| Commit message (Expand) | Author | Age | Files | Lines |
* | NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!! | UbitUmarov | 2015-08-26 | 1 | -26/+13 |
* | turn off KeepAlive | UbitUmarov | 2015-08-24 | 2 | -5/+5 |
* | delay terrain sending if land queue is 2 busy | UbitUmarov | 2015-08-22 | 2 | -1/+24 |
* | put back entities remove from updates on SendKillObject. | UbitUmarov | 2015-08-19 | 1 | -1/+11 |
* | add missing regionExtent setup and Scene physicsscene configuration ( not | UbitUmarov | 2015-08-19 | 1 | -4/+4 |
* | Merge branch 'mbworkvar2' into ubitvar | UbitUmarov | 2015-08-19 | 2 | -113/+169 |
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| * | varregion: add varregion and TerrainData use in LLClientView. | Robert Adams | 2015-03-28 | 1 | -109/+164 |
| * | varregion: remove use of Constants.RegionSize is various places. | Robert Adams | 2015-03-28 | 1 | -4/+5 |
* | | add a Retry-After response header to the 503 sent when we are 2 busy to do | UbitUmarov | 2015-08-19 | 1 | -0/+5 |
* | | do keepalive on mesh and texture GET. Dont use reusecontext any where. | UbitUmarov | 2015-08-18 | 2 | -5/+5 |
* | | Track selected objects per client | Melanie Thielker | 2015-08-15 | 1 | -0/+6 |
* | | Maybe reduce incidence of ghost avatars | Melanie Thielker | 2015-06-12 | 1 | -1/+10 |
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* | Remove the Invisible stuff and add more baked caching. Refactor selection of ... | Melanie Thielker | 2014-11-11 | 1 | -4/+1 |
* | Second part of invisible base avatar option | Melanie Thielker | 2014-11-10 | 1 | -1/+6 |
* | Remove JustinCCs UDP patch - it is harmful to Avination's grid management | Melanie Thielker | 2014-11-10 | 1 | -2/+4 |
* | scale ChildAgentThrottles with distance (internal to child server and not | UbitUmarov | 2014-11-06 | 2 | -8/+19 |
* | allow drawdistance to change between 32 and MaxDrawDistance, configurable | UbitUmarov | 2014-11-06 | 1 | -2/+2 |
* | don't send updates for deleted agents | UbitUmarov | 2014-11-01 | 1 | -3/+4 |
* | sadly revert to resend terseUpdates enqueuing them back into entityupdates | UbitUmarov | 2014-10-31 | 2 | -4/+47 |
* | set udp SocketOptionName.ReuseAddress to false, to not allow two regions | UbitUmarov | 2014-10-30 | 1 | -0/+2 |
* | try to make SOG crossings full async. Simplify some borders checking.... | UbitUmarov | 2014-10-24 | 1 | -1/+1 |
* | Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads." | Melanie Thielker | 2014-10-13 | 2 | -18/+1 |
* | revert to async send, since past experience showed sync didn't work when | UbitUmarov | 2014-10-13 | 1 | -2/+2 |
* | *TEST* send udp sync. Stop uncontroled and hidden use of IO threads. | UbitUmarov | 2014-10-13 | 2 | -2/+19 |
* | move AnimationSet and AvatarSkeleton to OpenSimExtras | UbitUmarov | 2014-10-12 | 1 | -5/+7 |
* | add simulator features AvatarSkeleton and AnimationSet report | UbitUmarov | 2014-10-11 | 1 | -1/+4 |
* | changed skeleton, do parse the mesh on upload to check skeleton. Sooner or | UbitUmarov | 2014-10-11 | 2 | -26/+26 |
* | dont let test mesh go to meshes inventory folder that is not displayed by | UbitUmarov | 2014-10-11 | 1 | -1/+3 |
* | bug fix | UbitUmarov | 2014-10-11 | 1 | -2/+3 |
* | check for avatar skeleton data on meshs headers on cost estimation. Dont | UbitUmarov | 2014-10-11 | 2 | -11/+101 |
* | do global position X and Y with double precision in autopilot, so | UbitUmarov | 2014-09-30 | 1 | -4/+7 |
* | change it again... | UbitUmarov | 2014-09-26 | 1 | -1/+1 |
* | remove unnecessary argument ref | UbitUmarov | 2014-09-26 | 1 | -1/+1 |
* | make c# more happy | UbitUmarov | 2014-09-26 | 1 | -4/+1 |
* | use central animationset permitions define | UbitUmarov | 2014-09-26 | 1 | -2/+2 |
* | Extend upload verification to all upload paths | Melanie Thielker | 2014-09-25 | 1 | -0/+8 |
* | fix animation asset name to "animatn", use "animset" for the new | UbitUmarov | 2014-09-25 | 1 | -8/+10 |
* | add also the name animset until its clear the name liru will use | UbitUmarov | 2014-09-25 | 1 | -0/+7 |
* | add animationset to upload assets, for now no cost | UbitUmarov | 2014-09-25 | 1 | -0/+6 |
* | Fix a nullref in a debug message. If we have no SceneAgent, we can't output d... | Melanie Thielker | 2014-09-15 | 1 | -5/+8 |
* | Reinstate closing the client if CloseAgen returns false. This was part | Melanie Thielker | 2014-09-14 | 1 | -1/+2 |
* | revert changes to m_pendingCache and remove client close if there is no | UbitUmarov | 2014-09-14 | 1 | -21/+14 |
* | do not use a blind expire of m_pendingCache. Entries must be valid while | UbitUmarov | 2014-09-13 | 1 | -15/+23 |
* | If a client's SceneAgent is null, that client is not fully logged in or | Melanie Thielker | 2014-09-13 | 1 | -0/+14 |
* | reduce MIN_CALLBACK_MS guard time. A value too high introduces a extra | UbitUmarov | 2014-09-02 | 1 | -1/+1 |
* | void time change between gettime calls | UbitUmarov | 2014-09-02 | 1 | -4/+3 |
* | *needs testing, not that good* change throttles math using floats and not | UbitUmarov | 2014-09-02 | 4 | -125/+112 |
* | make use of it in GetMeshModule, and meshs are Assets not Task itens, | UbitUmarov | 2014-08-29 | 1 | -43/+4 |
* | add method to get a category throttle rate | UbitUmarov | 2014-08-29 | 2 | -38/+37 |
* | reduce burst | UbitUmarov | 2014-08-29 | 1 | -1/+1 |