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* Fix server statistics always reporting zero for total network bytes in/out.Robert Adams2013-03-151-19/+32
| | | | Clean up some parameter code in Statistics.Binary.
* minor: Remove mono compiler warning in LLClientViewJustin Clark-Casey (justincc)2013-03-131-1/+1
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* minor: Remove mono compiler warnings in EventQueueTestsJustin Clark-Casey (justincc)2013-03-111-1/+3
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* * Just another one of those new packet blocks causing a null ref. ↵teravus2013-03-071-1/+1
| | | | Defaulting to zero length array.....
* * Update LibOMV to f8f8e616b37a7ea22b7922b2331999bc06725bf9teravus2013-03-041-2/+4
| | | | * Add zero length blocks to the new packet blocks to remain compatible with older viewers and avoid a NullRef when _packets_.cs calls the Length parameter.. which adds up the Length property all of the blocks.
* Fix issue in the mesh upload flag module where the ID of the last agent to ↵Justin Clark-Casey (justincc)2013-03-041-6/+6
| | | | | | request the capability was always used instead of the original requesting agent for each cap. Should address http://opensimulator.org/mantis/view.php?id=6556
* Add a method to IStatsCollector for returning stats as an OSDMap.Robert Adams2013-02-201-0/+5
| | | | | | Extend implementors of IStatsCollector to return an OSDMap of stats. Update UserStatsCollector and AssetStatsCollector to return both string and OSDMap data (as well as console format).
* Deleted all AssemblyFileVersion directivesDiva Canto2013-02-192-2/+2
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* minor: remove some mono compiler warnings in ↵Justin Clark-Casey (justincc)2013-02-202-5/+5
| | | | OpenSim.Region.ClientStack.Linden.Caps.dll
* Fix shape parameters sent for meshes tosupport the full number of facesMelanie2013-02-161-0/+8
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* Add an event and some logic to allow customizing Simulator Features by avatarMelanie2013-02-141-4/+21
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* Make the sim features module register it's interface so it can be usedMelanie2013-02-131-0/+2
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* Plumb the path from the client to the extra physics params and backMelanie2013-02-073-4/+83
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* Send the new physics params to the viewer build dialogMelanie2013-02-071-0/+35
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* * the root prim was being given an OffsetPosition in addition to setting the ↵teravus2013-02-051-1/+1
| | | | position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-02-053-3/+3
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| * Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)2013-02-053-3/+3
| | | | | | | | | | | | | | | | This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force.
* | Try to fix uploaded mesh rotations - code from Avination code base.Melanie2013-02-051-12/+27
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* Adds the ability to load more then one IClientNetworkServer thereby allowing ↵teravus2013-02-031-32/+51
| | | | additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene.
* * Adds a satisfying angular roll when an avatar is flying and turning. ↵teravus2013-01-301-1/+1
| | | | (General, not physics). Makes flying not feel as stiff.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-01-161-12/+3
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| * move resit fix to ScenePresence.cs and allow for requesting sit on objects ↵dahlia2013-01-141-12/+3
| | | | | | | | other than the object currently sat on
* | Complete removal of the now unused state queueMelanie2013-01-162-15/+4
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* add some sanity checking to HandleAgentRequestSit handlerdahlia2013-01-101-2/+12
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* Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie2013-01-081-2/+20
| | | | work.
* Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of ↵Justin Clark-Casey (justincc)2012-12-191-5/+8
| | | | | | | | | | | interference between incoming packets. On Windows, concurrent multi-threaded processing of inbound UDP somehow allows different data input processing to interfere with each other. Possibly the endpoint reference is being switched, though I don't yet know the mechanism. Not seen on Mono. Also resolveable by setting RecyclePackets = false or RecycleBaseUDPPackets = false in [PacketPool] Or async_packet_handling = false in [ClientStack.LindenUDP] For now, will simply disable this particular pooling though will revisit this issue. In response to http://opensimulator.org/mantis/view.php?id=6468
* minor: add some more detail to the logging if an LLClientView fails to ↵Justin Clark-Casey (justincc)2012-12-131-2/+4
| | | | process a packet
* Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵Justin Clark-Casey (justincc)2012-11-243-3/+3
| | | | automatically turns off any logging enabled between tests
* Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ↵Justin Clark-Casey (justincc)2012-11-161-0/+1
| | | | | | delta over time. The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.
