Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵ | Teravus Ovares | 2007-11-24 | 2 | -18/+7 |
| | | | | the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets.... | ||||
* | * Added a nice 'The Region is going down.' message to the user when the sim ↵ | Teravus Ovares | 2007-11-24 | 1 | -0/+41 |
| | | | | owner issues 'shutdown' on the console. | ||||
* | * Added more comments | Teravus Ovares | 2007-11-22 | 2 | -7/+10 |
| | | | | | * Tweaked the esoteric throttler parameters again. | ||||
* | * Added another code path to skip the packet throttle queues when there's no ↵ | Teravus Ovares | 2007-11-22 | 1 | -7/+73 |
| | | | | need to queue the packet up. | ||||
* | * Quelled a Log format exception in the logging routines. | Teravus Ovares | 2007-11-22 | 2 | -5/+10 |
| | | | | | | * Tweaked some esoteric throttle settings * Removed AgentThrottle from the unsupported packet list. | ||||
* | Created a client driven packet throttler. The sim now respects the client's ↵ | Teravus Ovares | 2007-11-22 | 3 | -21/+434 |
| | | | | | | | network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. * Consider this experimental.. however, it looks very promising. | ||||
* | * Added code to capture the draw distance setting from the client. | Teravus Ovares | 2007-11-22 | 1 | -1/+2 |
| | | | | | * Added a support function to InnerScene to calculate the distance between two vectors. | ||||
* | * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵ | Teravus Ovares | 2007-11-18 | 5 | -59/+59 |
| | | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset. | ||||
* | cleaned up some mono compiler warnings | Jeff Ames | 2007-11-18 | 1 | -1/+1 |
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* | first stab at implementation of CopyInventoryItem | Jeff Ames | 2007-11-18 | 2 | -0/+11 |
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* | Revert the previous commit - indeed this needs to be fixed in a | Dalien Talbot | 2007-11-18 | 1 | -9/+3 |
| | | | | | | different place... | ||||
* | Trap the error during the logout with connections to multiple sims on | Dalien Talbot | 2007-11-18 | 1 | -3/+9 |
| | | | | | | | the same box (error in closecircuit) - temp band-aid, should have a better fix. | ||||
* | Added handler for MapNameRequest - OnMapNameRequest | Dalien Talbot | 2007-11-18 | 2 | -0/+10 |
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* | * fixed goofy documentation error | Teravus Ovares | 2007-11-17 | 1 | -1/+1 |
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* | * Added decoding of the AgentThrottleBlock of the AgentThrottle packet. ↵ | Teravus Ovares | 2007-11-17 | 1 | -0/+55 |
| | | | | It's still unhandled, and useful data can be sent to the packet throttler :D | ||||
* | Added ClickAction property to SceneObjectPart (and the relevant changes in ↵ | MW | 2007-11-17 | 1 | -2/+2 |
| | | | | IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client. | ||||
* | *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵ | lbsa71 | 2007-11-15 | 1 | -3/+7 |
| | | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin) | ||||
* | * Implemented the little friendly pop tooltip messages that appear when you ↵ | Teravus Ovares | 2007-11-15 | 2 | -0/+29 |
| | | | | hover your mouse over prim with the object name, description, ownerid.. etc. | ||||
* | * Copied objects are now owned by the object copier (Next Owner) (however ↵ | Teravus Ovares | 2007-11-14 | 1 | -1/+2 |
| | | | | | | | next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc. | ||||
* | * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵ | Teravus Ovares | 2007-11-13 | 3 | -6/+25 |
| | | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done. | ||||
* | first pass on unlinking of objects. From Jay Clarke (IBM) | Sean Dague | 2007-11-13 | 2 | -2/+23 |
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* | Some work on cleanly removing Regions. | MW | 2007-11-13 | 1 | -0/+10 |
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* | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 2007-11-12 | 2 | -0/+8 |
| | | | | | * All thanks to unimplemented packet listing :D | ||||
