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* minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-091-3/+1
| | | | | | | | Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
* refactor: rename bool returning GetAgentInventoryItem() to ↵Justin Clark-Casey (justincc)2011-07-081-4/+3
| | | | CanGetAgentInventoryItem() to improve code readability
* Switch the MeshUploadFlag CAP module on and off with the existing config ↵Justin Clark-Casey (justincc)2011-07-071-14/+35
| | | | | | AllowMeshUpload flag in [Mesh] (in OpenSimDefaults.ini) Default is on.
* Make MeshUploadFlagModule non-shared rather than shared (since each scene ↵Justin Clark-Casey (justincc)2011-07-071-1/+1
| | | | needs its own cap)
* add MeshUploadFlag capability fixed mesh upload with latest mesh viewer ↵Michael Cerquoni aka Nebadon Izumi2011-07-072-18/+150
| | | | thank you dahlia and lkalif for helping to make this happen!
* Implement the latest mesh mechanism so that rezzing the uploaded mesh now ↵Justin Clark-Casey (justincc)2011-06-241-3/+189
| | | | | | | works again. Many thanks to the aurora project for pioneering this. This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!).
* minor: method documentationJustin Clark-Casey (justincc)2011-06-241-6/+8
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* Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on ↵Diva Canto2011-06-131-22/+49
| | | | | | the contents of the response. Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap.
* Same processing of the "/" in the MapImageService Cap as the one in the ↵Diva Canto2011-06-131-0/+6
| | | | login service.
* Added experimental new capability URL called MapImageService meant to work ↵Diva Canto2011-06-131-0/+119
| | | | with Kokua viewer if devs are willing to do it.
* minor: Add some commented out destructor logging messages for potential ↵Justin Clark-Casey (justincc)2011-06-101-0/+5
| | | | | | future use. At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
* HG Landmarks bug fix: pull landmark asset data from user's asset server when ↵Diva Canto2011-06-031-4/+24
| | | | user is traveling.
* HG Landmarks now working.Diva Canto2011-06-031-3/+2
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* When sending an LLUDP MoneyBalanceReply message, fill out the transaction ↵Justin Clark-Casey (justincc)2011-05-311-0/+1
| | | | | | item description even though there is none. This is to deal with a problem in libomv where calling ToBytes() without this crashes because of an ItemDescription.Lnegth dereference.
* Fill in the new OwnerData field in the LLUDP ScriptDialog message.Justin Clark-Casey (justincc)2011-05-311-3/+8
| | | | | If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510
* Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)2011-05-131-1/+6
| | | | | It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
* Fixes gray tiles on map search for viewers 1.Diva Canto2011-05-091-1/+0
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* The map is seriously broken. This doesn't fix it, but at least provides one ↵Diva Canto2011-05-081-2/+1
| | | | more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI.
* One more bug fix concerning library items that weren't being copied to ↵Diva Canto2011-05-061-1/+1
| | | | user's inventory. Also commented verbose debug message.
* Adding ssl supportBlueWall2011-05-051-0/+16
| | | | | Adding ssl support for "Out of Band" applications such as the remote admin module or Robust services
* Test m_Enabled on RemoveRegion.Diva Canto2011-05-043-0/+9
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* Fixed: EventQueueGet and other caps were being wrongly deregistered. Also ↵Diva Canto2011-05-022-5/+3
| | | | CapabilitiesModule was being instantiated twice (damn Mono.Addins).
* WebFetchInventoryDescendents working. Tested with robust.Diva Canto2011-05-022-279/+137
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* Refactored the GetMesh module into a handler and a module, to be the same as ↵Diva Canto2011-05-022-113/+40
| | | | GetTexture.
* Works!Diva Canto2011-05-024-10/+34
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* Start to drill down on GetTexture. Read the config and do different things.Diva Canto2011-05-011-4/+12
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* Broke down Caps.cs into a generic Caps object that simply ↵Diva Canto2011-05-014-3/+1300
| | | | | | | registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps. Renamed a few methods that were misnomers. Compiles but doesn't work.
* Change GetTextureModule.cs to conform to the new IRegion module interface. ↵Diva Canto2011-05-011-6/+21
| | | | NOTHING OF THIS WORKS. Compiles.
* Move CapabilitiesModule back to CoreModules. This one belongs there.Diva Canto2011-05-011-257/+0
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* Added OpenSim.Capabilities.Handlers. For the moment it has only the ↵Diva Canto2011-05-011-311/+4
| | | | GetTexture handler. The region module in Linden space uses it. WARNING: nothing of this works yet, it just compiles.
