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* Make a race condition in packet resending smallerMelanie Thielker2009-05-031-0/+1
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* * Reversing experimental change in previous rev.Adam Frisby2009-05-021-1/+1
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* * Experimental: Speeds maximum resend per second from 80 packets to 400. ↵Adam Frisby2009-05-021-1/+1
| | | | (From maximum 117kbit to 585kbit)
* If a packet pooling blows up, fail gracefully instead of disconnectingMelanie Thielker2009-05-021-20/+32
| | | | | | the user
* Handle resends betterMelanie Thielker2009-05-022-1/+6
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* * Makes ObjectUpdate compressing tweakable in OpenSim.ini - introduces:Adam Frisby2009-05-021-2/+13
| | | | | | | | TerseUpdatesPerPacket=10 FullUpdatesPerPacket=14 TerseUpdateRate=10 FullUpdateRate=14
* Plumb conifg into the client views. Add config option to configure packetMelanie Thielker2009-05-021-0/+12
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* Move a lock to attempt to cut down packet lossMelanie Thielker2009-05-021-4/+4
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* Numerous packet improvements.Melanie Thielker2009-05-024-9/+40
| | | | | | | | | | | | | Don't allow packets to be resent before they have actually been sent for the first time. Switch from serializing a packet to get it's length to the LibOMV provided Length property. Fix resend timing. Fix the use of dangling references to Acked packets. Fix the packet handler to play nice with the packet pool. Fix the packet pool. Add data block recycling to the packet pool. Packet pool is now ENABLED by default. Add config option to disable packet and data block reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being recycled.
* Fix the issue that stopped the packet pool from working. Add a mechanismMelanie Thielker2009-05-022-9/+10
| | | | | | | | to recycley data blocs within a packet. Recycle the ObjectUpdate* data blocks. Speeds up loading even more. This may mean that the packet pool is now viable.
* Improve prim sending by combining multiple prim updates into a single packetMelanie Thielker2009-05-011-73/+200
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* Thank you, mpallari, for a patch that correct the behavior of the avatarMelanie Thielker2009-04-301-3/+1
| | | | | | | performance patch. Fixes Mantis #3562
* Thank you, mpallari, for a patch that increses efficiency by combiningMelanie Thielker2009-04-301-12/+63
| | | | | | | | avatar updates into a single packet. Applied with changes. Fixes Mantis #3136
* Catch another j2k decode exception that can be caused by a bad assetMelanie Thielker2009-04-291-29/+34
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* Fix a crash that will hit when an image asset is truncated in storageMelanie Thielker2009-04-291-1/+11
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* fixes exception thrown when client session is shutdown whileDr Scofield2009-04-291-0/+2
| | | | | packethandler still active
* Thanks Bluewall for Mantis #3519: a patch that adds simulator uptime and ↵Dahlia Trimble2009-04-251-1/+1
| | | | version to REST/json statistics reporting
* cleaning up, fixing warningsDr Scofield2009-04-221-1/+1
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* Add copyright headers. Formatting cleanup.Jeff Ames2009-04-221-5/+5
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* Change a bad use of a type name as a variable. Thanks, Fly-ManMelanie Thielker2009-04-201-4/+4
| | | | | | Fixes Mantis #3497
* Add PlacesQuery packetMelanie Thielker2009-04-201-0/+21
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* It is possible that apacket is recieved before the clint stack is fully ready.Melanie Thielker2009-04-201-0/+2
| | | | | | This causes a nullref we need to catch here.
* Thank you kindly, RemedyTomm for a patch that:Charles Krinke2009-04-183-58/+134
| | | | | | | | | | | | Following feedback from 0003440, i've made some changes to the new texture pipeline to optimise performance. The changes are: - Fixed a math issue where a small percentage of images with a certain size (on the packet boundary) would not have their final data delivered. This issue has been present since pre- 0003440 - It was suggested that a discardlevel of -1 and a prioriy of 0 meant to abandon the transfer, this is incorrect and caused some textures to clog. - The texture throttle blocking queue is now only filled in relation to the actual throttle amount.. i.e, on a connection throttled to 300k, only twenty packets will be placed in the queue at a time, on a larger connection it will be much more. This is to balance responsiveness to requests and speed, and to minimise wasted packets. - The engine now keeps track of the number of pending textures, and the stack will not be walked if there's no textures pending, saving CPU. Textures are only considered "pending" when they've already been decoded. - As part of the above, some textures may receive twice as much data per cycle if the number of pending textures is below the cycle threshold, this should prevent loading from slowing down when there are fewer textures in the queue.
