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* add a few more parens to make sure that throttling conditionSean Dague2007-11-291-1/+1
| | | | | | is really happening the way we want it to.
* * Fixed neighbour range buglbsa712007-11-291-2/+2
| | | | | * Various refactorings
* * Thanks to _SomeOne_, Server side permissions on object editing. Be aware, ↵Teravus Ovares2007-11-291-83/+88
| | | | that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.
* I believe this turns throttling back on. I had expectedSean Dague2007-11-281-8/+8
| | | | | | | that the Queue would come in by reference, but it didn't appear to be.
* merged ClientView into a non partial class. WillSean Dague2007-11-285-3246/+3090
| | | | | | | make it easier to start breaking this up into more discreet functional classes
* Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of ↵MW2007-11-282-5/+6
| | | | | | | LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
* build ThrottleCheck function to clear up bits of the throttleSean Dague2007-11-271-71/+27
| | | | | | | | code. Fix typo on throttling Task packets incorrectly
* moved out nested class to it's own fileSean Dague2007-11-272-15/+44
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* some variable renames to help me read the throttle codeSean Dague2007-11-273-68/+68
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* Added new configuration item to User Server: X and Y of region to send user ↵Brian McBee2007-11-251-1/+2
| | | | to if their logon region is down. Known good region, sort of.
* * Added the ability to restart your individual sims from within them using ↵Teravus Ovares2007-11-251-0/+14
| | | | | | | the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
* * Added a way for the Region master user to kick individual users from their ↵Teravus Ovares2007-11-243-5/+26
| | | | | | | sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
* * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵Teravus Ovares2007-11-242-18/+7
| | | | the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
* * Added a nice 'The Region is going down.' message to the user when the sim ↵Teravus Ovares2007-11-241-0/+41
| | | | owner issues 'shutdown' on the console.
* * Added more commentsTeravus Ovares2007-11-222-7/+10
| | | | | * Tweaked the esoteric throttler parameters again.
* * Added another code path to skip the packet throttle queues when there's no ↵Teravus Ovares2007-11-221-7/+73
| | | | need to queue the packet up.
* * Quelled a Log format exception in the logging routines.Teravus Ovares2007-11-222-5/+10
| | | | | | * Tweaked some esoteric throttle settings * Removed AgentThrottle from the unsupported packet list.
* Created a client driven packet throttler. The sim now respects the client's ↵Teravus Ovares2007-11-223-21/+434
| | | | | | | network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. * Consider this experimental.. however, it looks very promising.
* * Added code to capture the draw distance setting from the client.Teravus Ovares2007-11-221-1/+2
| | | | | * Added a support function to InnerScene to calculate the distance between two vectors.
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2007-11-185-59/+59
| | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
* cleaned up some mono compiler warningsJeff Ames2007-11-181-1/+1
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* first stab at implementation of CopyInventoryItemJeff Ames2007-11-182-0/+11
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* Revert the previous commit - indeed this needs to be fixed in a Dalien Talbot2007-11-181-9/+3
| | | | | | different place...
* Trap the error during the logout with connections to multiple sims on Dalien Talbot2007-11-181-3/+9
| | | | | | | the same box (error in closecircuit) - temp band-aid, should have a better fix.
* Added handler for MapNameRequest - OnMapNameRequestDalien Talbot2007-11-182-0/+10
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* * fixed goofy documentation errorTeravus Ovares2007-11-171-1/+1
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* * Added decoding of the AgentThrottleBlock of the AgentThrottle packet. ↵Teravus Ovares2007-11-171-0/+55
| | | | It's still unhandled, and useful data can be sent to the packet throttler :D
* Added ClickAction property to SceneObjectPart (and the relevant changes in ↵MW2007-11-171-2/+2
| | | | IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712007-11-151-3/+7
| | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
* * Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares2007-11-152-0/+29
| | | | hover your mouse over prim with the object name, description, ownerid.. etc.
* * Copied objects are now owned by the object copier (Next Owner) (however ↵Teravus Ovares2007-11-141-1/+2
| | | | | | | next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-133-6/+25
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-132-2/+23
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* Some work on cleanly removing Regions.MW2007-11-131-0/+10
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* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-122-0/+8
| | | | | * All thanks to unimplemented packet listing :D
* enable typing animation for chat, maybeJeff Ames2007-11-121-5/+1
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* added verbose output of unhandled packets from the viewerJeff Ames2007-11-121-6/+8
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* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-111-1/+5
| | | | | | | and alpha argument of the llSetText command.
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-101-3/+4
| | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
* add a few more verbose bitsSean Dague2007-11-091-0/+2
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* turn back on verbose message for resending packetsSean Dague2007-11-091-2/+2
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* * Protip: Commit AFTER compiling. Adam Frisby2007-11-091-1/+1
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* * Added some code to prevent a spinlock.Adam Frisby2007-11-091-3/+7
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* * Tweaked how the throttle works.Adam Frisby2007-11-091-1/+9
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* * Tweaked throttle sizes. Throttle is now 256kbps outbound per client.Adam Frisby2007-11-091-2/+3
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* * Added some *VERY* experimental highly dodgy throttling of outbound packets ↵Adam Frisby2007-11-091-4/+31
| | | | to help alleviate clients borking during massive amounts of updates. Needs work.
* * Fixed Resending Terse Updates Message on the console causing CPU usage to ↵Teravus Ovares2007-11-091-2/+2
| | | | spike when the network connection isn't 100% and fast.
* fixed non-ASCII chat and IMJeff Ames2007-11-082-4/+5
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* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-10/+23
| | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions
* add SendSunPos function to IClientAPI to let us pull all the sunSean Dague2007-11-071-2/+14
| | | | | | calculation logic into a module