Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Added a nice 'The Region is going down.' message to the user when the sim ↵ | Teravus Ovares | 2007-11-24 | 1 | -0/+41 |
| | | | | owner issues 'shutdown' on the console. | ||||
* | * Added more comments | Teravus Ovares | 2007-11-22 | 2 | -7/+10 |
| | | | | | * Tweaked the esoteric throttler parameters again. | ||||
* | * Added another code path to skip the packet throttle queues when there's no ↵ | Teravus Ovares | 2007-11-22 | 1 | -7/+73 |
| | | | | need to queue the packet up. | ||||
* | * Quelled a Log format exception in the logging routines. | Teravus Ovares | 2007-11-22 | 2 | -5/+10 |
| | | | | | | * Tweaked some esoteric throttle settings * Removed AgentThrottle from the unsupported packet list. | ||||
* | Created a client driven packet throttler. The sim now respects the client's ↵ | Teravus Ovares | 2007-11-22 | 3 | -21/+434 |
| | | | | | | | network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. * Consider this experimental.. however, it looks very promising. | ||||
* | * Added code to capture the draw distance setting from the client. | Teravus Ovares | 2007-11-22 | 1 | -1/+2 |
| | | | | | * Added a support function to InnerScene to calculate the distance between two vectors. | ||||
* | * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵ | Teravus Ovares | 2007-11-18 | 5 | -59/+59 |
| | | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset. | ||||
* | cleaned up some mono compiler warnings | Jeff Ames | 2007-11-18 | 1 | -1/+1 |
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* | first stab at implementation of CopyInventoryItem | Jeff Ames | 2007-11-18 | 2 | -0/+11 |
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* | Revert the previous commit - indeed this needs to be fixed in a | Dalien Talbot | 2007-11-18 | 1 | -9/+3 |
| | | | | | | different place... | ||||
* | Trap the error during the logout with connections to multiple sims on | Dalien Talbot | 2007-11-18 | 1 | -3/+9 |
| | | | | | | | the same box (error in closecircuit) - temp band-aid, should have a better fix. | ||||
* | Added handler for MapNameRequest - OnMapNameRequest | Dalien Talbot | 2007-11-18 | 2 | -0/+10 |
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* | * fixed goofy documentation error | Teravus Ovares | 2007-11-17 | 1 | -1/+1 |
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* | * Added decoding of the AgentThrottleBlock of the AgentThrottle packet. ↵ | Teravus Ovares | 2007-11-17 | 1 | -0/+55 |
| | | | | It's still unhandled, and useful data can be sent to the packet throttler :D | ||||
* | Added ClickAction property to SceneObjectPart (and the relevant changes in ↵ | MW | 2007-11-17 | 1 | -2/+2 |
| | | | | IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client. | ||||
* | *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵ | lbsa71 | 2007-11-15 | 1 | -3/+7 |
| | | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin) | ||||
* | * Implemented the little friendly pop tooltip messages that appear when you ↵ | Teravus Ovares | 2007-11-15 | 2 | -0/+29 |
| | | | | hover your mouse over prim with the object name, description, ownerid.. etc. | ||||
* | * Copied objects are now owned by the object copier (Next Owner) (however ↵ | Teravus Ovares | 2007-11-14 | 1 | -1/+2 |
| | | | | | | | next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc. | ||||
* | * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵ | Teravus Ovares | 2007-11-13 | 3 | -6/+25 |
| | | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done. | ||||
* | first pass on unlinking of objects. From Jay Clarke (IBM) | Sean Dague | 2007-11-13 | 2 | -2/+23 |
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* | Some work on cleanly removing Regions. | MW | 2007-11-13 | 1 | -0/+10 |
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* | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 2007-11-12 | 2 | -0/+8 |
| | | | | | * All thanks to unimplemented packet listing :D | ||||
* | enable typing animation for chat, maybe | Jeff Ames | 2007-11-12 | 1 | -5/+1 |
