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* * Acks the first UseCircuitCode packet Teravus Ovares2008-04-172-1/+12
| | | | | * Implements Teleport One Agent Home
* * Implements 'Set Home to Here' Teravus Ovares2008-04-171-10/+41
| | | | | | | * Implements 'Teleport Home' * User Server has to be updated for it to save your home in grid mode * home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float. Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now. Eventually it needs to be a float, but lets release another incremental version before doing that.
* * Applying melanie's Landmark patch. Thanks Melanie!Teravus Ovares2008-04-161-32/+19
| | | | | * To make a landmark, you currently have to enable admin options in the advanced menu first. We're working on this.. however use the admin options solution in the mean time.
* Thank you very much, Kmeisthax for:Charles Krinke2008-04-161-0/+18
| | | | | | | This patch makes the "Show in Search" checkbox on the viewer work. Additionally, I also discovered that show-in-search objects use the JointWheel flag, so this patch currently uses that flag. LibSL needs to add a flag to enum LLObject.ObjectFlags, "IncludeSearch = 32768" so we aren't using a legacy flag. Additionally this patch also contains a small fix to BaseHTTPServer that lets the response content-type to be something other than text/html. For some reason this didn't get submitted with the DataSnapshot merge.
* * Fix mantis 975 - prim text > 255 charsJustin Clarke Casey2008-04-151-0/+8
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* * Fixes an issue with the BaseHttpServer in LinuxTeravus Ovares2008-04-151-1/+1
| | | | | | | | * Fixes an estate naming issue * Fixes a land issue with the landobject not reporting the proper parcel prim. * A few other tweaks.
* * Working towards notifying the client if the inventory service has failed, ↵Justin Clarke Casey2008-04-141-3/+6
| | | | | | | | | rather than simply returning 0 items. * This is very early support which would only be triggered in a rather unlikely case (if the user server correctly received an inventory skeleton, but later on failed to return the whole inventory in a timely manner. Also, this only applies to the 1.19.1.4 client onwards * Code cleanup and support for other failure cases (failure of inventory caching on region crossing, failure to actually add a folder/item, etc, should follow.
* * Fixed a few warnings.Teravus Ovares2008-04-141-0/+25
| | | | | | | * Added license info to a few files it was missing from. * Fleshed out the landbuy interfaces * If you add '-helperuri http://127.0.0.1:9000/' to your list of parameters you tell the client to use when you start it up you can transfer ownership of parcels now in standalone. Structured gridmode requires a lot more work, see the documentation in the example money module. The example money module is not secure especially in standalone mode.
* * Temporarily, stop the exception of mantis #951 from killing the entire ↵Justin Clarke Casey2008-04-131-1/+13
| | | | client session.
* further renaming of properties for claritySean Dague2008-04-102-7/+7
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* moved fields to properties for UserDataProfile, which wasSean Dague2008-04-102-7/+7
| | | | | | | actually a little more work than I expected given the copious use of out params.
* * Made it safe again to use the restart button from the estate tools and the ↵Teravus Ovares2008-04-101-0/+7
| | | | | | | restart console command. * It looks ugly on the console.. but it's really safe.. and restores some memory.
* * Updates BetaGridLikeMoneyModuleTeravus Ovares2008-04-101-15/+60
| | | | | | | * Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more.
* From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2008-04-091-0/+3
| | | | | | | "This is llDetectedKey for touch_start - it is already implemented for sensor." Thanks Michael
* * Following A_Biondi's suggestion, going to try returning a version number ↵Justin Clarke Casey2008-04-081-1/+1
| | | | | | | | of 1 instead of 0 for the folder requested in a InventoryDescendentsPacket * Can't hurt - it doesn't appear to cause any problems in a quick test.
* more refactoring, this time on InventoryFolderBaseSean Dague2008-04-071-4/+4
| | | | | | | | * wrap attributes in properties * clean up names a little bit * clean up name styles
* Refactor InventoryItemBase to do the following:Sean Dague2008-04-071-53/+53
| | | | | | | | * wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
* Remove some dead code.Jeff Ames2008-04-071-13/+0
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* * EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey2008-04-071-4/+80
| | | | | | | | | | | item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
* * Implemented AgentPause and AgentResume. AgentPause extends the timeout ↵Teravus Ovares2008-04-061-7/+22
| | | | | | | for a client at the server by 3x. AgentResume restores the timeout to the normal amount. * The linden client still doesn't like it when you have an image select box open for more then 100 or so seconds.
