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* added verbose output of unhandled packets from the viewerJeff Ames2007-11-121-6/+8
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* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-111-1/+5
| | | | | | | and alpha argument of the llSetText command.
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-101-3/+4
| | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
* add a few more verbose bitsSean Dague2007-11-091-0/+2
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* turn back on verbose message for resending packetsSean Dague2007-11-091-2/+2
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* * Protip: Commit AFTER compiling. Adam Frisby2007-11-091-1/+1
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* * Added some code to prevent a spinlock.Adam Frisby2007-11-091-3/+7
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* * Tweaked how the throttle works.Adam Frisby2007-11-091-1/+9
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* * Tweaked throttle sizes. Throttle is now 256kbps outbound per client.Adam Frisby2007-11-091-2/+3
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* * Added some *VERY* experimental highly dodgy throttling of outbound packets ↵Adam Frisby2007-11-091-4/+31
| | | | to help alleviate clients borking during massive amounts of updates. Needs work.
* * Fixed Resending Terse Updates Message on the console causing CPU usage to ↵Teravus Ovares2007-11-091-2/+2
| | | | spike when the network connection isn't 100% and fast.
* fixed non-ASCII chat and IMJeff Ames2007-11-082-4/+5
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* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-10/+23
| | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions
* add SendSunPos function to IClientAPI to let us pull all the sunSean Dague2007-11-071-2/+14
| | | | | | calculation logic into a module
* * Substituted som 'GenericCall' with Action<>lbsa712007-11-052-5/+5
| | | | | | * OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
* Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW2007-11-041-9/+34
| | | | velocity.
* *Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen2007-11-031-2/+11
| | | | standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
* Added temporary try catch to udpserver while testing something out (will ↵MW2007-11-021-1/+7
| | | | remove later)
* * Diuerse beavtificatemslbsa712007-11-014-8/+8
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* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke2007-11-011-1/+1
| | | | Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
* some small changesMW2007-10-312-3/+3
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* fixed filenames in log messagesJeff Ames2007-10-313-4/+4
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* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-301-1/+1
| | | | InevntoryServer
* temporary fix for sitting collisions in ODEJeff Ames2007-10-302-16/+2
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* * Optimized usingslbsa712007-10-309-533/+613
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-298-14/+13
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Started the process of cleaning up AssetCache and moving most of the code ↵MW2007-10-292-2/+13
| | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
* Added preliminary support for sitting on primsJeff Ames2007-10-282-1/+33
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* * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ↵Adam Frisby2007-10-251-0/+5
| | | | | | | | to be sent to the core application. * Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region. * Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
* * Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2007-10-222-6/+6
| | | | groups. :)
* * Made EstateSetting static since there's only one instance, and we only ↵lbsa712007-10-221-20/+20
| | | | | | | need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
* * Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby2007-10-192-1/+18
| | | | | | | | syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-181-1/+1
| | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
* == The "right name and place" commit ==lbsa712007-10-052-2/+0
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* * minor renaminglbsa712007-10-031-3/+3
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-272-2/+4
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-272-4/+2
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa712007-09-251-26/+26
| | | | | | | intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-241-1/+1
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-244-5/+4
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* long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller2007-09-241-1/+1
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* * Renamed stuff on UserManagerBase to get implicit implementation of ↵lbsa712007-09-241-6/+12
| | | | IUserServices (instead of stubs)
* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-231-3/+2
| | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
* * Some more presence refactoringlbsa712007-09-201-1/+1
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* * moved SceneManager to RegionApplicationBaselbsa712007-09-201-0/+2
| | | | | | * Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
* * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa712007-09-194-60/+9
| | | | | | | | MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
* * Moved SendLogoutPacket back to IClientAPI.lbsa712007-09-182-7/+13
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* * Gave Connectivity some more (manly) love.lbsa712007-09-181-11/+20
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* * Yet some more connectivity restructuringlbsa712007-09-186-43/+61
| | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
* * Handlerized ViewerEffectlbsa712007-09-186-57/+51
| | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding