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* Rename handler030 through handler038 with moreCharles Krinke2008-03-021-44/+44
* Rename handler040 through handler049 with moreCharles Krinke2008-03-021-42/+42
* Rename handler050 through handler059 with moreCharles Krinke2008-03-021-42/+42
* Rename handler060 through handler069 with moreCharles Krinke2008-03-021-42/+42
* Rename handler070 through handler079 with moreCharles Krinke2008-03-021-43/+43
* Rename handler080 through handler089 with moreCharles Krinke2008-03-011-58/+58
* Beginning to change all handler000 through handler094Charles Krinke2008-03-011-25/+24
* Cleaned up a couple compiler warnings.Jeff Ames2008-02-291-7/+2
* disabled AssetDownloadModule and re-enabled the asset download code in the as...MW2008-02-271-3/+3
* After seeing sdague do his happy dance over trunk working "the best he has ev...MW2008-02-271-70/+77
* UserService.ClearAgent call is no longer made when a childagent connection is...MW2008-02-271-1/+1
* * Caught HttpListenerException and swallowed if with outputlbsa712008-02-252-13/+13
* * Converted the last of the events to the private delegate instance method to...Teravus Ovares2008-02-221-2/+4
* * Implement packet queue statisticsJustin Clarke Casey2008-02-222-3/+36
* fixed it so that the different types of trees now work (show up in the client...MW2008-02-221-1/+5
* * Relative large ClientView refactoring of packet Events into .Net recommende...Teravus Ovares2008-02-221-256/+686
* * Fixed an issue where the client thread was aborted before the UDP server se...Teravus Ovares2008-02-211-4/+11
* "threads" command now works. I've added manual tracking of threads (only if c...Tedd Hansen2008-02-211-0/+1
* Minor cleanup.Jeff Ames2008-02-203-5/+5
* * Added a few more packets to ClientView. Added tendons to the Skeletal Group...Teravus Ovares2008-02-201-12/+69
* * Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares2008-02-201-1/+1
* Playing "Name that thread". Adding names and isbackground=true to all threads...Tedd Hansen2008-02-191-0/+1
* Committing ahzz's patch #619 - Description:Teravus Ovares2008-02-181-10/+24
* * Since default loglevel is debug, I'm commenting out the resending x packet ...Teravus Ovares2008-02-181-2/+2
* * Putting the resending x packet into debug mode only. Set your loglevel to...Teravus Ovares2008-02-181-1/+1
* * Thanks to Ahzz, more verbose error messages on the console and possibly a f...Teravus Ovares2008-02-181-33/+50
* * Added /even more/ debugging messages to the UDP server to help people in re...Teravus Ovares2008-02-182-8/+72
* Thank you very much Ahzzmandius for adding the supportCharles Krinke2008-02-181-0/+22
* Some changes to remove some of the direct calls to CommsManager from Scene, s...MW2008-02-161-1/+2
* * Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby2008-02-141-4/+4
* * Clean up LIBRARY INVENTORY messagesJustin Clarke Casey2008-02-131-4/+4
* * various minuscule code convention conformance fixeslbsa712008-02-121-1/+2
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-121-1/+1
* The very beginnings of attachments (no detachments! :)Dalien Talbot2008-02-101-1/+19
* * Refactored permissions handling to extract info out of permisisons block in...lbsa712008-02-101-32/+36
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-2/+2
* * Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares2008-02-091-2/+12
* * Change logger to handle [<entry>] where <entry> contains non alphabetic cha...Justin Clarke Casey2008-02-091-1/+1
* * In the most basic situations, ClientView and ScenePresence no longer leak m...Justin Clarke Casey2008-02-091-4/+4
* Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey2008-02-082-5/+19
* * This update contains a bucket-full of network optimizations.Teravus Ovares2008-02-071-3/+10
* * Chasing down memory leak where memory used by a client is not returned on c...Justin Clarke Casey2008-02-062-1/+12
* Converted logging to use log4net.Jeff Ames2008-02-054-70/+75
* * Refactored the sound calls to SceneObjectPart Teravus Ovares2008-02-051-7/+23
* * Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey2008-02-041-8/+1
* Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTrigge...Teravus Ovares2008-02-041-0/+14
* First part of avatar persistence, currently only really works in standalone m...MW2008-02-042-1/+2
* * Whole buncha stuff.Adam Frisby2008-02-041-0/+17
* Implements LSL function llDialog().alondria2008-02-021-1/+36
* In an attempt to solve multihomed UDP problem I seem to have bound UDP socket...Tedd Hansen2008-02-022-5/+5