aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Stop LLUDPServer sending updates after object deletes by always queueing deletesJustin Clark-Casey (justincc)2010-12-023-19/+28
| | | | | | | | If an LL 1.23.5 client (and possibly earlier and later) receives an object update after a kill object packet, it leaves the deleted prim in the scene until client relog This is possible in LLUDPServer if an object update packet is queued but a kill packet sent immediately. Beyond invasive tracking of kill sending, most expedient solution is to always queue kills, so that they always arrive after updates. In tests, this doesn't appear to affect performance. There is probably still an issue present where an update packet might not be acked and then resent after the kill packet.
* minor: add some method docJustin Clark-Casey (justincc)2010-12-022-0/+22
|
* add "Unacked bytes" column to "show queues"Justin Clark-Casey (justincc)2010-11-171-1/+2
| | | | This should show the number of bytes sent to the client that it has not yet acknowledged.
* Fix "show queues" console commandJustin Clark-Casey (justincc)2010-11-171-3/+19
| | | | | For each agent, this command shows how many packets have been sent/received and how many bytes remain in each of the send queues (resend, land, texture, etc.) Sometimes useful for diagnostics
* Fix gesture and viewer preview sounds not playingMelanie2010-11-171-2/+3
|
* provide avatar name in log if an exception ends up at the top of an async ↵Justin Clark-Casey (justincc)2010-11-121-2/+3
| | | | packet processing stack
* Formatting cleanup.Jeff Ames2010-11-081-2/+2
|
* Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie2010-10-301-0/+1
| | | | | | This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-10-301-1/+1
|\
| * Set async_packet_handling = true by defaultJustin Clark-Casey (justincc)2010-10-301-1/+1
| | | | | | | | | | | | Setting this to true avoids a 500ms or so client freeze when the LLUDP server thread is taken up with processing a UseCircuitCode packet synchronously. Extensive testing on Wright Plaza appeared to show no bad effects and this seems to reduce login lag considerably. Of course, a lot of login lag is still coming from other sources.
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-10-301-2/+8
|\ \ | |/
| * Merge branch 'justincc-dev'Justin Clark-Casey (justincc)2010-10-291-2/+8
| |\
| | * Add number of ms it takes to complete UseCircuitCode packet handling to log ↵Justin Clark-Casey (justincc)2010-10-291-2/+8
| | | | | | | | | | | | for diagnostics
* | | READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie2010-10-301-6/+15
|/ / | | | | | | | | | | | | | | | | It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
* | Merge branch 'dev-appearance'Melanie2010-10-291-4/+4
|\ \ | |/ |/|
| * Major refactoring of appearance handling.Master ScienceSim2010-10-201-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* | Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)2010-10-221-1/+1
| | | | | | | | | | This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
* | Merge remote branch 'otakup0pe/mantis5110'Justin Clark-Casey (justincc)2010-10-221-1/+1
|\ \
| * | * change the data exchanged within hypergrid transactionsJonathan Freedman2010-10-211-1/+1
| |/
* | Deleted a verbose and unneeded log message.Diva Canto2010-10-211-1/+1
|/
* Fix a comment markerMelanie2010-10-041-1/+1
|
* Add linden prim renderer and update libOMVMelanie2010-10-041-16/+31
|
* Send kill packets for avatars, tooMelanie2010-09-171-0/+4
|
* Send KillPackets on the Task queue rather than the State queueJustin Clark-Casey (justincc)2010-09-173-2/+17
| | | | | | | | | Object updates are sent on the task queue. It's possible for an object update to be placed on the client queue before a kill packet comes along. The kill packet would then be placed on the state queue and possibly get sent before the update If the update gets sent afterwards then client get undeletable no owner objects until relog Placing the kills in the task queue should mean that they are received after updates. The kill record prevents subsequent updates getting on the queue Comments state that updates are sent via the state queue but this isn't true. If this was the case this problem might not exist.