* Handle Map block requests on a separate thread rather than the main packet ↵Justin Clark-Casey (justincc)2012-11-151-1/+1
| | | | | | | handling thread. This prevents a slow grid information network call from holding up the main packet handling thread. There's no obvious race condition reason for not doing this asynchronously.
* Do HandleMapLayerRequest on its own thread rather than on the main inbound ↵Justin Clark-Casey (justincc)2012-11-151-1/+1
| | | | | | udp packet handling thread. There's no obvious race condition reason for doing this on the main packet handling thread.
* Following on from 4f982596, launch map name requests on an async thread from ↵Justin Clark-Casey (justincc)2012-11-151-1/+1
| | | | | | LLClientView directly. This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling
* Make PacketPool class stats pull stats instead of push stats so they can be ↵Justin Clark-Casey (justincc)2012-11-153-63/+107
| | | | lifted up into LLUDPServer and be distiguished by scene name
* Add IncomingPacketsProcessedCount stat for diagnostics.Justin Clark-Casey (justincc)2012-11-152-38/+96
| | | | Also puts some packet processing counts in a container named after the scene so that stats can be collected from more than one scene.
* Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-143-0/+99
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* Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-1212-12/+12
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* Remove any mention of IRegionModule from region names and comments to aidMelanie2012-11-123-5/+5
| | | | grepping for remaining uses
* One more module converted: ObjectAdd.Diva Canto2012-11-101-51/+66
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* One more module: EventQueueGetModule. Also making it non-optional for this dll.Diva Canto2012-11-101-53/+38
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* Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously ↵Justin Clark-Casey (justincc)2012-10-311-2/+2
| | | | | | | rather than synchronously. This is to avoid the entire scene loop being held up when the group service is slow to respond. There's no obvious reason for these queries to be sync rather than async.
* Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)2012-10-251-3/+4
| | | | | | | Viewer 3 will discard such a message if the chat message owner does not match the avatar. We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages. This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages. This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
* Make it possible to turn the base UDP object packet pools on and off whilst ↵Justin Clark-Casey (justincc)2012-10-232-38/+131
| | | | | | running via the "debug lludp pool <on|off>" console command. For debug purposes. This does not currently apply to the higher LLUDP packetpool.
* Add object count stats for new IncomingPacket and UDPPacketBuffer pools if ↵Justin Clark-Casey (justincc)2012-10-233-6/+65
| | | | | | | | they are enabled. Add count stats for existing LLUDP pool. This introduces a pull stat type in addition to the push stat type. A pull stat takes a method on construction which knows how to update the stat on request. In this way, special interfaces for pull stat collection are not necessary.
* minor: Remove event method doc from LLClientView that I forgot in the last ↵Justin Clark-Casey (justincc)2012-10-181-15/+0
| | | | commit (1de80c)
* Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of ↵Justin Clark-Casey (justincc)2012-10-171-41/+68
| | | | | | which there are 10 a second) rather than constructing a new one every time. We can do this because AgentUpdate packets are handled synchronously.
* Explicitly return only the incoming AgentUpdate packet as this is the only ↵Justin Clark-Casey (justincc)2012-10-173-8/+30
| | | | one we pool atm, rather than attempting to return all incoming packets.
* If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory ↵Justin Clark-Casey (justincc)2012-10-172-2/+30
| | | | churn
* minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ↵Justin Clark-Casey (justincc)2012-10-161-1/+2
| | | | ignoring it.
* Add optional pool for the UDPPacketBuffer objects that handle all incoming ↵Justin Clark-Casey (justincc)2012-10-162-24/+49
| | | | | | | | UDP data. Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle. This option pools those objects. This reduces memory churn. Currently off by default. Works but the scope can be expanded.
* Make it possible to separate start and stop lludp packet processing from the ↵Justin Clark-Casey (justincc)2012-10-162-31/+129
| | | | | | | console for debug processes. This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands. The command "debug lludp status" will show current status.