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* - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur2009-02-043-170/+170
| | | | | - trim trailing whitespace
* Hopefully fixes mantis #3063.diva2009-01-311-1/+4
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* Send groups list via event queueDahlia Trimble2009-01-271-1/+19
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* add a definition for a parcel properties CAPDahlia Trimble2009-01-261-2/+17
| | | | | send parcel properties via eventqueue rather than UDP to facilitate libomv clients - see Mantis #3040
* more eventqueue IM nonsenseDahlia Trimble2009-01-261-7/+8
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* * Adds console command, 'predecode-j2k <number of threads>' to load all of ↵Teravus Ovares2009-01-251-1/+13
| | | | | | | the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1. * Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
* * minor: remove mono compiler warningJustin Clarke Casey2009-01-231-2/+2
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* add event queue code for sending group IM for future group supportDahlia Trimble2009-01-231-2/+28
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* * Fixing a group titleTeravus Ovares2009-01-231-1/+1
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* * Remove a few unnecessary locks to try and prevent lock contention in ↵Teravus Ovares2009-01-221-7/+7
| | | | LLImageManager
* * discovered! darn! Removing I <3 OpenSimulator from firstnameTeravus Ovares2009-01-221-2/+2
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* * Added some more commentsTeravus Ovares2009-01-221-1/+1
| | | | | | * Fixed up an outgoing packet * I <3 OpenSimulator
* * refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey2009-01-211-2/+6
| | | | | | * No functional changes in this revision
* * minor: move connection success log message so that it doesn't get printed ↵Justin Clarke Casey2009-01-211-6/+6
| | | | again if a duplicate use circuit code packet comes in
* minor: find in existing senderUUID field for chat messages originating from ↵Justin Clarke Casey2009-01-211-0/+1
| | | | a client
* * Another image packet edge case. Thanks nebadon for printing a log of itTeravus Ovares2009-01-191-1/+20
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* * Set SVN PropertiesTeravus Ovares2009-01-191-664/+664
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* * Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares2009-01-192-6/+684
| | | | | * Updates LibOMV to r2362
* * Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey2009-01-162-6/+3
| | | | | | | | | teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
* * Add new unit test for simple teleport in a standalone.Justin Clarke Casey2009-01-151-0/+1
| | | | | | * Does not yet check results.
* * minor: Change around more debugging messagesJustin Clarke Casey2009-01-141-2/+2
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* * Do some log tweaking to better see incoming connection success (and failure)Justin Clarke Casey2009-01-141-10/+6
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* * minor: Stop friendship termination crashing the client thread if the ↵Justin Clarke Casey2009-01-131-2/+1
| | | | friend to be terminated could not be found
* * Extend current stub packet handler test into a really basic one that ↵Justin Clarke Casey2009-01-121-3/+10
| | | | checks that a sent in packet ends up on the client queue ready for processing
* * Separate starting a client thread into a separate Start() method (which ↵Justin Clarke Casey2009-01-122-9/+14
| | | | matches the existing Stop() and Restart() methods)
* * Extend PacketHandlerTest to fire in a packet.Justin Clarke Casey2009-01-125-11/+38
| | | | | | * Can't test result yet since the Client thread handles it with unpredictable timing
* * refactor: move packet handler interface into a separate classJustin Clarke Casey2009-01-123-36/+70
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* a little bit more work on LLFileTransfer.cs, from over the christmas/new ↵MW2009-01-121-7/+11
| | | | year period. Still not working/in use but hopefully I can finish it soon.
* * minor: Put in stub LLPacketHandler testing codeJustin Clarke Casey2009-01-091-0/+91
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* Finish dwell sending, adding the forgotten method body.Melanie Thielker2009-01-091-5/+60
| | | | | | | Add UserInfo and a dummy reply to enable Hippo Viewer users to disable IM logging (option was greyed out in OpenSim before)
* * refactor: move code for sending a message to all users in a region to the ↵Justin Clarke Casey2009-01-081-2/+0
| | | | DialogModule
* * prune and regrade log messages relating to client login and logoutJustin Clarke Casey2009-01-063-12/+6
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* * Another minor GenericMessage fix - If we assume the method names are ↵Adam Frisby2009-01-041-0/+2
| | | | case-insensitive, we should process them as such.
* * Added some information to HandleGenericMessage to indicate that it's not ↵Adam Frisby2009-01-041-7/+3
| | | | the packet that isnt being processed, but instead the method-type.
* * Minor tweak to crash logger to copy ini with log if save-to-dir is on.Adam Frisby2009-01-041-0/+13
| | | | | * Added BinaryGenericMessage handler for cases where GenericMessage isnt transmitting pure-utf8 characters.
* Plumb the remaining dwell packetsMelanie Thielker2009-01-031-4/+18
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* * Updates the sim stats module. Cleans out some of the rot.Teravus Ovares2009-01-031-0/+4
| | | | | | | * Adds a prototype web stats module which is disabled by default. It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now. I'll let you know when it's safe. * Adds Prototype for ajaxy web content * removed a warning or two.
* Plumb in dwell in a couple of placesMelanie Thielker2009-01-031-1/+1
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* * Add Nini.Config and System.Xml references to MockScene for Windows compilersJustin Clarke Casey2009-01-021-0/+2
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-12-301-2/+2
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* Plumb the profile reply packets for picks, classifieds and notesMelanie Thielker2008-12-251-0/+64
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* Plumb yet another groups packetMelanie Thielker2008-12-251-0/+13
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* Plumb in EventNotification* and EventGodDeleteMelanie Thielker2008-12-231-0/+44
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* Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker2008-12-231-0/+118
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* * refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey2008-12-231-5/+4
| | | | code in the SoundModule
* * Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares2008-12-211-1/+15
| | | | in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
* minor: remove mono compiler warningJustin Clarke Casey2008-12-191-1/+0
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* * Added "show queues" command that shows throttling queues for all clients.lbsa712008-12-182-2/+8
| | | | | *** This only works for LLCLientView at the moment ***
* Reapply the packet optimization patch, with changesMelanie Thielker2008-12-173-57/+42
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* Revert 7754 and 7755 pending a reworkMelanie Thielker2008-12-173-47/+59
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