| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
that are coming via TP (root agents)
|
|
|
|
|
|
| |
departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!"
This reverts commit f32a21d96707f87ecbdaf42c0059f8494a119d31.
|
|
|
|
| |
for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
|
| |
|
|
|
|
|
|
|
|
| |
they're not in the requested caps list.
The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail
on all viewers when turned off. UDB inventory would not be correctly used in
that case.
|
|
|
|
| |
to OpenSimTestCase.SetUp()
|
|
|
|
|
|
| |
This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID.
Sending the reply requires having the IClientAPI.
|
| |
|
| |
|
|
|
|
| |
crash with Server-side baking enabled viewers
|
|
|
|
|
|
|
| |
Stop().
This was an undocumented interface which I think was for long defunct region load balancing experiments.
Also adds method doc for some IClientNetworkServer methods.
|
| |
|
|
|
|
| |
For debugging purposes.
|
|
|
|
|
|
| |
This tells the viewer to enable the UI for export permissions.
WARNING: If your inventory store contains invalid flags data, this will result
in items becoming exportable! Don't turn this on in production until it's complete!
|
|
|
|
| |
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
|
|
|
|
| |
Clean up some parameter code in Statistics.Binary.
|
| |
|
| |
|
|
|
|
| |
Defaulting to zero length array.....
|
|
|
|
| |
* Add zero length blocks to the new packet blocks to remain compatible with older viewers and avoid a NullRef when _packets_.cs calls the Length parameter.. which adds up the Length property all of the blocks.
|
|
|
|
|
|
| |
request the capability was always used instead of the original requesting agent for each cap.
Should address http://opensimulator.org/mantis/view.php?id=6556
|
|
|
|
|
|
| |
Extend implementors of IStatsCollector to return an OSDMap of stats.
Update UserStatsCollector and AssetStatsCollector to return both
string and OSDMap data (as well as console format).
|
| |
|
|
|
|
| |
OpenSim.Region.ClientStack.Linden.Caps.dll
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
|
|\ |
|
| |
| |
| |
| |
| |
| |
| |
| | |
This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
|
|/ |
|
|
|
|
| |
additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene.
|
|
|
|
| |
(General, not physics). Makes flying not feel as stiff.
|
|\ |
|
| |
| |
| |
| | |
other than the object currently sat on
|
|/ |
|
| |
|
|
|
|
| |
work.
|
|
|
|
|
|
|
|
|
|
|
| |
interference between incoming packets.
On Windows, concurrent multi-threaded processing of inbound UDP somehow allows different data input processing to interfere with each other.
Possibly the endpoint reference is being switched, though I don't yet know the mechanism. Not seen on Mono.
Also resolveable by setting RecyclePackets = false or RecycleBaseUDPPackets = false in [PacketPool]
Or async_packet_handling = false in [ClientStack.LindenUDP]
For now, will simply disable this particular pooling though will revisit this issue.
In response to http://opensimulator.org/mantis/view.php?id=6468
|
|
|
|
| |
process a packet
|
|
|
|
| |
automatically turns off any logging enabled between tests
|
|
|
|
|
|
| |
delta over time.
The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.
|
|
|
|
|
|
|
| |
handling thread.
This prevents a slow grid information network call from holding up the main packet handling thread.
There's no obvious race condition reason for not doing this asynchronously.
|
|
|
|
|
|
| |
udp packet handling thread.
There's no obvious race condition reason for doing this on the main packet handling thread.
|
|
|
|
|
|
| |
LLClientView directly.
This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling
|