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* Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,Homer Horwitz2008-11-011-1/+22
| | | | | | | | | | | | | | on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs.
* * Fix http://opensimulator.org/mantis/view.php?id=2517Justin Clarke Casey2008-11-012-12/+7
| | | | | | * Don't save attachments on saving oar, which stops them coming back as ghost prims
* * In the client stack, if the BeginReceive() throws an exception then do ↵Justin Clarke Casey2008-10-311-54/+49
| | | | | | | | | print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes)
* test: Extend malformed packet test to actually check that a valid packet can ↵Justin Clarke Casey2008-10-305-15/+136
| | | | get through after the malformed ones have been sent
* * test: Test that the client stack doesn't completely blow up if a client ↵Justin Clarke Casey2008-10-302-10/+43
| | | | passes it malformed data
* * Slightly tweak to teardown test, try a circuit which never existed in the ↵Justin Clarke Casey2008-10-301-3/+3
| | | | first place
* * minor: spacing adjustment before next commitJustin Clarke Casey2008-10-301-2/+1
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* * test: fill out circuit teardown testJustin Clarke Casey2008-10-301-1/+10
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* * test: Refactor test infrastructure for future client teardown testJustin Clarke Casey2008-10-301-9/+69
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* * Check in (disabled) results of not persisting avatar textures but rather ↵Justin Clarke Casey2008-10-291-0/+10
| | | | | | | | | | sending ImageNotFound to clients if avatar textures are missing * Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
* Remove a debug outputMelanie Thielker2008-10-291-1/+0
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* Plumbing along....Melanie Thielker2008-10-291-0/+39
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* * Possibly fix grey avatar appearance problemsJustin Clarke Casey2008-10-281-1/+6
| | | | | | | | | | | | * And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
* * minor: Add documentation to some of the appearance methods, change some ↵Justin Clarke Casey2008-10-281-11/+4
| | | | logging messages
* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-271-12/+12
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* Committing a small fix for EventData along with more plumbing workMelanie Thielker2008-10-261-2/+2
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* A few more bots to yesterday's plumbing: change instant message methodMelanie Thielker2008-10-251-3/+4
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* More plumbing and some wiresMelanie Thielker2008-10-251-0/+52
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* Fix a leak in the plumbingMelanie Thielker2008-10-241-3/+3
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* Plumb some moreMelanie Thielker2008-10-241-22/+148
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* * minor: eliminate some mono compiler warningsJustin Clarke Casey2008-10-242-3/+3
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* * Stop passing in unnecessary pameters to CreateNewCircuitJustin Clarke Casey2008-10-241-12/+9
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* * Stop creating a circuit if the client fails authentication (i.e. the ↵Justin Clarke Casey2008-10-244-69/+109
| | | | | | | | | | region server wasn't told that it was coming) * This moves authentication from the client thread (where failure was difficult to detect) to the particular thread handling that packet * I've kept the authentication outside of the crucial clientCircuits lock (though any delay here is probably swamped by the other delays associated with login) * Also added more to the unit test to ensure this doesn't regress
* * Change AddClient test such that we now successfully authenticateJustin Clarke Casey2008-10-242-5/+18
| | | | | | * The fact that the assert passed even when authentication failed reveals a bug in the code that will be corrected soonish
* * minor: refactor out AddUser test setup to common methodJustin Clarke Casey2008-10-241-4/+8
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* Remove a debug output dumpMelanie Thielker2008-10-241-1/+0
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* Lotsa plumming :)Melanie Thielker2008-10-241-0/+255
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* * minor: Remove unused public PacketServer variable.Justin Clarke Casey2008-10-231-8/+2
| | | | | | * If this was important to you please reinsert and we can put it in a recognized interface.
* * Reenable assert for the add circuit testJustin Clarke Casey2008-10-232-3/+10
| | | | | | | * This checks that a client circuit is established when the udp server is given a use client circuit code packet * And checks that other circuit codes do not exist
* * Revert to executing existing setup if an added circuit did not already existJustin Clarke Casey2008-10-231-3/+3
| | | | | | | * Not sure why things still worked in the presence of this bug - possibly the problem is compensated for later on. If you are having udp session problems this bug fix may help (though no guarantees).
