of 5, so this is the default. So the net effect is that TextureSendLimit*TextureDataLimit packets will be sent every TextureRequestRate mS. Once we have gotten a reasonable feeling for how these parameters affect overall processing, it would be nice to autonmically manage these values using information about the current status of the region and network. Note that this also resolves the pathologcal problem that previously existed which was that a seated avatar generated very few in-bound packets (theoretically) and would therefore be the least able to retrieve the images being displayed by a projector script.