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My fork of OpenSim for IG and MG, called SledjChisl.
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...
*
* Converted the last of the events to the private delegate instance method to...
Teravus Ovares
2008-02-22
1
-2
/
+4
*
* Implement packet queue statistics
Justin Clarke Casey
2008-02-22
2
-3
/
+36
*
fixed it so that the different types of trees now work (show up in the client...
MW
2008-02-22
1
-1
/
+5
*
* Relative large ClientView refactoring of packet Events into .Net recommende...
Teravus Ovares
2008-02-22
1
-256
/
+686
*
* Fixed an issue where the client thread was aborted before the UDP server se...
Teravus Ovares
2008-02-21
1
-4
/
+11
*
"threads" command now works. I've added manual tracking of threads (only if c...
Tedd Hansen
2008-02-21
1
-0
/
+1
*
Minor cleanup.
Jeff Ames
2008-02-20
3
-5
/
+5
*
* Added a few more packets to ClientView. Added tendons to the Skeletal Group...
Teravus Ovares
2008-02-20
1
-12
/
+69
*
* Cleanup of some memory consuming items on ScenePresence.Close().
Teravus Ovares
2008-02-20
1
-1
/
+1
*
Playing "Name that thread". Adding names and isbackground=true to all threads...
Tedd Hansen
2008-02-19
1
-0
/
+1
*
Committing ahzz's patch #619 - Description:
Teravus Ovares
2008-02-18
1
-10
/
+24
*
* Since default loglevel is debug, I'm commenting out the resending x packet ...
Teravus Ovares
2008-02-18
1
-2
/
+2
*
* Putting the resending x packet into debug mode only. Set your loglevel to...
Teravus Ovares
2008-02-18
1
-1
/
+1
*
* Thanks to Ahzz, more verbose error messages on the console and possibly a f...
Teravus Ovares
2008-02-18
1
-33
/
+50
*
* Added /even more/ debugging messages to the UDP server to help people in re...
Teravus Ovares
2008-02-18
2
-8
/
+72
*
Thank you very much Ahzzmandius for adding the support
Charles Krinke
2008-02-18
1
-0
/
+22
*
Some changes to remove some of the direct calls to CommsManager from Scene, s...
MW
2008-02-16
1
-1
/
+2
*
* Removed some catch-all-ignores from UDPServer in an attempt to look for #305.
Adam Frisby
2008-02-14
1
-4
/
+4
*
* Clean up LIBRARY INVENTORY messages
Justin Clarke Casey
2008-02-13
1
-4
/
+4
*
* various minuscule code convention conformance fixes
lbsa71
2008-02-12
1
-1
/
+2
*
* A bunch of updates to make things more smooth.
Teravus Ovares
2008-02-12
1
-1
/
+1
*
The very beginnings of attachments (no detachments! :)
Dalien Talbot
2008-02-10
1
-1
/
+19
*
* Refactored permissions handling to extract info out of permisisons block in...
lbsa71
2008-02-10
1
-32
/
+36
*
Clean up logging calls using String.Format explicitly
Jeff Ames
2008-02-10
1
-2
/
+2
*
* Fixed nebadon's UserServer crash bug from yesterday.
Teravus Ovares
2008-02-09
1
-2
/
+12
*
* Change logger to handle [<entry>] where <entry> contains non alphabetic cha...
Justin Clarke Casey
2008-02-09
1
-1
/
+1
*
* In the most basic situations, ClientView and ScenePresence no longer leak m...
Justin Clarke Casey
2008-02-09
1
-4
/
+4
*
Still chasing logout memory leak. Putting in small changes and temporary lig...
Justin Clarke Casey
2008-02-08
2
-5
/
+19
*
* This update contains a bucket-full of network optimizations.
Teravus Ovares
2008-02-07
1
-3
/
+10
*
* Chasing down memory leak where memory used by a client is not returned on c...
Justin Clarke Casey
2008-02-06
2
-1
/
+12
*
Converted logging to use log4net.
Jeff Ames
2008-02-05
4
-70
/
+75
*
* Refactored the sound calls to SceneObjectPart
Teravus Ovares
2008-02-05
1
-7
/
+23
*
* Rebase all current servers on common abstract BaseOpenSimServer class
Justin Clarke Casey
2008-02-04
1
-8
/
+1
*
Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTrigge...
Teravus Ovares
2008-02-04
1
-0
/
+14
*
First part of avatar persistence, currently only really works in standalone m...
MW
2008-02-04
2
-1
/
+2
*
* Whole buncha stuff.
Adam Frisby
2008-02-04
1
-0
/
+17
*
Implements LSL function llDialog().
alondria
2008-02-02
1
-1
/
+36
*
In an attempt to solve multihomed UDP problem I seem to have bound UDP socket...
Tedd Hansen
2008-02-02
2
-5
/
+5
*
Added commands to change config file from console:
Tedd Hansen
2008-02-02
1
-1
/
+1
*
Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).
Tedd Hansen
2008-02-02
2
-10
/
+45
*
* Committing some untested stuff regarding texture animations. This won't br...
Teravus Ovares
2008-02-02
1
-1
/
+18
*
* Added a try/catch handler around childdataupdates because the enumeration i...
Teravus Ovares
2008-01-26
1
-0
/
+1
*
* Enabled dead region tracking for ChildAgentDataUpdates
Teravus Ovares
2008-01-22
2
-8
/
+23
*
* And, so did the UDPServer Verboseness
Teravus Ovares
2008-01-21
1
-16
/
+7
*
* Stopped Physical Object saving on SQLite got commented out in my last commi...
Teravus Ovares
2008-01-21
1
-4
/
+16
*
Check if remote simulator is up before attempting teleport. Teleport to a rem...
Brian McBee
2008-01-20
1
-2
/
+2
*
* Fixed a packet counting issue that I introduced
Teravus Ovares
2008-01-16
1
-7
/
+7
*
* Slowed down the sim stats update to once every 5 seconds because the networ...
Teravus Ovares
2008-01-16
1
-1
/
+2
*
* fixed a race condition where several UDP-generated threads would collide on...
lbsa71
2008-01-16
1
-19
/
+18
*
* Reverted bugfx that really should go into separate commit
lbsa71
2008-01-16
1
-18
/
+19
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