* extend m_entityUpdates.SyncRoot lock in LLClientView.ProcessEntityUpdates() ↵Justin Clark-Casey (justincc)2010-09-151-49/+49
| | | | | | | | | to reduce scope for kill/update race conditions This is necessary because it was still possible for an entity update packet to be constructed, the thread to pause, a kill to be sent on another thread, and then the original thread to resume and send the update This would result in an update being received after a kill, which results in undeletable ghost objects until the viewer is relogged Extending the lock looks okay since its only taken by kill, update and reprioritize, and both kill and update do not take further locks However, evidence suggests that there is still a kill/update race somewhere
* Improve generic message exception logging. Quieten down complaints about ↵Justin Clark-Casey (justincc)2010-09-131-2/+4
| | | | unhandled GenericMessages
* Add client name to packet resend log messages to make them a bit more ↵Justin Clark-Casey (justincc)2010-09-131-3/+7
| | | | informative
* MergedJohn Hurliman2010-09-121-132/+129
|\
| * Formatting cleanup.Jeff Ames2010-09-121-132/+129
| |
* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-121-24/+9
|/ | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
* Prevent child agents from being blacklisted in the kill record.Melanie2010-09-111-3/+6
|
* Rolling back the recent libomv update but keeping the ExpiringCache cleanups ↵John Hurliman2010-09-072-5/+5
| | | | (as much as is possible). There was a report of non-finite avatar positions after the update
* * Cache null account responses in the SimianUserAccountServiceConnector to ↵John Hurliman2010-09-072-5/+5
| | | | | | avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
* Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker2010-09-051-1/+5
| | | | on IDwellModule
* Show when appearance is sent to an avatar to help track down failureMelanie Thielker2010-09-021-0/+1
| | | | \to display avatars
* reinsert functionality to debug log more levels of incoming and outgoing ↵Justin Clark-Casey (justincc)2010-08-311-9/+43
| | | | | | | client protocol packets These levels correspond to packets that one isn't usually interested in when debugging (e.g. regular outgoing SimStats packets) This is equivalent to what we had a year ago before it was removed. It's extremely crude since it doesn't allow one to pick individual clients or packets. However, it can still be useful when debugging packet race conditions.
* Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman2010-08-301-62/+70
| | | | | | properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
* Replace hardcoded 0 with KickFlags provided by the client.Justin Clark-Casey (justincc)2010-08-281-1/+1
| | | | This finally completes http://opensimulator.org/mantis/view.php?id=4356 where this change had been accidentally removed. Thanks Revolution.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-08-261-1/+19
|\
| * Reinstate kill record check that prevents an entity update being sent to a ↵Justin Clark-Casey (justincc)2010-08-261-1/+19
| | | | | | | | | | | | | | client after it has been told that the entity has been deleted. On Linden Lab clients and some derivatives, receiving an entity update after an entity deletion notice results in an undeleteable prim that disappears upon client relog. This check was dropped in 0.7 for unknown reasons but renewed testing demonstrates that queued updates can still be present after a scene object has been deleted.
* | Send a null result search packet when no results are passsed inMelanie2010-08-261-1/+4
|/
* Plumb the region type through to the ProductName field in estate messagesMelanie2010-08-241-2/+2
|
* Remove various warnings and improve logging messages. No functional changes.Justin Clark-Casey (justincc)2010-08-231-2/+0
|
* Don't allow oversized search reply packetsMelanie Thielker2010-08-211-17/+42
|
* * Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() ↵John Hurliman2010-08-171-1/+1
| | | | to fix the build
* Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto2010-08-161-4/+15
| | | | TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
* Updated the create_region command in the RemoteAdmin plugin to properly ↵randomhuman2010-08-131-0/+5
| | | | support estates without seeking further input on the console.
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-131-3/+2
|
* On shift-copy of an object, set up a new physics actor (as appropriate) for ↵Justin Clark-Casey (justincc)2010-08-101-0/+4
| | | | | | every copied prim, not just the root This addresses http://opensimulator.org/mantis/view.php?id=4295
* Handle incoming ObjectImage (TextureEntry) updates synchronously rather than ↵Justin Clark-Casey (justincc)2010-08-101-1/+5
| | | | | | | asynchronously At least on stock Linden clients, updating the texture on all faces of the prim will actually send an ObjectImage packet for each update. There is a race condition if these are handled async, meaning that occasionally not all of the faces are correctly updated.