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* Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)2013-11-231-5/+2
* Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)2013-11-231-1/+7
* Added sending (for now hard-coded) sim isze in SendMapBlockSplit()Latif Khalifa2013-11-061-0/+6
* Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)2013-11-061-0/+23
* Start counting resent packets in the places that I missed when the stat was f...Justin Clark-Casey (justincc)2013-10-312-0/+8
* minor: remove mono compiler warnings in AvatarPickerSearchModule and UploadBa...Justin Clark-Casey (justincc)2013-10-312-7/+3
* Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2013-10-312-1/+32
* minor: Add commented out code for apparent passing of texture IDs in ObjectPr...Justin Clark-Casey (justincc)2013-10-241-0/+26
* Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...Justin Clark-Casey (justincc)2013-10-241-38/+38
* Only set the data present event if we actually queued an outoing packet (not ...Justin Clark-Casey (justincc)2013-10-241-4/+17
* Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-042-2/+2
* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-273-3/+4
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-273-6/+6
* Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2013-09-251-11/+26
* Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)2013-09-251-2/+2
* Instead of swallowing any socket begin/end receive exceptions, log them for d...Justin Clark-Casey (justincc)2013-09-251-7/+32
* Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-223-0/+6
* Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...Justin Clark-Casey (justincc)2013-09-181-1/+1
* Change logging to provide more information on LLUDPServer.HandleCompleteMovem...Justin Clark-Casey (justincc)2013-09-181-10/+39
* Change handling of the FetchInventoryDescendents2 capability configuration to...Mic Bowman2013-09-111-23/+36
* Fix bug where users teleporting to non-neighbour regions could continue to he...Justin Clark-Casey (justincc)2013-09-021-2/+2
* minor: remove mono compiler warning from LLClientViewJustin Clark-Casey (justincc)2013-08-231-4/+0
* Don't allow users to attempt to sit on objects in a child region without goin...Justin Clark-Casey (justincc)2013-08-211-0/+20
* Packet headers are not zero-encoded so don't try to zero-decode these in Pack...Justin Clark-Casey (justincc)2013-08-161-16/+9
* minor: Comment out AvatarPicketSearch caps log message for now, which is occu...Justin Clark-Casey (justincc)2013-08-141-1/+1
* Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...Justin Clark-Casey (justincc)2013-08-141-4/+29
* Count any incoming packet that could not be recognized as an LLUDP packet as ...Justin Clark-Casey (justincc)2013-08-141-21/+44
* minor: Extend warning message when adding trying to add an event for a client...Justin Clark-Casey (justincc)2013-08-121-3/+8
* Merge branch 'TeleportWork'Justin Clark-Casey (justincc)2013-08-094-5/+11
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| * Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)2013-08-084-5/+11
* | * This makes in-world terrain editing smoother, even in MegaRegions. This ...teravus2013-08-071-3/+30
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* For LLImageManagerTests, make tests execute under synchronous fire and forget...Justin Clark-Casey (justincc)2013-08-051-8/+12
* Fix the failing TestSendImage. J2K decoding is async.Diva Canto2013-08-031-1/+9
* minor: Add name to debug lludp packet level feedback on consoleJustin Clark-Casey (justincc)2013-08-011-1/+1
* Try a different approach to slow terrain update by always cycling the loop im...Justin Clark-Casey (justincc)2013-08-011-1/+2
* Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...Justin Clark-Casey (justincc)2013-08-011-5/+5
* Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...Diva Canto2013-08-011-5/+5
* Experimental comment to eneralize the handling of Linden caps when theMic Bowman2013-07-311-1/+5
* Doing the HG Map / SimulatorFeatures "the right way": moved it to HGMapModule...Diva Canto2013-07-301-12/+3
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-07-301-11/+28
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| * minor: Add timeout secs to connection timeout message. Change message to ref...Justin Clark-Casey (justincc)2013-07-291-8/+9
| * Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I...Justin Clark-Casey (justincc)2013-07-291-1/+1
| * Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and a...Justin Clark-Casey (justincc)2013-07-291-5/+21
* | After talking to lkalif on the IRC: SimulatorFeatures response: renamed the O...Diva Canto2013-07-301-6/+7
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* Several major improvements to group (V2) chat. Specifically: handle join/drop...Diva Canto2013-07-271-2/+2
* Slight improvement: no need to delay the removal of the queues in EQ, because...Diva Canto2013-07-261-8/+0
* This should fix all issues with teleports. One should be able to TP as fast a...Diva Canto2013-07-251-44/+14
* Deleted all [ZZZ] debug messages.Diva Canto2013-07-241-5/+0
* One more thing to test in order to let CompleteMovement go up the stack.Diva Canto2013-07-241-2/+3
* Minor adjustment on timings of waits.Diva Canto2013-07-241-4/+19