* * Add missing file from last commit. Yay for continuous integration!Justin Clarke Casey2008-10-231-0/+52
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* * Introduce a basic udp circuit test for adding a clientJustin Clarke Casey2008-10-232-8/+91
| | | | | | * Temporarily disabled assert because it just picked up an existing bug. Yay for tests!
* * Refactor LLUDPServer slightly so that unit tests can pass in data ↵Justin Clarke Casey2008-10-233-34/+105
| | | | synchronously. Shouldn't be any functional change
* Pare the groups module down to basics. Adjust dependent files so that aMelanie Thielker2008-10-211-4/+4
| | | | | | real groups module can even be implemented.
* * minor: remove mono warningsJustin Clarke Casey2008-10-191-1/+1
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* * Fixed UDP server (again)Teravus Ovares2008-10-191-3/+14
| | | | | * Guys, there's an endless loop there *ON PURPOSE*. Please don't try to *fix* it. We must continue to process the UDP stream buffer on clients that disconnected nastily until it ends or the UDP server accept thread will die a horrible death.
* Added calling cards. Fixes Mantis#2409 and part of #1515.Homer Horwitz2008-10-191-0/+68
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* * Null check before UseCircuitCode Check or the server crashes on packet loss!Teravus Ovares2008-10-191-1/+1
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* Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker2008-10-181-21/+25
| | | | | | | | Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
* * Remove mono warningsJustin Clarke Casey2008-10-171-1/+1
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* * Finally, don't worry about doing containment checks on other dictionaries ↵Justin Clarke Casey2008-10-171-4/+2
| | | | | | | | | if we are adding a client * Regarding an earlier change, I think it would be possible to eliminate the creation of new IPEndPoints on every end receive if we did the client circuit lookup before starting the next receive. However, this would be a performance trade off and hence not worth trying without performance testing
* * Don't worry about trying to populate the other dictionaries if a client's ↵Justin Clarke Casey2008-10-171-13/+22
| | | | circuitcode is already found in the first one
* * close two potential race conditions where a new asynchronous UDP recieve ↵Justin Clarke Casey2008-10-171-69/+53
| | | | | | | | could overwrite an existing endpoint that had not yet been used by the previous thread * in practice these race conditions were probably pretty rare
* * Temporarily resume creation of IPEndPoint on every callJustin Clarke Casey2008-10-171-5/+7
| | | | | | | * This widened what I think is an existing race condition where asynchronous recieves could potentially stomp on each other's end points (though this must occur very rarely, if at all, in reality)
* * Instead of creating a new IPEndPoint on every udp packet receive, reuse ↵Justin Clarke Casey2008-10-171-21/+39
| | | | | | | | the existing one * This requires copying details into a new endpoint when it needs to be stored in client/circuit code hashes
* * reverse part of a change that accidentally crept in with the last revisionJustin Clarke Casey2008-10-171-1/+2
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* * Apply a modified version of http://opensimulator.org/mantis/view.php?id=2290Justin Clarke Casey2008-10-171-2/+1
| | | | | | | | | * This allows multiple user profile providers to be specified in OpenSim.ini separated by commas * If multiple providers are specified then a request for a user profile will query each in turn until the profile is either found or all have been queried * Unfortunately I don't believe this order can currently be specified, which if true is something that will need to be fixed. * Thanks to smeans for the original patch.
* * minor: get rid of pointless ipeSenderJustin Clarke Casey2008-10-162-7/+8
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* * Truncate outgoing media and music urls to 254 characters.Justin Clarke Casey2008-10-152-12/+58
| | | | | | * Hopefully this will resolve http://opensimulator.org/mantis/view.php?id=2383
* * refactor: Remove OutPacket from the IClientAPIJustin Clarke Casey2008-10-151-7/+7
| | | | | | | * I believe this is reasonable since code outside the Linden client stack shouldn't be aware of the packet format being used * I would love to have made the method protected, but the LoadBalancerPlugin is still calling it and resolving that would require more work