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My fork of OpenSim for IG and MG, called SledjChisl.
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*
Merge branch 'ubitworkmaster'
Melanie Thielker
2014-08-13
2
-63
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+68
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remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
UbitUmarov
2014-08-13
2
-11
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+17
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process AgentUpdates in order with rest of packets. Only give higher priority...
UbitUmarov
2014-08-13
1
-2
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+4
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take agentUpdate checks out of llUDPserver (disabling useless debug) and
UbitUmarov
2014-08-12
2
-43
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+35
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do the significance test invalidation at MoveAgentToRegion
UbitUmarov
2014-08-12
1
-4
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+3
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no need to go from cos into squared sin when just abs of cos is as good
UbitUmarov
2014-08-12
1
-5
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+7
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force AgentUpdate after CompleteAgentMovement to pass by significance test
UbitUmarov
2014-08-12
1
-5
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+9
*
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Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....
Melanie Thielker
2014-08-13
1
-6
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+2
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actually let delay match throttles as original design
UbitUmarov
2014-08-10
1
-11
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+9
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OutgoingPacketHandler can not be paced by hits on SendPacket()
UbitUmarov
2014-08-10
1
-4
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+8
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also on other case
UbitUmarov
2014-08-09
1
-0
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+11
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return even zero costs ( prims on other regions )
UbitUmarov
2014-08-09
1
-1
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+1
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move from RegisterInventoryServiceHandlers to
UbitUmarov
2014-08-09
1
-9
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+14
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Reduce delay time on regin handshake reply to speed up terrain sending.
Melanie Thielker
2014-08-07
1
-1
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+1
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minor clean, dont check for cache if we aren't using it..
UbitUmarov
2014-08-07
1
-82
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+22
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reply to cached checks with same serial number
UbitUmarov
2014-08-07
1
-3
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+4
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DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
2014-08-07
2
-135
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+99
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bakemodule didnt like last changes
UbitUmarov
2014-08-06
2
-13
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+8
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some debug to remove later
UbitUmarov
2014-08-06
2
-1
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+9
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try to make the baked textures cache work
UbitUmarov
2014-08-06
1
-33
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+40
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check...
UbitUmarov
2014-08-04
1
-17
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+17
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Revert "start sending terrain in scenePresence after well defined avatar. Minor"
UbitUmarov
2014-08-04
2
-37
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+25
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start sending terrain in scenePresence after well defined avatar. Minor
UbitUmarov
2014-08-04
2
-25
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+37
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comment out a debug msg. more on gods being Gods
UbitUmarov
2014-08-03
1
-1
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+1
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make HandlerRegionHandshakeReply processing async and delay it a bit. This
UbitUmarov
2014-07-30
1
-2
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+6
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Send new parcel permissions to activate viewer options - done right this time
Melanie Thielker
2014-07-29
1
-4
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+6
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Add new fields to parcel update
Melanie Thielker
2014-07-29
1
-1
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+11
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dont send packets twice
UbitUmarov
2014-07-27
1
-1
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+0
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add queue transition code needs review/more testing
UbitUmarov
2014-07-25
1
-79
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+115
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remove old and dead code that its only making it hard to understand
UbitUmarov
2014-07-25
1
-287
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+18
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change previus code, send a NoEvents response back to http server, even
UbitUmarov
2014-07-24
1
-2
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+1
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EventQueueGetModule: dont reuse queues, we dont know whats there; make
UbitUmarov
2014-07-24
1
-10
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+9
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fix HUD attachment update filter to allow avatar center etc
UbitUmarov
2014-07-22
1
-2
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+2
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remove avn hack on sitted avatars positions
UbitUmarov
2014-07-20
1
-27
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+3
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Fix coalesced objects not showing up as "piles" of prims (AVN only bug)
Melanie Thielker
2014-07-20
1
-4
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+4
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Melanie Thielker
2014-06-21
27
-578
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+1654
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Merge branch 'master' into careminster
Melanie
2014-01-28
2
-0
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+20
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Adds a configuration option to cannibalize bandwidth from the
Mic Bowman
2014-01-20
2
-0
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+20
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-08
1
-8
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+17
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If an agent is sitting, then do send the rotation in the agent update instead...
Justin Clark-Casey (justincc)
2014-01-08
1
-8
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+17
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Intermediate commit. Sill errors.
Melanie
2014-01-05
2
-22
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+48
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varregion: Add region size to teleport event messages (EnableSimulator,
Robert Adams
2014-01-04
2
-19
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+45
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Dynamically adjust to the number of visual params sent.
Melanie
2014-01-04
1
-1
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+1
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2013-12-19
1
-3
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+3
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Create regression test TestSendAgentGroupDataUpdate() for groups agent data s...
Justin Clark-Casey (justincc)
2013-12-18
1
-3
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+3
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Committing the Avination Scene Presence and related texture code
Melanie
2013-12-11
1
-9
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+8
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Merge branch 'master' into careminster
Melanie
2013-12-07
2
-11
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+23
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minor: Use enums for setting inv/asset types on data upload rather than magic...
Justin Clark-Casey (justincc)
2013-12-06
1
-7
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+7
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Properly set InventoryType.Snapshot when a snapshot is uploaded
Justin Clark-Casey (justincc)
2013-12-06
1
-0
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+4
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Fix regression where mouse look flight direction no longer worked by zeroing ...
Justin Clark-Casey (justincc)
2013-12-05
1
-1
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+24
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