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My fork of OpenSim for IG and MG, called SledjChisl.
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*
Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-08
1
-8
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+17
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If an agent is sitting, then do send the rotation in the agent update instead...
Justin Clark-Casey (justincc)
2014-01-08
1
-8
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+17
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varregion: Add region size to teleport event messages (EnableSimulator,
Robert Adams
2014-01-04
2
-19
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+45
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Dynamically adjust to the number of visual params sent.
Melanie
2014-01-04
1
-1
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+1
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2013-12-19
1
-3
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+3
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Create regression test TestSendAgentGroupDataUpdate() for groups agent data s...
Justin Clark-Casey (justincc)
2013-12-18
1
-3
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+3
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Committing the Avination Scene Presence and related texture code
Melanie
2013-12-11
1
-9
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+8
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minor: Use enums for setting inv/asset types on data upload rather than magic...
Justin Clark-Casey (justincc)
2013-12-06
1
-7
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+7
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Properly set InventoryType.Snapshot when a snapshot is uploaded
Justin Clark-Casey (justincc)
2013-12-06
1
-0
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+4
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Fix regression where mouse look flight direction no longer worked by zeroing ...
Justin Clark-Casey (justincc)
2013-12-05
1
-1
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+24
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Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...
Justin Clark-Casey (justincc)
2013-11-29
1
-5
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+2
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Merge branch 'link-sitting'
Justin Clark-Casey (justincc)
2013-11-29
1
-1
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+17
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Fix stand positions rather than having the stand jump to the root prim.
Justin Clark-Casey (justincc)
2013-11-27
1
-0
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+10
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Revert "Fix issue where sitting on non-root linked prims would send camera to...
Justin Clark-Casey (justincc)
2013-11-23
1
-7
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+1
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Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...
Justin Clark-Casey (justincc)
2013-11-23
1
-2
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+5
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Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...
Justin Clark-Casey (justincc)
2013-11-23
1
-5
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+2
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Fix issue where sitting on non-root linked prims would send camera to wrong p...
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+7
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Added sending (for now hard-coded) sim isze in SendMapBlockSplit()
Latif Khalifa
2013-11-06
1
-0
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+6
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Add IncomingPacketsResentCount clientstack statistics
Justin Clark-Casey (justincc)
2013-11-06
1
-0
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+23
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Start counting resent packets in the places that I missed when the stat was f...
Justin Clark-Casey (justincc)
2013-10-31
2
-0
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+8
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minor: remove mono compiler warnings in AvatarPickerSearchModule and UploadBa...
Justin Clark-Casey (justincc)
2013-10-31
2
-7
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+3
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Add OutgoingPacketsResentCount clientstack stat.
Justin Clark-Casey (justincc)
2013-10-31
2
-1
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+32
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minor: Add commented out code for apparent passing of texture IDs in ObjectPr...
Justin Clark-Casey (justincc)
2013-10-24
1
-0
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+26
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Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...
Justin Clark-Casey (justincc)
2013-10-24
1
-38
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+38
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Only set the data present event if we actually queued an outoing packet (not ...
Justin Clark-Casey (justincc)
2013-10-24
1
-4
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+17
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Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
2013-10-04
2
-2
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+2
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refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
2013-09-27
3
-3
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+4
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refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2013-09-27
3
-6
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+6
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Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
2013-09-25
1
-11
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+26
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Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...
Justin Clark-Casey (justincc)
2013-09-25
1
-2
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+2
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Instead of swallowing any socket begin/end receive exceptions, log them for d...
Justin Clark-Casey (justincc)
2013-09-25
1
-7
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+32
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Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2013-09-22
3
-0
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+6
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Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...
Justin Clark-Casey (justincc)
2013-09-18
1
-1
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+1
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Change logging to provide more information on LLUDPServer.HandleCompleteMovem...
Justin Clark-Casey (justincc)
2013-09-18
1
-10
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+39
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Change handling of the FetchInventoryDescendents2 capability configuration to...
Mic Bowman
2013-09-11
1
-23
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+36
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Fix bug where users teleporting to non-neighbour regions could continue to he...
Justin Clark-Casey (justincc)
2013-09-02
1
-2
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+2
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minor: remove mono compiler warning from LLClientView
Justin Clark-Casey (justincc)
2013-08-23
1
-4
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+0
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Don't allow users to attempt to sit on objects in a child region without goin...
Justin Clark-Casey (justincc)
2013-08-21
1
-0
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+20
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Packet headers are not zero-encoded so don't try to zero-decode these in Pack...
Justin Clark-Casey (justincc)
2013-08-16
1
-16
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+9
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minor: Comment out AvatarPicketSearch caps log message for now, which is occu...
Justin Clark-Casey (justincc)
2013-08-14
1
-1
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+1
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Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...
Justin Clark-Casey (justincc)
2013-08-14
1
-4
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+29
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Count any incoming packet that could not be recognized as an LLUDP packet as ...
Justin Clark-Casey (justincc)
2013-08-14
1
-21
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+44
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minor: Extend warning message when adding trying to add an event for a client...
Justin Clark-Casey (justincc)
2013-08-12
1
-3
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+8
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Merge branch 'TeleportWork'
Justin Clark-Casey (justincc)
2013-08-09
4
-5
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+11
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Fix an issue where under teleport v2 protocol, teleporting from regions in an...
Justin Clark-Casey (justincc)
2013-08-08
4
-5
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+11
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* This makes in-world terrain editing smoother, even in MegaRegions. This ...
teravus
2013-08-07
1
-3
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+30
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For LLImageManagerTests, make tests execute under synchronous fire and forget...
Justin Clark-Casey (justincc)
2013-08-05
1
-8
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+12
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Fix the failing TestSendImage. J2K decoding is async.
Diva Canto
2013-08-03
1
-1
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+9
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minor: Add name to debug lludp packet level feedback on console
Justin Clark-Casey (justincc)
2013-08-01
1
-1
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+1
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Try a different approach to slow terrain update by always cycling the loop im...
Justin Clark-Casey (justincc)
2013-08-01
1
-1
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+2
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