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* | added verbose output of unhandled packets from the viewer | Jeff Ames | 2007-11-12 | 1 | -6/+8 |
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* | Patch from Mathias Soeken (thanks Mathias!) to take care of the color | Dalien Talbot | 2007-11-11 | 1 | -1/+5 |
| | | | | | | | and alpha argument of the llSetText command. | ||||
* | * Moves the Meshmerizer to a separate plugin | Teravus Ovares | 2007-11-10 | 1 | -3/+4 |
| | | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory.... | ||||
* | add a few more verbose bits | Sean Dague | 2007-11-09 | 1 | -0/+2 |
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* | turn back on verbose message for resending packets | Sean Dague | 2007-11-09 | 1 | -2/+2 |
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* | * Protip: Commit AFTER compiling. | Adam Frisby | 2007-11-09 | 1 | -1/+1 |
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* | * Added some code to prevent a spinlock. | Adam Frisby | 2007-11-09 | 1 | -3/+7 |
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* | * Tweaked how the throttle works. | Adam Frisby | 2007-11-09 | 1 | -1/+9 |
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* | * Tweaked throttle sizes. Throttle is now 256kbps outbound per client. | Adam Frisby | 2007-11-09 | 1 | -2/+3 |
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* | * Added some *VERY* experimental highly dodgy throttling of outbound packets ↵ | Adam Frisby | 2007-11-09 | 1 | -4/+31 |
| | | | | to help alleviate clients borking during massive amounts of updates. Needs work. | ||||
* | * Fixed Resending Terse Updates Message on the console causing CPU usage to ↵ | Teravus Ovares | 2007-11-09 | 1 | -2/+2 |
| | | | | spike when the network connection isn't 100% and fast. | ||||
* | fixed non-ASCII chat and IM | Jeff Ames | 2007-11-08 | 2 | -4/+5 |
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* | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 2007-11-08 | 1 | -10/+23 |
| | | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions | ||||
* | add SendSunPos function to IClientAPI to let us pull all the sun | Sean Dague | 2007-11-07 | 1 | -2/+14 |
| | | | | | | calculation logic into a module | ||||
* | * Substituted som 'GenericCall' with Action<> | lbsa71 | 2007-11-05 | 2 | -5/+5 |
| | | | | | | * OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does | ||||
* | Applying Teravus patch # 557. Some glue code for the updating of prim's ↵ | MW | 2007-11-04 | 1 | -9/+34 |
| | | | | velocity. | ||||
* | *Master Avatar can be specified by a previous UUID in either grid mode or ↵ | mingchen | 2007-11-03 | 1 | -2/+11 |
| | | | | standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified. | ||||
* | Added temporary try catch to udpserver while testing something out (will ↵ | MW | 2007-11-02 | 1 | -1/+7 |
| | | | | remove later) | ||||
* | * Diuerse beavtificatems | lbsa71 | 2007-11-01 | 4 | -8/+8 |
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* | Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵ | Charles Krinke | 2007-11-01 | 1 | -1/+1 |
| | | | | Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation. | ||||
* | some small changes | MW | 2007-10-31 | 2 | -3/+3 |
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* | fixed filenames in log messages | Jeff Ames | 2007-10-31 | 3 | -4/+4 |
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* | Step one on the long march towards grid based inventory. Introduction of an ↵ | Tleiades Hax | 2007-10-30 | 1 | -1/+1 |
| | | | | InevntoryServer | ||||
* | temporary fix for sitting collisions in ODE | Jeff Ames | 2007-10-30 | 2 | -16/+2 |
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* | * Optimized usings | lbsa71 | 2007-10-30 | 9 | -533/+613 |
| | | | | | | * Shortened type references * Removed redundant 'this' qualifier | ||||
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 2007-10-29 | 8 | -14/+13 |
| | | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | ||||
* | Started the process of cleaning up AssetCache and moving most of the code ↵ | MW | 2007-10-29 | 2 | -2/+13 |
| | | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache. |