* | enable typing animation for chat, maybe | Jeff Ames | 2007-11-12 | 1 | -5/+1 |
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* | added verbose output of unhandled packets from the viewer | Jeff Ames | 2007-11-12 | 1 | -6/+8 |
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* | Patch from Mathias Soeken (thanks Mathias!) to take care of the color | Dalien Talbot | 2007-11-11 | 1 | -1/+5 |
| | | | | | | | and alpha argument of the llSetText command. | ||||
* | * Moves the Meshmerizer to a separate plugin | Teravus Ovares | 2007-11-10 | 1 | -3/+4 |
| | | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory.... | ||||
* | add a few more verbose bits | Sean Dague | 2007-11-09 | 1 | -0/+2 |
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* | turn back on verbose message for resending packets | Sean Dague | 2007-11-09 | 1 | -2/+2 |
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* | * Protip: Commit AFTER compiling. | Adam Frisby | 2007-11-09 | 1 | -1/+1 |
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* | * Added some code to prevent a spinlock. | Adam Frisby | 2007-11-09 | 1 | -3/+7 |
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* | * Tweaked how the throttle works. | Adam Frisby | 2007-11-09 | 1 | -1/+9 |
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* | * Tweaked throttle sizes. Throttle is now 256kbps outbound per client. | Adam Frisby | 2007-11-09 | 1 | -2/+3 |
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* | * Added some *VERY* experimental highly dodgy throttling of outbound packets ↵ | Adam Frisby | 2007-11-09 | 1 | -4/+31 |
| | | | | to help alleviate clients borking during massive amounts of updates. Needs work. | ||||
* | * Fixed Resending Terse Updates Message on the console causing CPU usage to ↵ | Teravus Ovares | 2007-11-09 | 1 | -2/+2 |
| | | | | spike when the network connection isn't 100% and fast. | ||||
* | fixed non-ASCII chat and IM | Jeff Ames | 2007-11-08 | 2 | -4/+5 |
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* | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 2007-11-08 | 1 | -10/+23 |
| | | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions | ||||
* | add SendSunPos function to IClientAPI to let us pull all the sun | Sean Dague | 2007-11-07 | 1 | -2/+14 |
| | | | | | | calculation logic into a module | ||||
* | * Substituted som 'GenericCall' with Action<> | lbsa71 | 2007-11-05 | 2 | -5/+5 |
| | | | | | | * OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does | ||||
* | Applying Teravus patch # 557. Some glue code for the updating of prim's ↵ | MW | 2007-11-04 | 1 | -9/+34 |
| | | | | velocity. | ||||
* | *Master Avatar can be specified by a previous UUID in either grid mode or ↵ | mingchen | 2007-11-03 | 1 | -2/+11 |
| | | | | standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified. | ||||
* | Added temporary try catch to udpserver while testing something out (will ↵ | MW | 2007-11-02 | 1 | -1/+7 |
| | | | | remove later) | ||||
* | * Diuerse beavtificatems | lbsa71 | 2007-11-01 | 4 | -8/+8 |
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* | Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵ | Charles Krinke | 2007-11-01 | 1 | -1/+1 |
| | | | | Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation. | ||||
* | some small changes | MW | 2007-10-31 | 2 | -3/+3 |
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* | fixed filenames in log messages | Jeff Ames | 2007-10-31 | 3 | -4/+4 |
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* | Step one on the long march towards grid based inventory. Introduction of an ↵ | Tleiades Hax | 2007-10-30 | 1 | -1/+1 |
| | | | | InevntoryServer | ||||
* | temporary fix for sitting collisions in ODE | Jeff Ames | 2007-10-30 | 2 | -16/+2 |
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* | * Optimized usings | lbsa71 | 2007-10-30 | 9 | -533/+613 |
| | | | | | | * Shortened type references * Removed redundant 'this' qualifier | ||||
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 2007-10-29 | 8 | -14/+13 |
| | | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. |