aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Add back parts of reverted changes that were not concerned with child agent ↵Justin Clark-Casey (justincc)2012-03-291-2/+2
| | | | | | | caching. This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin() Also add a code comment as to why we're caching friend information for child agents.
* Revert "Simplify friends caching by only doing this for root agents - no ↵Justin Clark-Casey (justincc)2012-03-291-2/+2
| | | | | | | | functions require caching for child agents." We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
* Simplify friends caching by only doing this for root agents - no functions ↵Justin Clark-Casey (justincc)2012-03-281-2/+2
| | | | | | | | require caching for child agents. This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
* Typo fixMelanie2012-03-281-1/+1
|
* Fix typosMelanie2012-03-281-2/+2
|
* Start on Bulk inventory update via CAPS. Not functional yet. HG v2Melanie2012-03-281-0/+48
|
* Add a corresponding method for items. HG v2Melanie2012-03-281-0/+38
|
* Add SendRemoveInventoryFolders which allows to remove one or moreMelanie2012-03-281-1/+40
| | | | folders from the viewer's inventory view. For HG v2.0. More to come
* User level based restrictions for HyperGrid teleports, asset uploads, group ↵Snoopy Pfeffer2012-03-272-20/+58
| | | | creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
* Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)2012-03-211-6/+1
| | | | | | | | AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2012-03-201-1/+1
|
* Move frame loop entirely within Scene.Update() for better future performance ↵Justin Clark-Casey (justincc)2012-03-201-1/+1
| | | | | | | | analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
* Factor out common default animations code into SLUtil. LLClientView now ↵Justin Clark-Casey (justincc)2012-03-091-26/+1
| | | | | | makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy. As per opensim-users mailing list discussion.
* Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)2012-03-081-1/+1
| | | | | | | | | | | <category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
* comment out "[CAPS]: ScriptTaskInventory Request" log spamJustin Clark-Casey (justincc)2012-03-021-1/+1
|
* Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-2/+5
| | | | | | | | On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
* Correct a bug introduced in 1f402fdf (Feb 7 2012) where the delete friends ↵Justin Clark-Casey (justincc)2012-02-161-3/+3
| | | | grid call would try and contact the wrong uri. Also fixes the build from df960d5
* Add known identity informatio nto log message if an exception is thrown ↵Justin Clark-Casey (justincc)2012-02-161-36/+53
| | | | during LLUDPServer.HandleUseCircuitCode()
* Fix: Covenant view fails after updates or cache-clean see mantis ↵PixelTomsen2012-02-101-0/+12
| | | | | | http://opensimulator.org/mantis/view.php?id=2879 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Fix: Unable to remove AV from friend list (sqldb-bug) ↵PixelTomsen2012-02-101-7/+7
| | | | http://opensimulator.org/mantis/view.php?id=3731
* When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer ↵Justin Clark-Casey (justincc)2012-02-103-7/+14
| | | | | | | | permissions, not PermissionMask.All Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651
* Fix: Covenant changed time not set ↵PixelTomsen2012-02-031-4/+4
| | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-021-7/+7
| | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2012-01-311-2/+1
|
* Fix:Get embedded objects in notecard ↵PixelTomsen2012-01-291-0/+71
| | | | | | http://opensimulator.org/mantis/view.php?id=2607 Signed-off-by: nebadon <michael@osgrid.org>
* Remove IClientAPI from the money module. It was only used to pass in theMelanie2012-01-282-4/+4
| | | | agent id anyway
* Fix "Abnormal client thread terminations" stat in period CONNECTION ↵Justin Clark-Casey (justincc)2012-01-241-0/+1
| | | | | | STATISTICS to count the number of times clients are disconnected due to ack timeouts. This has been broken for a long period and would only ever show 0.