* Fixes Mantis # 3469. Thank you kindly, BlueWall, for a patch that:Charles Krinke2009-04-171-0/+5
| | | | | | | This patch adds extended status reporting with the url http://server:port/simstatusx/ [^] . The data is returned in json format as "text/plain" type.
* Correctly flag group owned prims in the land prim listMelanie Thielker2009-04-161-2/+2
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* Fix build break and change some groups interfacesMelanie Thielker2009-04-161-7/+4
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* Commit the group deeding support, thank you, mcortezMelanie Thielker2009-04-151-1/+27
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* minor: Remove some mono compiler warnings. Uncomment code when it's ↵Justin Clarke Casey2009-04-151-7/+7
| | | | actually being used.
* Another cleanup: Region_Status renamed to RegionStatus, and a usage comment ↵Johan Berntsson2009-04-151-1/+1
| | | | added
* Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker2009-04-141-0/+11
| | | | | | avatar interests update.
* * Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵Teravus Ovares2009-04-142-0/+11
| | | | | | | | | singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
* * Set eol-style: native on J2KImage.csTeravus Ovares2009-04-131-2/+2
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* *Bypass J2kDecoder when asset is nullTeravus Ovares2009-04-131-0/+4
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* if Data is null, shortcut to client.SendImageNotFound, as any otherSean Dague2009-04-131-3/+10
| | | | | option at this point is going to give us a NullReferenceException
* scream out a bit warning if we failed to set default imageSean Dague2009-04-131-0/+2
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* catch for a null asset so we don't get an exception here, though thisSean Dague2009-04-131-1/+7
| | | | | probably just makes the decoder break somewhere else.
* put J2KImage into it's own file, please no doubling up on classes inSean Dague2009-04-132-316/+354
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* * Patch from RemedyTomm Mantis 3440Teravus Ovares2009-04-103-510/+428
| | | | | | | | * Revamps the server side texture pipeline * Textures should load faster, get clogged less, and be less blurry * Minor tweak to ensure the outgoing texture throttle stays private. * Fixes mantis 3440
* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-101-2/+2
| | | | | | | | | | | | | | Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-04-091-1/+0
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* * Tagged long running tests with LongRunningAttribute.lbsa712009-04-091-1/+2
| | | | | | * Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
* * Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey2009-04-081-13/+14
| | | | | | | | | as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
* * Fix the remainder of the packets that require sessionId checks.Teravus Ovares2009-04-081-32/+929
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* * [SECURITY] Implements additional packet security checks for Object related ↵Adam Frisby2009-04-081-0/+250
| | | | | | | | packets. * Note: as with the last commit, this requires additional testing. * This represents 2/8ths of packets now being checked appropriately.
* * [SECURITY] Implements a large number of new security checks into ↵Adam Frisby2009-04-081-0/+269
| | | | | | | | Scene/Avatar packet processing within ProcessInPacket. * Notes: this requires heavy testing, it may cause new issues where LL have recycled agent block data for non-security purposes. It can be disabled on Line 4421 of LLClientView.cs by changing m_checkPackets to false. * This represents approx 1/8th of the packets being checked.
* * Ooops, really put this on the task queue and not textureJustin Clarke Casey2009-04-071-1/+1
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* * Put AgentTextureCached? response packet on the task queue rather than the ↵Justin Clarke Casey2009-04-071-3/+2
| | | | | | | | wind queue * Thanks to rtomita for pointing this out.
* * Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey2009-04-071-0/+13
| | | | | | | * Implement "Add To Outfit" * Thanks FredoChaplin
* Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz2009-04-041-4/+35
| | | | | First part of Mantis #964, the necessary clouds image will follow separately.
* Preliminary work to support ObjectSpin* packets when user invokes CTRL / ↵nlin2009-04-041-4/+41
| | | | | | | | | SHIFT / MOUSE DRAG on a physical object Addresses Mantis #3381