| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| |
|
|
|
|
| |
to help alleviate clients borking during massive amounts of updates. Needs work.
|
|
|
|
| |
spike when the network connection isn't 100% and fast.
|
| |
|
|
|
|
|
| |
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
|
|
|
|
|
|
| |
calculation logic into a module
|
|
|
|
|
|
| |
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client
* Fixed SendOwnWearables to always operate on self, as that's what it does
|
|
|
|
| |
velocity.
|
|
|
|
| |
standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
|
|
|
|
| |
remove later)
|
| |
|
|
|
|
| |
Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
|
| |
|
| |
|
|
|
|
| |
InevntoryServer
|
| |
|
|
|
|
|
|
| |
* Shortened type references
* Removed redundant 'this' qualifier
|
|
|
|
|
|
|
| |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
|
|
|
|
| |
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
|
| |
|
|
|
|
|
|
|
|
| |
to be sent to the core application.
* Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region.
* Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
|
|
|
|
| |
groups. :)
|
|
|
|
|
|
|
| |
need to create it once
* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
|
|
|
|
|
|
|
|
| |
syntax to conform with .NET guidelines.
* OnChatFromViewer has been converted as an example.
* Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
|
|
|
|
|
|
|
|
|
| |
Bugs 449, 454, 408, 244, 197
implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread.
Improved logging of errors, removed catch all in try catch
|
|
|
|
|
|
|
|
|
| |
* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
|
| |
|
|
|
|
| |
Tleiades patch 444 and 445.
|
|
|
|
|
|
|
| |
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
|
|
|
|
|
|
|
| |
intra-instance requests to
* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
|
|
|
|
|
|
|
|
| |
functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
|
| |
|
| |
|
|
|
|
| |
IUserServices (instead of stubs)
|
|
|
|
|
|
| |
* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
|
| |
|
|
|
|
|
|
| |
* Implemented SceneManager.StopScene() and Scene.Stop()
* Some SimpleApping
|
|
|
|
|
|
|
|
| |
MakeAvatar and MakeChildAgent respectively
* Removed unused m_child from ClientView
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! )
* Login and ConnectionClosed now eventified and moveified awayified
* Killed off unused NullClientAPI
* Now the client is almost only responsible for its own closing. ( I will get that scene out of there )
* Lookin' good!
|
|
|
|
|
|
|
| |
* Now there-is-only-client-manager
* First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager
* General posititvity, peace, love and understanding
|
|
|
|
|
| |
* Some propertification and hideousness of fields.
|
| |
|
|
|
|
|
| |
* Deleted unused m_consoleRegion
|
|
|
|
|
|
|
| |
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
* We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
|
|
|
|
| |
various verbosity
|
| |
|
|
|
|
|
|
|
|
| |
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
|
|
|
|
|
|
| |
pointing out that it is done by CoarseLocationUpdatePacket.
|