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* * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby2008-05-071-5/+77
| | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
* enable velocity on our full update, as I think I know why Sean Dague2008-05-071-2/+2
| | | | | | this didn't previously work
* seriously hope this gives us rotation and rotational velocitySean Dague2008-05-071-1/+1
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* * Other then the prim update experiments that are going on now, ↵Teravus Ovares2008-05-071-0/+12
| | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
* check in a new approach to thisSean Dague2008-05-071-1/+7
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* ok, reverting the bad packet fill in, going to try this againSean Dague2008-05-071-86/+4
| | | | | | slightly differently
* make prims reliable to see how that effects this update pathSean Dague2008-05-071-0/+1
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* this change probably causes an earthshattering kaboom, andSean Dague2008-05-071-4/+85
| | | | | | | sends all your prims to mars. or it fixes llTargetOmega. place your bets quickly before I have a chance to test it.
* get all the right bits to SendPrimitiveToClient so we can actuallySean Dague2008-05-071-8/+11
| | | | | | set vel, acc, and rvel in the packet (though this isn't done yet).
* if we are aborting the client loop we should tell someoneSean Dague2008-05-071-0/+1
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* *Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen2008-05-071-0/+3
| | | | multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
* revert 4546, I definitely didn't understand what I was doing hereSean Dague2008-05-071-66/+47
| | | | | | and awebb says he's close to a functional patch for 1166
* attempted fix of http://opensimulator.org/mantis/view.php?id=1166. ThisSean Dague2008-05-071-47/+66
| | | | | | is currently untested and may result in weirdness. Beware this changeset.
* From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2008-05-071-6/+12
| | | | | | | | | | | The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.
* send actual velocity and angular velocity in terse updatesSean Dague2008-05-061-3/+1
| | | | | | | instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now.
* *LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen2008-05-061-62/+60
| | | | | | | the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
* * Committing a bunch of work for control snatching. Not done yet. No ↵Teravus Ovares2008-05-061-0/+13
| | | | visible features.
* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-052-17/+18
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* *Standardized the Land module by removing all references to ↵mingchen2008-05-051-3/+217
| | | | libsecondlife.packets
* * Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2008-05-051-5/+5
| | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
* *Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen2008-05-041-0/+33
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* *Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen2008-05-041-7/+295
| | | | | | | allowed! *Started cleaning up the land module
* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-031-0/+6
| | | | does not regenerate until you're dead!
* fixed the dos line endingsSean Dague2008-05-028-6300/+6300
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* * More refactorings of UDPServer.Adam Frisby2008-05-022-6/+6
| | | | | | * Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
* * More clientstack abstractions - We now only have a single constructor call ↵Adam Frisby2008-05-023-10/+25
| | | | to UDPServer. Going to reduce this with an abstracted constructor in a bit.
* * Commit 2/3 - Please dont attempt to update to this revision until all 3 ↵Adam Frisby2008-05-029-6278/+6301
| | | | are in.
* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-011-2/+2
| | | | | * Made a bunch more members static, removed some dead code, general cleaning.
* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-011-0/+1
| | | | with namespaces.
* * Assorted spring cleanings.Adam Frisby2008-05-011-1/+1
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* * Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵Teravus Ovares2008-04-301-25/+59
| | | | | | | Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box.
* From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-04-281-7/+7
| | | | | | | | | | | | | | | | | | Note: This is the first part of some changes from Dr Scofield to support console-less operation of an OpenSim region server. The changes are not yet complete. * refactors OpenSimMain into two classes: OpenSimMain and OpenSimMainConsole. OpenSimMainConsole derives from OpenSimMain and basically is the "old" OpenSimMain * drops StartConsole from RegionApplicationBase (was only called from the "old" OpenSimMain anyhow) * reverts the changes to TryGetScene(string, out scene) as that seems to work perfectly fine * adds a check to region-remove to see whether m_sceneManger.CurrentScene is non-null before comparing it against the region-to-be-removed
* * Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares2008-04-281-0/+19
| | | | | * In the future this should be a config option... and, hopefully this tides the builders over for a little while.
* * Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares2008-04-271-1/+18
| | | | | | | | | | | | | | | and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
* * More attachment stuff, reworked some of the inventory routines to be what ↵Teravus Ovares2008-04-271-6/+7
| | | | I need them to be for attachments.
* * First draft implementation of copying prim inventory items back to agent ↵Justin Clarke Casey2008-04-261-1/+23
| | | | | | | | | | inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation
* * Used thomas' patch m884 as an example to make HUD attachments work. ↵Teravus Ovares2008-04-251-1/+1
| | | | While I didn't use the patch directly, I did use the following from the patch to convert the uint value into the byte: (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16))
* replace hard tabs with 4 spaces to be consistant in the source.Sean Dague2008-04-241-47/+47
| | | | | | Please adjust your editors to not use hard tabs.
* * Adds much better support for attachments that you right click on in world.Teravus Ovares2008-04-241-2/+32
| | | | | | | | | * Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments. * You can position & rotate your attachments now. Positions do *not* save. * You can detach attachments now the regular way. * Attachments do not cross into other regions with you..(this isn't too far off) * Updated ODE to not request terse updates on child prim.
* * Patch from Melanie. Mantis 0001037: Add various internal plumbing to ↵Teravus Ovares2008-04-231-0/+36
| | | | | | | the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie! * Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
* * Patch #1026 - llDialog support -- Thanks Melanie!Adam Frisby2008-04-231-0/+27
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* * Applying Mantis #1020 (Animations) - Thanks Melanie.Adam Frisby2008-04-231-1/+8
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* From: Dr Scofield <hud@zurich.ibm.com>Sean Dague2008-04-211-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | the attached patch set is centered around RemoteAdminPlugin and focuses mainly on making it more robust (i.e. more parameter checking and better error reporting) but also we've re-implemented the LoadTerrain stuff that got disabled during the terrain code reworking: * missing PostInitialize() calls on region modules that were loaded for regions created via RemoteAdmin's CreateRegion XmlRpc call * re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost during the TerrainModule rework) * adds lots more parameter checking and error reporting to RemoteAdmin * adds a read-only property to RegionApplicationBase so that we can access the CommsManager * adds Exceptions to TerrainModule so that we get better error case feedback (and can report more meaningful errors in turn) * adds a CheckForTerrainUpdate() call to TerrainModule.LoadFromFile() to make terrain changes effective * adds TryGetCurrentScene(LLUUID) to SceneManager so that we can retrieve Scenes not only by name but also by LLUUID cheers, dr scofield
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-214-11/+12
| | | | (this took a while to run).
* Thank you kindly krtaylor for a patch to solve:Charles Krinke2008-04-191-6/+24
| | | | | | Linked objects won't scale together properly, only the root object scales. This happens with scaling both up and down or inputting numbers in the edit dialog.
* * Acks the first UseCircuitCode packet Teravus Ovares2008-04-172-1/+12
| | | | | * Implements Teleport One Agent Home
* * Implements 'Set Home to Here' Teravus Ovares2008-04-171-10/+41
| | | | | | | * Implements 'Teleport Home' * User Server has to be updated for it to save your home in grid mode * home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float. Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now. Eventually it needs to be a float, but lets release another incremental version before doing that.
* * Applying melanie's Landmark patch. Thanks Melanie!Teravus Ovares2008-04-161-32/+19
| | | | | * To make a landmark, you currently have to enable admin options in the advanced menu first. We're working on this.. however use the admin options solution in the mean time.
* Thank you very much, Kmeisthax for:Charles Krinke2008-04-161-0/+18
| | | | | | | This patch makes the "Show in Search" checkbox on the viewer work. Additionally, I also discovered that show-in-search objects use the JointWheel flag, so this patch currently uses that flag. LibSL needs to add a flag to enum LLObject.ObjectFlags, "IncludeSearch = 32768" so we aren't using a legacy flag. Additionally this patch also contains a small fix to BaseHTTPServer that lets the response content-type to be something other than text/html. For some reason this didn't get submitted with the DataSnapshot merge.
* * Fix mantis 975 - prim text > 255 charsJustin Clarke Casey2008-04-151-0/+8
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