* Nope, that didn't feel right. Moving all those modules to Linden space.Diva Canto2011-04-307-0/+1893
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* First stab at cleaning up Caps. Compiles. Untested.Diva Canto2011-04-3019-0/+1128
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* Eliminated sAgentCircuitData, a data structure that has been obsolete for ↵Diva Canto2011-04-281-1/+1
| | | | quite some time.
* Merge branch 'master' into queuetestMic Bowman2011-04-261-1/+9
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| * recover from unhandled exception from bad rotation data while processing ↵dahlia2011-04-251-1/+9
| | | | | | | | entity updates in LLClientView.cs
* | Removed debug message in the token bucket codeMic Bowman2011-04-251-1/+1
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* | Fix the totals shown by show throttleMic Bowman2011-04-251-1/+1
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* | Fixed the transmission of throttles from root agent to childMic Bowman2011-04-252-16/+26
| | | | | | | | | | | | agents. Child throttles are based on the number of child agents known to the root and at least 1/4 of the throttle given to the root.
* | Cleaned up various configuration options. Removed the category throttleMic Bowman2011-04-253-78/+34
| | | | | | | | | | | | | | | | | | limits because the only ones used now are the defaults (which are overwritten by the client throttles anyway). Updated the default rates to correspond to about 350kbps. Also added a configuration to disable adaptive throttle. The default is the previous behavior (no adaptation).
* | Set the initial rate for the adaptive throttle to 160KpbsMic Bowman2011-04-221-4/+6
| | | | | | | | or about 15 packets per second.
* | Various clean ups. Removed some debugging code. Added a new "show pqueues"Mic Bowman2011-04-222-23/+6
| | | | | | | | | | | | command to look at the entity update priority queue. Added a "name" parameter to show queues, show pqueues and show throttles to look at data for a specific user.
* | Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into ↵Mic Bowman2011-04-212-26/+34
|\ \ | | | | | | | | | queuetest
| * | Refactor UnackedPacketCollection so ProcessQueues will handle Adds, Acks, ↵Dan Lake2011-04-212-26/+34
| | | | | | | | | | | | and Removes in that order.
* | | Add some locking on the child list for the token bucketMic Bowman2011-04-211-15/+22
|/ / | | | | | | hiearchy. A few other cosmetic changes.
* | Added ability to remove unacked packet from UnackedPacketCollection without ↵Dan Lake2011-04-212-2/+38
| | | | | | | | an acknowledgement from the network. This prevents RTT and throttles from being updated as they would when an ACK is actually received. Also fixed stats logging for unacked bytes and resent packets in this case.
* | bug fix. Now when an unacked update packet is handled through ↵Dan Lake2011-04-203-16/+25
| | | | | | | | ResendPrimUpdates, it is removed from the UnackedPacketCollection.
* | Added an "immediate" queue to the priority queue. This isMic Bowman2011-04-201-245/+0
| | | | | | | | | | | | | | | | | | per Melanie's very good suggestion. The immediate queue is serviced completely before all others, making it a very good place to put avatar updates & attachments. Moved the priority queue out of the LLUDP directory and into the framework. It is now a fairly general utility.
* | Adds the first pass at an adaptive throttle to slow start newMic Bowman2011-04-204-18/+95
| | | | | | | | | | | | | | | | clients. If the sent packets are ack'ed successfully the throttle will open quickly up to the maximum specified by the client and/or the sims client throttle. This still needs a lot of adjustment to get the rates correct.
* | Converted the property request queue to use the same retransmissionMic Bowman2011-04-191-23/+52
| | | | | | | | mechanism as the entity update queues.
* | Requeue unacknowledged entity updates rather than resend then "as is".Dan Lake2011-04-193-54/+112
|/ | | | | | | | | | | | | | | | | | | | | | | | Often, by the time the UDPServer realizes that an entity update packet has not been acknowledged, there is a newer update for the same entity already queued up or there is a higher priority update that should be sent first. This patch eliminates 1:1 packet resends for unacked entity update packets. Insteawd, unacked update packets are decomposed into the original entity updates and those updates are placed back into the priority queues based on their new priority but the original update timestamp. This will generally place them at the head of the line to be put back on the wire as a new outgoing packet but prevents the resend queue from filling up with multiple stale updates for the same entity. This new approach takes advantage of the UDP nature of the Linden protocol in that the intent of a reliable update packet is that if it goes unacknowledge, SOMETHING has to happen to get the update to the client. We are simply making sure that we are resending current object state rather than stale object state. Additionally, this patch includes a generalized callback mechanism so that any caller can specify their own method to call when a packet expires without being acknowledged. We use this mechanism to requeue update packets and otherwise use the UDPServer default method of just putting expired packets in the resend queue.