* * Lowered the default throttle settings. They were way too high at 1.5MB/s! Teravus Ovares2008-04-051-8/+8
| | | | | | | * This will definitely help the missing prim problem (probably eliminate it entirely)! * This will help the broken up land block problem (probably eliminate it entirely)! * Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )
* * Resolve mantis 849Justin Clarke Casey2008-04-031-1/+1
| | | | | | * Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
* few more minor changes, needs prebuild to be ran.MW2008-04-011-5/+0
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* * Minor cleanupTeravus Ovares2008-03-301-1/+0
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* This update has good news and bad news, first the bad.Teravus Ovares2008-03-301-0/+21
| | | | | | | | | | * This update breaks inter-region communications, sorry. * You will need to run prebuild. Next, the good; * This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa. So Linux Simulators and Windows simulators are 100% compatible again. * This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border. If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost. That being said, it's best to update all your simulators to this revision at once.
* * Various 1.19.0.5 grid inventory request fixes. These will only take ↵Justin Clarke Casey2008-03-291-4/+1
| | | | | | | | | | | | affect once the region and the grid servers have upgraded to this revision * You may also need to clear your cache before seeing any effect. * These fixes may or may not affect inventory on the RC client. * These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly * Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal with situations where we receive child folders from the inventory service before their parent is received.
* Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵MW2008-03-291-1/+4
| | | | | | | | sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
* Minor formatting / svn properties cleanup.Jeff Ames2008-03-251-2/+1
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* * Make standalone non-home region caps work again.Justin Clarke Casey2008-03-241-1/+2
| | | | | | * When I removed the hard coding for the http port last night, I foolishly assumed standalone would be okay :)
* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-221-2/+0
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* Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). alondria2008-03-221-0/+9
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* Remove a couple more compiler warnings by commenting unused variables.Charles Krinke2008-03-211-1/+2
| | | | | This takes us down to 15 compiler warnings on a VS2005 C# build.
* * Removed more encoding faults.Adam Frisby2008-03-211-12/+1
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* * Removed a bad encoder.Adam Frisby2008-03-211-4/+2
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* * Converted a large number of ASCII encodings to UTF8.Adam Frisby2008-03-211-7/+13
| | | | | | | * We should not be using ASCII anywhere except for legacy compatibility reasons. * A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT * This should fix Mantis#799 - Japanese Profile Text does not work.
* * First draft resolution of mantis 777, 734, 389 - scripts do not save in ↵Justin Clarke Casey2008-03-201-1/+1
| | | | | | | | | | | | non-home regions * Should work in multi-region standalone and grid modes * This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc) * We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master * Current limitation is that this will only work if your http_listener_port is 9000 * This is a very early code cut (lots of bad practice, hard coding and inefficiency). However, I wanted to get this out there for feedback and my own sanity. Next few patches will clean up the mess.
* Thanks Ahzzmandius for fix for overflow in user profile About box or First ↵Jeff Ames2008-03-191-2/+2
| | | | Life About box when using non-ASCII encodings (bug #769).
* Formatting cleanup.Jeff Ames2008-03-181-47/+47
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* Formatting cleanup.Jeff Ames2008-03-188-211/+209
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* Formatting cleanup.Jeff Ames2008-03-181-47/+6
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* * Inserting code to prepare to fix trash emptying and the edit texture ↵Justin Clarke Casey2008-03-171-58/+60
| | | | | | | | inventory (again) * Can't just do this fix since it stops subfolders working (though it appears subfolder renaming may be fubar at the moment)
* Replaced some magic PCode numbers with enum values.Jeff Ames2008-03-171-2/+2
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* Replaced some Console.WriteLine calls with writes to log.Jeff Ames2008-03-171-12/+12
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* Fix Mantis 636Sean Dague2008-03-141-1/+1
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* * You can leave godmode if you want now.Teravus Ovares2008-03-141-1/+2
| | | | | * Fixed a compile error.
* * Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey2008-03-121-4/+13
| | | | | | * Reduce 'asset not found' console debug spam
* Applied patch from mantis #749, Grass now stays to set type when moved. ↵MW2008-03-121-6/+8
| | | | thanks Grumly57.
* * Very temporarily put AgentCachedTexturePackets onto the wind rather than ↵Justin Clarke Casey2008-03-111-1/+5
| | | | | | | | | the texture queue * This is in order to identify whether it is these which are somehow causing the massive texture packet bloat, * since this is the only other packet put on to that queue other than the TextureSender ones
* * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares2008-03-101-0/+1
| | | | | * Added WaterLevel support to the ODEPlugin. More on this later.
* * Disabled ancient TerrainEngine.Adam Frisby2008-03-061-1/+1
| | | | | | | * Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.