* Telehub Support:BlueWall2012-01-211-1/+13
| | | | Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-01-203-33/+143
|\
| * Allow a viewer UDP image request retry to trigger another asset fetch if an ↵Justin Clark-Casey (justincc)2012-01-192-6/+32
| | | | | | | | | | | | existing fetch hasn't responded before a timeout. This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason.
| * Add image not in database test for LLImageManagerJustin Clark-Casey (justincc)2012-01-193-13/+52
| |
| * refactor: separate out common parts of LLImageManagerTestsJustin Clark-Casey (justincc)2012-01-191-48/+40
| |
| * Add LLImageManager regression test for discard caseJustin Clark-Casey (justincc)2012-01-191-0/+53
| |
* | Telehub Support:BlueWall2012-01-201-3/+36
|/ | | | Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
* Add "image queues clear <first-name> <last-name>" console commandJustin Clark-Casey (justincc)2012-01-191-0/+20
| | | | This allows a way to manually clear pending image queue requests for debug purposes
* Add basic request and send image regression tests for LLImageManagerJustin Clark-Casey (justincc)2012-01-194-6/+98
|
* Comment out noisy log lines I accidentally included in the nant build target ↵Justin Clark-Casey (justincc)2012-01-161-6/+6
| | | | | | adjustment commit. Left in the method doc.
* Remove monocov and other obsolete nant build targets.Justin Clark-Casey (justincc)2012-01-161-5/+10
| | | | | monocov was a code coverage attempt 3 years ago which no longer works. other removed targets have been commented out or unused for a very long time
* Add "show image queue <first-name> <last-name>" region console commandJustin Clark-Casey (justincc)2012-01-102-5/+19
| | | | This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
* Implement the FetchInventory2 capability. This accompanies the existing ↵Justin Clark-Casey (justincc)2012-01-061-0/+151
| | | | | | | | | | FetchInventoryDescendents2 capability. Not yet enabled by default. You can enable this by setting Cap_FetchInventory2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini Enabling both FetchInventory2 and FetchInventoryDescendents2 improves the situation with properly fetching attachments and hud objects Probably because viewers are never expecting the odd situation where FetchInventoryDescendents2 is present but not FetchInventory2 However, for some reason attachments and hud objects occasionally fail to appear, though their status is correct in inventory For attachments, focussing on the avatar makes them appear. Hud objects have to be reattached.
* recomment log messages I accidentally left uncommentedJustin Clark-Casey (justincc)2012-01-051-6/+6
|
* Improve "app rebake" command to return a better message if no uploaded ↵Justin Clark-Casey (justincc)2012-01-051-6/+6
| | | | texture ids were available for the rebake request
* Minor formatting changes and commented out log lines for future debugging of ↵Justin Clark-Casey (justincc)2012-01-043-22/+76
| | | | image manager (udp texture fetch). No significant functional changes.
* Remove the pointless LLClientView.m_imageManager null check.Justin Clark-Casey (justincc)2012-01-041-16/+4
| | | | Despite the code comments we never actually null it.
* Reduce accessibility of some J2KImage/LLImageManager properties and methods ↵Justin Clark-Casey (justincc)2012-01-022-12/+12
| | | | to reduce potential code complexity and make code reading easier.
* Adding commented out log messages and some minor formatting for future bug ↵Justin Clark-Casey (justincc)2012-01-021-1/+8
| | | | hunting. No functional changes.
* HG: more / love for XmasDiva Canto2011-12-241-2/+5
|
* Stop unnecessarily sending the TextureEntry in client avatar updates.Justin Clark-Casey (justincc)2011-12-191-1/+7
| | | | | | As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars. This is done via the AvatarAppearance packet instead. Tested this back to viewer 1.23. Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free.
* Migrate detailed "appearance show" report generation up to ↵Justin Clark-Casey (justincc)2011-12-191-4/+13
| | | | | | | | AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive). Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25. Adjust some method doc Minor changes to some logging messages.
* Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)2011-12-161-0/+1
| | | | These were entirely unused.