| Commit message (Collapse) | Author | Age | Files | Lines |
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more than half of total. Add a state control to NewFileAgentInventory
to avoid more than one at a time per client. ( Incomplete and possible not that good)
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check scene prim size limits.
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assets to inventory, since it may actually be a bad ideia since good
model textures are deply related to it and there is no current use for
independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
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meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is..
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meshs. (some prims can have same mesh)
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estimations can work
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at any time and to drop requests for avatars n longer in the scene
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NewAgentInventoryRequest know about mesh (does nothing with it still)
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probably never worked past the mesh beta.
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which is the name actually used in viewer code.
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It's actually used.
This reverts commit 94a8e5572b1529190a174f29f866b65e7b2ccc0e.
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leverage the Poll Service without blocking it's workers.
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RegionHandleRequests. (code assumes packet handle is called async as it is not)
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