Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | minor: method doc for baked texture uploading | Justin Clark-Casey (justincc) | 2011-07-15 | 1 | -2/+15 | |
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* | Fix permissions problem where newly uploaded meshes rezzed from inventory ↵ | Justin Clark-Casey (justincc) | 2011-07-11 | 3 | -8/+4 | |
| | | | | could not be copied by owner. | |||||
* | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 2011-07-09 | 1 | -3/+1 | |
| | | | | | | | | Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled. | |||||
* | refactor: rename bool returning GetAgentInventoryItem() to ↵ | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -4/+3 | |
| | | | | CanGetAgentInventoryItem() to improve code readability | |||||
* | Switch the MeshUploadFlag CAP module on and off with the existing config ↵ | Justin Clark-Casey (justincc) | 2011-07-07 | 1 | -14/+35 | |
| | | | | | | AllowMeshUpload flag in [Mesh] (in OpenSimDefaults.ini) Default is on. | |||||
* | Make MeshUploadFlagModule non-shared rather than shared (since each scene ↵ | Justin Clark-Casey (justincc) | 2011-07-07 | 1 | -1/+1 | |
| | | | | needs its own cap) | |||||
* | add MeshUploadFlag capability fixed mesh upload with latest mesh viewer ↵ | Michael Cerquoni aka Nebadon Izumi | 2011-07-07 | 2 | -18/+150 | |
| | | | | thank you dahlia and lkalif for helping to make this happen! | |||||
* | Implement the latest mesh mechanism so that rezzing the uploaded mesh now ↵ | Justin Clark-Casey (justincc) | 2011-06-24 | 1 | -3/+189 | |
| | | | | | | | works again. Many thanks to the aurora project for pioneering this. This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!). | |||||
* | minor: method documentation | Justin Clark-Casey (justincc) | 2011-06-24 | 1 | -6/+8 | |
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* | Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on ↵ | Diva Canto | 2011-06-13 | 1 | -22/+49 | |
| | | | | | | the contents of the response. Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap. | |||||
* | Same processing of the "/" in the MapImageService Cap as the one in the ↵ | Diva Canto | 2011-06-13 | 1 | -0/+6 | |
| | | | | login service. | |||||
* | Added experimental new capability URL called MapImageService meant to work ↵ | Diva Canto | 2011-06-13 | 1 | -0/+119 | |
| | | | | with Kokua viewer if devs are willing to do it. | |||||
* | minor: Add some commented out destructor logging messages for potential ↵ | Justin Clark-Casey (justincc) | 2011-06-10 | 1 | -0/+5 | |
| | | | | | | future use. At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios. | |||||
* | HG Landmarks bug fix: pull landmark asset data from user's asset server when ↵ | Diva Canto | 2011-06-03 | 1 | -4/+24 | |
| | | | | user is traveling. | |||||
* | HG Landmarks now working. | Diva Canto | 2011-06-03 | 1 | -3/+2 | |
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* | When sending an LLUDP MoneyBalanceReply message, fill out the transaction ↵ | Justin Clark-Casey (justincc) | 2011-05-31 | 1 | -0/+1 | |
| | | | | | | item description even though there is none. This is to deal with a problem in libomv where calling ToBytes() without this crashes because of an ItemDescription.Lnegth dereference. | |||||
* | Fill in the new OwnerData field in the LLUDP ScriptDialog message. | Justin Clark-Casey (justincc) | 2011-05-31 | 1 | -3/+8 | |
| | | | | | If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510 | |||||
* | Fix broken inventory links on viewer 2. | Justin Clark-Casey (justincc) | 2011-05-13 | 1 | -1/+6 | |
| | | | | | It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s | |||||
* | Fixes gray tiles on map search for viewers 1. | Diva Canto | 2011-05-09 | 1 | -1/+0 | |
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* | The map is seriously broken. This doesn't fix it, but at least provides one ↵ | Diva Canto | 2011-05-08 | 1 | -2/+1 | |
| | | | | more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI. | |||||
* | One more bug fix concerning library items that weren't being copied to ↵ | Diva Canto | 2011-05-06 | 1 | -1/+1 | |
| | | | | user's inventory. Also commented verbose debug message. | |||||
* | Adding ssl support | BlueWall | 2011-05-05 | 1 | -0/+16 | |
| | | | | | Adding ssl support for "Out of Band" applications such as the remote admin module or Robust services | |||||
* | Test m_Enabled on RemoveRegion. | Diva Canto | 2011-05-04 | 3 | -0/+9 | |
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* | Fixed: EventQueueGet and other caps were being wrongly deregistered. Also ↵ | Diva Canto | 2011-05-02 | 2 | -5/+3 | |
| | | | | CapabilitiesModule was being instantiated twice (damn Mono.Addins). | |||||
* | WebFetchInventoryDescendents working. Tested with robust. | Diva Canto | 2011-05-02 | 2 | -279/+137 | |
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* | Refactored the GetMesh module into a handler and a module, to be the same as ↵ | Diva Canto | 2011-05-02 | 2 | -113/+40 | |
| | | | | GetTexture. | |||||
* | Works! | Diva Canto | 2011-05-02 | 4 | -10/+34 | |
