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| * | Add a method to determine the count of packets in a throttleMelanie2009-10-013-0/+27
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| * | Add OnQueueEmpty event to the packet layers. No user functinality yetMelanie2009-10-013-2/+66
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* | | * Rewrote LLImageManager to use a real priority queue and hold minimal stateJohn Hurliman2009-10-012-448/+331
|/ / | | | | | | | | * Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself)
* | Fixing LLClientView memory leakJames J Greensky2009-10-014-8/+29
| | | | | | | | | | | | | | Fixing LLClientView memory leak by disposing of all timers utilized in LLClientView as they contain references to the callback method. This required the use of the Terminate and Close infrastructure that was already in place but was not being utilized.
* | * Change the signature of the agent set appearance callback to prevent ↵John Hurliman2009-09-301-6/+8
| | | | | | | | | | | | | | unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes * Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry set
* | Prevent null data being sent to the decoderMelanie2009-09-301-2/+5
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* | Add RebakeAvatarTexturesPacket to the client viewMelanie2009-09-301-0/+10
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* | Squelch the debug noise from diva's patchMelanie2009-09-301-1/+1
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* | Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman2009-09-301-1/+1
| | | | | | | | | | | | | | | | LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
* | This releases the texture assets from LLImageManager cache, and re-requests ↵Diva Canto2009-09-302-12/+48
|/ | | | them later if the client asks for them again. Needs more testing in texture-rich sims.
* Formatting cleanup.Jeff Ames2009-09-101-1/+1
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* * Lock timers when Calling Start() and Stop() when the Thread Context is ↵Teravus Ovares (Dan Olivares)2009-09-091-20/+56
| | | | murky. This affects Mono only.
* * Fixes mantis http://opensimulator.org/mantis/view.php?id=4044. Turns out ↵Diva Canto2009-08-221-12/+14
| | | | | | folders were never being removed from trash when they were singled out for purging in trash. They were being removed when Trash was purged as a whole. That behavior is now fixed for the new InventoryService set. * Removed left-overs from AssetInventoryServer.
* Putting the inventory packets back to ThrottleOutPacketType.Asset, because ↵Diva Canto2009-08-201-6/+6
| | | | that didn't work.
* Changed most of inventory packets to LowPriority, to see if that helps with ↵Diva Canto2009-08-201-6/+6
| | | | freezing on searching large inventories.
* Fixed a missing field in SendBulkInventoryFolderUpdate.Diva Canto2009-08-201-1/+3
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* Added MoveItems, which is most useful upon viewer-delete inventory ↵Diva Canto2009-08-191-6/+13
| | | | operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently).
* A better purge of trash folder.Diva Canto2009-08-191-10/+15
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* jhurliman's patch in http://opensimulator.org/mantis/view.php?id=4024Diva Canto2009-08-181-2/+2
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* Added new OpenSim.ini setting: "client_throttle_max_bps" which overrides ↵dahlia2009-08-182-16/+31
| | | | user's viewer network throttle settings
* Did I say that i don't like git? Remove some stuff that shouldn't haveMelanie2009-08-171-55/+22
| | | | gone in.
* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-08-172-22/+56
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| * Add System.Xml reference to the console projectMelanie2009-08-171-22/+55
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| * Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-08-161-0/+25
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| * | * ShortVersion, another attempt at fixing the test thread death that ↵Teravus Ovares (Dan Olivares)2009-08-161-0/+1
| | | | | | | | | | | | | | | | | | randomly occurs. * LongVersion nIni may be causing the test thread death. Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users. It might be because when it's in pause mode, something else reads from the nini config passed? If it is, it might not be fixable.. however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time.
* | | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into ↵Diva Canto2009-08-161-0/+25
|\ \ \ | | |/ | |/| | | | inventory-connector
| * | Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ↵Adam Johnson2009-08-161-0/+25
| |/ | | | | | | Handler - ref mantis #4010
* | Added GetAssetPermissions. Few last bugs nixed. This is ready for testing.Diva Canto2009-08-131-8/+7
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* | Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' ↵Diva Canto2009-08-131-1/+1
| | | | | | | | starting to get on my nerves.
* | Inventory redirects from CachedUserInfo to InventoryService COMPLETE!Diva Canto2009-08-131-14/+3
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* Apply http://opensimulator.org/mantis/view.php?id=1448Justin Clark-Casey (justincc)2009-08-111-0/+1
| | | | | | Store and retrieve user profile url at runtime Not yet persisted Thanks Fly-Man
* Removed IAssetCache.Diva Canto2009-08-104-18/+9
| | | | WARNING: PLEASE MAKE SURE TO USE THIS NEW bin/OpenSim.addin.xml
* * More tweaking of the various services to work with nonstandard region ↵Teravus Ovares (Dan Olivares)2009-08-081-2/+35
| | | | sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it.
* * Remove some mono compiler warningsJustin Clark-Casey2009-08-051-2/+2
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* trying to fix rare timer related exception.dr scofield (aka dirk husemann)2009-08-041-12/+12
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* * An attempt to fix mantis #3953Teravus Ovares2009-07-291-1/+5
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* Add the missing block to the alert messageMelanie Thielker2009-07-281-0/+2
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* Add the new StatusData block to the other two searchh packetsMelanie Thielker2009-07-281-0/+10
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* Fix a null data block in DirClassifiedReply packet, preventing a sessionMelanie Thielker2009-07-281-0/+4
| | | | | | | crash in search. Fixes Mantis #3952
* This does NOT address the issue in mantis #3940, but it may avoid the ↵diva2009-07-271-0/+1
| | | | exception reported there by WiLLuMPJuH Huisman pertaining to TeleportFailedPacket.
* * Fix Groups Module Null Reference when you were not a member of any group.Teravus Ovares2009-07-251-1/+2
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* Correct an issue in group packet sending that causes a nullref withMelanie Thielker2009-07-251-0/+1
| | | | | | libomv-0.7.
* * Updates libOMV to version 0.7.0Teravus Ovares2009-07-253-26/+36
| | | | | | | | * Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
* * Remove a noisy debug console message that was used for testing the camera ↵Teravus Ovares2009-07-191-1/+1
| | | | constraints. Ooops.
* * Created a way that the OpenSimulator scene can ask the physics scene to do ↵Teravus Ovares2009-07-191-0/+11
| | | | | | | | | a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
* fixed the bug where changing the rotation of a selection of prims in a ↵MW2009-07-171-9/+13
| | | | | | | | | linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects). This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
* Changed the DeRezObject event so it passes a list<uint> of localIDs in one ↵MW2009-07-121-2/+6
| | | | event trigger rather than triggering the event once for every localid in the derez packet.
* Formatting cleanup.Jeff Ames2009-07-011-6/+6
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* Restore the functionality that was removed in r9928. This lets the loadMelanie Thielker2009-07-012-50/+50
| | | | | | | | | balancer plugin work again. Create a new method, GetClientEP, to retrieve only the EndPoint for script usage. Marked the purpose of the method in IClientAPI.cs with a warning. Also restored the corresponding SetClientInfo functionality.
* * C# compiler is not smart enough to understand ClientLoop is under very ↵Arthur Valadares2009-06-291-26/+25
| | | | | | | heavy usage and inline DebugPacket, so DebugPacket is run as a method, causing Packet to be constantly pushed and popped uselessly, if you are not debugging packets. This showed some really big difference in a mock test, let's see how it behaves here.