aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-08-261-1/+19
|\
| * Reinstate kill record check that prevents an entity update being sent to a ↵Justin Clark-Casey (justincc)2010-08-261-1/+19
| | | | | | | | | | | | | | client after it has been told that the entity has been deleted. On Linden Lab clients and some derivatives, receiving an entity update after an entity deletion notice results in an undeleteable prim that disappears upon client relog. This check was dropped in 0.7 for unknown reasons but renewed testing demonstrates that queued updates can still be present after a scene object has been deleted.
* | Send a null result search packet when no results are passsed inMelanie2010-08-261-1/+4
|/
* Plumb the region type through to the ProductName field in estate messagesMelanie2010-08-241-2/+2
|
* Remove various warnings and improve logging messages. No functional changes.Justin Clark-Casey (justincc)2010-08-231-2/+0
|
* Don't allow oversized search reply packetsMelanie Thielker2010-08-211-17/+42
|
* * Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() ↵John Hurliman2010-08-171-1/+1
| | | | to fix the build
* Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto2010-08-161-4/+15
| | | | TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
* Updated the create_region command in the RemoteAdmin plugin to properly ↵randomhuman2010-08-131-0/+5
| | | | support estates without seeking further input on the console.
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-131-3/+2
|
* On shift-copy of an object, set up a new physics actor (as appropriate) for ↵Justin Clark-Casey (justincc)2010-08-101-0/+4
| | | | | | every copied prim, not just the root This addresses http://opensimulator.org/mantis/view.php?id=4295
* Handle incoming ObjectImage (TextureEntry) updates synchronously rather than ↵Justin Clark-Casey (justincc)2010-08-101-1/+5
| | | | | | | asynchronously At least on stock Linden clients, updating the texture on all faces of the prim will actually send an ObjectImage packet for each update. There is a race condition if these are handled async, meaning that occasionally not all of the faces are correctly updated.
* In my crusade against facelights, I am striking the killing blow. Add aMelanie2010-08-082-0/+26
| | | | | | DisableFacelights option to OpenSim.ini to finally kill those immersion- breaking, silly vanity lights that destroy nighttime RP. Girls, you look just fine without them. Guys, you too. Thank you. Melanie has left the building.
* Correct display of landmark about info. Also correct region maturity ratingMelanie Thielker2010-08-071-3/+3
| | | | | in LM info. Maturity is NOT the parcel's setting, that is only for the image and text. Parcel maturity is governed by region maturity.
* Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-061-2/+1
|\
| * start sending media url in object full updatesJustin Clark-Casey (justincc)2010-07-261-2/+1
| |
* | Remove unused LLFileTransferJustin Clark-Casey (justincc)2010-07-301-367/+0
|/
* Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie2010-07-141-24/+0
| | | | | Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
* Remove useless quaternion parameter from AttachObject sigMelanie Thielker2010-07-141-1/+1
|
* Fixes mantis #4845Diva Canto2010-07-051-0/+3
|
* Got rid of all hyperassets references. Also fixed accessing textures in ↵Diva Canto2010-07-043-13/+11
| | | | user's inventory in foreign grids.
* Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵Diva Canto2010-07-042-81/+9
| | | | access to Notecards in user's inventory.
* Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker2010-06-281-3/+3
| | | | | | | nonworking ownership assignment in SOG, which messed things up before. No longer trust the client to send the ID of the person something is copied as, since it allows to run a script with someone else's permissions. Properly adjust inventory ownership and perms.
* * Tweak the StopFlying() method in LLClientView to fabricate a suitable ↵Teravus Ovares (Dan Olivares)2010-06-111-21/+36
| | | | landing collision plane regardless of the actual physics situation. position.Z - AvatarHeight / 6f
* Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie2010-06-121-0/+40
| | | | we used to send before slimupdates and explicitly send it
* Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake2010-06-081-1/+1
| | | | list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
* Comment out the attachment update reordering mechanism in LLClientView since ↵Justin Clark-Casey (justincc)2010-06-081-31/+31
| | | | this doesn't appear necessary when the prim priorities are adjusted so that root prim updates are always sent before child prim updates.
* Reduce number of full updates sent on region crossing for attachments/huds ↵Justin Clark-Casey (justincc)2010-06-081-2/+41
| | | | | | | | | to 1 from 3 This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed This code is a foreport from the equivalent changes in 0.6.9-post-fixes
* Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-311-2/+2
|
* Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"Melanie2010-05-271-1/+1
| | | | | | Some other stuff snuck in. This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a.
* Comment noisy "CONNECTION DEBUGGING" messages, because they push moreMelanie Thielker2010-05-271-1/+1
| | | | important stuff off screen too fast
* Just because there is an agent update handler, that doesn't mean there isMelanie Thielker2010-05-261-3/+4
| | | | a pre agent update handler. Null check these separately.
* Added overload of SendGenericMessage to LLClientView with string list as ↵Mikko Pallari2010-05-211-0/+15
| | | | parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
* * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-211-29/+17
| | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
* * Made PriorityQueue non-generic so it natively understands EntityUpdate structsJohn Hurliman2010-05-201-38/+32
| | | | * Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
* Ensure that the first update sent out for any given prim is a full updateMelanie Thielker2010-05-211-0/+11
|
* * Don't send texture data for prims in ImprovedTerseObjectUpdate packets ↵unknown2010-05-201-1/+5
| | | | unless we were asked to
* Minor tweak in ProcessEntityUpdates (mostly just confirming the git push is ↵unknown2010-05-121-5/+4
| | | | working)
* * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown2010-05-122-341/+304
| | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
* Fix link security issueMelanie2010-04-301-2/+2
|
* minor: change a comment and replace some magic numbers with the AssetType enumJustin Clark-Casey (justincc)2010-04-191-3/+3
|
* If a transfer request is received for a task inventory item asset, then ↵Justin Clark-Casey (justincc)2010-04-191-44/+64
| | | | | | | | | route the permissions request through the existing CanEditScript() and CanEditNotecard() methods. This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions. Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts. For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
* log problems when an asset request through the UDP TransferRequest channel ↵Justin Clark-Casey (justincc)2010-04-191-2/+45
| | | | goes wrong
* minor: add some documentation around the asset udp request path and replace ↵Justin Clark-Casey (justincc)2010-04-141-18/+33
| | | | some magic numbers with libomv enums
* thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2010-04-121-0/+34
| | | | Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
* * Adds IAssetService.GetCached() to allow asset fetching from the local ↵John Hurliman2010-04-081-2/+5
| | | | | | | cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
* log exceptions that end up at the top of a asynchronous viewer packet method ↵Justin Clark-Casey (justincc)2010-04-051-3/+13
| | | | call rather than swallowing them
* Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)2010-04-051-6/+9
| | | | | | If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
* Don't append ACKs to zerocoded packets. Although this should fine in theory, ↵John Hurliman2010-04-021-15/+20
| | | | I'm seeing the viewer ignore or fail to parse ACKs appended to our zerocoded packets. This should cut down on viewer->sim resend traffic
* Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie2010-03-311-3/+4
| | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.