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* | Start to drill down on GetTexture. Read the config and do different things. | Diva Canto | 2011-05-01 | 1 | -4/+12 | |
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* | Broke down Caps.cs into a generic Caps object that simply ↵ | Diva Canto | 2011-05-01 | 4 | -3/+1300 | |
| | | | | | | | registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps. Renamed a few methods that were misnomers. Compiles but doesn't work. | |||||
* | Change GetTextureModule.cs to conform to the new IRegion module interface. ↵ | Diva Canto | 2011-05-01 | 1 | -6/+21 | |
| | | | | NOTHING OF THIS WORKS. Compiles. | |||||
* | Move CapabilitiesModule back to CoreModules. This one belongs there. | Diva Canto | 2011-05-01 | 1 | -257/+0 | |
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* | Added OpenSim.Capabilities.Handlers. For the moment it has only the ↵ | Diva Canto | 2011-05-01 | 1 | -311/+4 | |
| | | | | GetTexture handler. The region module in Linden space uses it. WARNING: nothing of this works yet, it just compiles. | |||||
* | Nope, that didn't feel right. Moving all those modules to Linden space. | Diva Canto | 2011-04-30 | 7 | -0/+1893 | |
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* | First stab at cleaning up Caps. Compiles. Untested. | Diva Canto | 2011-04-30 | 19 | -0/+1128 | |
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* | Eliminated sAgentCircuitData, a data structure that has been obsolete for ↵ | Diva Canto | 2011-04-28 | 1 | -1/+1 | |
| | | | | quite some time. | |||||
* | Merge branch 'master' into queuetest | Mic Bowman | 2011-04-26 | 1 | -1/+9 | |
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| * | recover from unhandled exception from bad rotation data while processing ↵ | dahlia | 2011-04-25 | 1 | -1/+9 | |
| | | | | | | | | entity updates in LLClientView.cs | |||||
* | | Removed debug message in the token bucket code | Mic Bowman | 2011-04-25 | 1 | -1/+1 | |
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* | | Fix the totals shown by show throttle | Mic Bowman | 2011-04-25 | 1 | -1/+1 | |
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* | | Fixed the transmission of throttles from root agent to child | Mic Bowman | 2011-04-25 | 2 | -16/+26 | |
| | | | | | | | | | | | | agents. Child throttles are based on the number of child agents known to the root and at least 1/4 of the throttle given to the root. | |||||
* | | Cleaned up various configuration options. Removed the category throttle | Mic Bowman | 2011-04-25 | 3 | -78/+34 | |
| | | | | | | | | | | | | | | | | | | limits because the only ones used now are the defaults (which are overwritten by the client throttles anyway). Updated the default rates to correspond to about 350kbps. Also added a configuration to disable adaptive throttle. The default is the previous behavior (no adaptation). | |||||
* | | Set the initial rate for the adaptive throttle to 160Kpbs | Mic Bowman | 2011-04-22 | 1 | -4/+6 | |
| | | | | | | | | or about 15 packets per second. | |||||
* | | Various clean ups. Removed some debugging code. Added a new "show pqueues" | Mic Bowman | 2011-04-22 | 2 | -23/+6 | |
| | | | | | | | | | | | | command to look at the entity update priority queue. Added a "name" parameter to show queues, show pqueues and show throttles to look at data for a specific user. | |||||
* | | Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into ↵ | Mic Bowman | 2011-04-21 | 2 | -26/+34 | |
|\ \ | | | | | | | | | | queuetest | |||||
| * | | Refactor UnackedPacketCollection so ProcessQueues will handle Adds, Acks, ↵ | Dan Lake | 2011-04-21 | 2 | -26/+34 | |
| | | | | | | | | | | | | and Removes in that order. | |||||
* | | | Add some locking on the child list for the token bucket | Mic Bowman | 2011-04-21 | 1 | -15/+22 | |
|/ / | | | | | | | hiearchy. A few other cosmetic changes. | |||||
* | | Added ability to remove unacked packet from UnackedPacketCollection without ↵ | Dan Lake | 2011-04-21 | 2 | -2/+38 | |
| | | | | | | | | an acknowledgement from the network. This prevents RTT and throttles from being updated as they would when an ACK is actually received. Also fixed stats logging for unacked bytes and resent packets in this case. | |||||
* | | bug fix. Now when an unacked update packet is handled through ↵ | Dan Lake | 2011-04-20 | 3 | -16/+25 | |
| | | | | | | | | ResendPrimUpdates, it is removed from the UnackedPacketCollection. | |||||
* | | Added an "immediate" queue to the priority queue. This is | Mic Bowman | 2011-04-20 | 1 | -245/+0 | |
| | | | | | | | | | | | | | | | | | | per Melanie's very good suggestion. The immediate queue is serviced completely before all others, making it a very good place to put avatar updates & attachments. Moved the priority queue out of the LLUDP directory and into the framework. It is now a fairly general utility. | |||||
* | | Adds the first pass at an adaptive throttle to slow start new | Mic Bowman | 2011-04-20 | 4 | -18/+95 | |
| | | | | | | | | | | | | | | | | clients. If the sent packets are ack'ed successfully the throttle will open quickly up to the maximum specified by the client and/or the sims client throttle. This still needs a lot of adjustment to get the rates correct. |