| Commit message (Collapse) | Author | Age | Files | Lines |
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for passengers
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
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grid call would try and contact the wrong uri. Also fixes the build from df960d5
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during LLUDPServer.HandleUseCircuitCode()
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but unscripted default sit anim is lost. Still some Gfx glitching. Physical
crossing doesn't work yet.
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http://opensimulator.org/mantis/view.php?id=2879
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
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http://opensimulator.org/mantis/view.php?id=3731
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permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
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Conflicts:
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
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http://opensimulator.org/mantis/view.php?id=5869
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
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careminster
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http://opensimulator.org/mantis/view.php?id=2607
Signed-off-by: nebadon <michael@osgrid.org>
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agent id anyway
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
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STATISTICS to count the number of times clients are disconnected due to ack timeouts.
This has been broken for a long period and would only ever show 0.
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Conflicts:
OpenSim/Framework/RegionSettings.cs
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Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
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existing fetch hasn't responded before a timeout.
This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason.
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Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
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This allows a way to manually clear pending image queue requests for debug purposes
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adjustment commit.
Left in the method doc.
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monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
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This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
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FetchInventoryDescendents2 capability.
Not yet enabled by default. You can enable this by setting Cap_FetchInventory2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini
Enabling both FetchInventory2 and FetchInventoryDescendents2 improves the situation with properly fetching attachments and hud objects
Probably because viewers are never expecting the odd situation where FetchInventoryDescendents2 is present but not FetchInventory2
However, for some reason attachments and hud objects occasionally fail to appear, though their status is correct in inventory
For attachments, focussing on the avatar makes them appear. Hud objects have to be reattached.
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texture ids were available for the rebake request
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Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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image manager (udp texture fetch). No significant functional changes.
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Despite the code comments we never actually null it.
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Conflicts:
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
OpenSim/Services/Interfaces/IUserAccountService.cs
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